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Capt Childs

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Everything posted by Capt Childs

  1. Capt Childs

    RH M4/M16 pack

    I think the latest version of ASDG JR (?) broke compatibility of some of the accessories. Suddenly we can't slot the Surefire flashlight or IR laser on rifles, when we always used to be able to.
  2. +1 for the Jackal 2 request, would be great to see that come in! :cool:
  3. Capt Childs

    Middle East Conflict mod

    Hey Drongo Given we have Massi's weapons pack as a pre-req for your mod here, and all the RDS packs etc as separate reqs, have you thought about moving all the separate RDS/SUD pre-reqs over to Massi's new vehicle pack instead? Like many, I'm going to use Massi's vehicles, so they dove tail with his faction mods, but I'm going to have double installs now in order to have MEC kitted out too, so I'm going to have two lots of RDS etc.
  4. These look great, and give a great alternative line in campaign bad guys. Hope you continue developing the addon!
  5. Capt Childs

    ChinookPack - Mod Release

    This! OMFG this!!! :D
  6. Capt Childs

    Middle East Conflict mod

    First off, awesome work as ever Drongo, really good stuff. I don't dispute that at all, and I'm not trying to make this a political debate, but I'm not sure the logic behind Boko Haram, Islamic State, and Taliban not being OPFOR (?!!), when ME Irregulars 'includes al Qaida' who we're happy to classify as OPFOR? Appears inconsistent. The danger of being Independent, is they become lost factions who don't get used by some who can't be bothered trying to engineer west vs independent conflict in a mission (or harder, in a sandbox mission).
  7. Capt Childs

    Camofaces

    Echoing the others here, I'm experiencing lots of spawn-ins with facepaint, and I'd rather there were none, zero. Just my players who choose to do so via AGM. Not sure how you'd go about this. Perhaps some kind of changeable config setting?
  8. Hi. I'm having trouble between ALiVE and the Nimitz mod. I've set my Virtual AI System module sync'd to Nimitz and set to virtualise all editor units except synced units, however none of the Nimitz modules appear to work, no matter whether I have them sync'd to Nimitz or not. When the FA/18 spawn in, they go straight to the bottom of the sea, which is reminiscent of not having the profiling module sync'd to the Nimitz - only it is. Any advice from anyone running both Nimitz and ALiVE appreciated!
  9. Capt Childs

    Task Force Arrowhead Radio

    Awesome mod nkey - but then I'm sure you already know that! :) Do you think there'll be any opportunity to have the LR radios not bound to a backpack or vehicle? I can think of radios on tables in a base as a nice idea, or simply being able to put the radio in a backpack of choice as opposed to the ones provided. One of the nice things about the RT-1523G is that it's so small, it'll fit into most regular backpacks. A good example being: http://upload.wikimedia.org/wikipedia/commons/thumb/c/cf/TBS_FEX_3_PRC_119.JPG/1024px-TBS_FEX_3_PRC_119.JPG Perhaps versions of the standard A3 packs, with an aerial added? Also... when the man-pack radios came over from the C-L-F mod, was the webbing on the NICECOMM2 MultiCam pack changed? It looks odd to me somehow now. Would be even nicer if the same MultiCam webbing from the regular RT-1523G was used too. Mostly cosmetic comments obviously. Great functionality already there!
  10. Capt Childs

    FLAY Photography Mod (wip)

    Really liking the look of this mod, hope it sees the light of day! Thumbs up.
  11. Capt Childs

    Authentic Gameplay Modification

    Great mod, really impressed with how it's grown over time. It's now got to the state I've retired a bunch of separate mods, and will be using AGM as a complete package. There are exceptions however, things I'd love to see, where I'm still using other mods: WISH LIST Making the in-game optical sights & scopes realistic glass markings in a manner similar to TMR's work. Realistic ARCO & RCO sight pictures, amongst others, in addition to making 5.56mm and 7.62mm calibrated versions (as opposed to 6.5mm /huge sigh) Restricting bipod use to weapons that actually have inbuilt bipods (such as M249), or equipping them with a bi-pod in the accessory slot, again like TMR does with it's "tmr_acc_bipod" accessory item. I like the grenade/explosion/blast fragmentation effects from TMR too, but it's not a deal breaker. If AGM could add realism upgraded optic glass, and control the bipod realism, I'd retire TMR and move completely to AGM :)
  12. Capt Childs

    Middle East Conflict mod

    I'm happy for SAA to lose those vehicles, and I'd rather not have the dependency returned once EvW is patched. If another way could be found to have those vehicles, fine, if not... can live without them.
  13. Capt Childs

    Middle East Conflict mod

    Without wanting to seem inflammatory to it's creator, it would be great if you could remove the dependency on Sud's East vs. West at some point. I only have it so I can use MEC, and it's a massive ball-ache in a number of ways. Keep up the good work Drongo, great mod.
  14. The ORBAT viewer is missing a few required categories! :icon_twisted: Shouldn’t be a massive job for BIS to add them? Special Forces http://upload.wikimedia.org/wikipedia/commons/4/44/APP-6_Special_Forces.svg Special Operations Forces http://upload.wikimedia.org/wikipedia/commons/e/ef/APP-6_Special_Operations_Forces.svg Navy http://upload.wikimedia.org/wikipedia/commons/8/82/APP-6_Navy.svg
  15. Recon and special forces are separate and distinct designations, and NATO symbols.
  16. Capt Childs

    UK Special Operations A3

    Excellent mod Massi - it's still our main use gear mod" :) With 1.24/Bootcamp, we now have an Insignia or patch location on a soldier's left arm, above the flag area. In this location you have a fixed Skull & Crossbones patch, on this mod as well as USSOCOM DEVGRU & 75th RANGERS. Is there any chance you'll re-model the uniforms to free up the insignia location for use?
  17. Capt Childs

    TMR Modular Realism

    Love your upgrade to BI's RCO and ARCO scopes, has made a huge difference! Is there any chance of getting 5.56 versions?
  18. Capt Childs

    Middle East Conflict mod

    Brilliant, looking forward to see it. Never knew that, learn something every day! ;)
  19. Capt Childs

    Middle East Conflict mod

    Great mod, love it. DR Irregulars and now the ME Irregulars have been my stock opponents for my group games since you brought it out. I'd really love to ramp up using the Qud faction however, for various scenario reasons. Only thing stopping me is their platecarriers have US flags on, and they're on the whole using the G3 as opposed to some AK variant. What was your thinking behind that, and is there any way to make a change? Loving the Qud mix of kit schemes, yet it's clearly a semi official uniform of types.
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