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Crimer

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About Crimer

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  1. my script is in Missionfolder/functions/myCategory/fnc_fire.sqf I also tried movingit to myCategory/fnc_fire.SQF and tried running it there and it does not work. I also find it off that it can't find loadscreen1.jpg even though there is one there..
  2. Alright so here the deal, I spent all night crash coursing into Arma 3 scripting.. doing small things here and there. I've spent the past couple of days setting up my own gamemode for multiplayer however I can not get my script to show up in the script viewer, let alone get it to run either manually by passing the function within the game. My script name is fire.sqf and it's located in the root mission folder along with description.ext, init.cfg and mission.sqm Here's what I have: init.cfg [] exec "fire.sqf"; description.ext // Custom Functions class CfgFunctions { class myTag { class myCategory { class myFunction {file = "fire.sqf";}; }; }; }; Here's the script: _x = getMarkerPos "Fire" select 0; _y = getMarkerPos "Fire" select 1; _z = getMarkerPos "Fire" select 2; #Loop _i = _i + 1; _mine = createMine ["DemoCharge_F", [_x, _y, _z], [], 0]; _mine setDamage 1; _z = _z + 1; sleep 0.5; ? _i == 800 : exit; goto "Loop"; Every time I check my RPT arma 3 file it could not execute fire.sqf because it could not find it. Anyone have any ideas?
  3. Crimer

    onplayerrespawn

    I assuming you mean height? I'm also assuming you are using markers because of spawns. Just send the command as an array [0,0,0] (x,y,z) z being the height factor which you want set at 16.
  4. Crimer

    If you are with the military/police or know anyone who is

    Random paranoid propaganda. If I felt that the average citizens rights were at stake then I would defend them but that is FAR FAR FAR from the case.
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