WS_Gurman
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Hi guys, I had a search but it the results are endless and I cannot seem to narrow it down... I have been playing with the 3D editor and then playing it in single player to see how/if everything works, one thing I have noticed is that when i jump into Zeus to view everything all the assets and AI are not selectable (that have been laid down in the editor). Is there something in the editor that allows you to make them usable in Zeus, without having to put down extra assets??? Thanks in advance
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@Ares - Modules expanding Zeus functionality - Release Thread
WS_Gurman replied to antonstruyk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Okay I have been playing around with v1.8.0 I have found the Ares mod a great tool for my Zeus missions, especially the being about to paste pre-made stuff onto a live mission, it simply mean't that I could create missions within a couple of minutes as opposed to spending the ages creating something whilst people are anxiously waiting. Now since the v1.8.0 update, and having worked out (thanks above) how to generate the code, I have placed the objects and clicked on the generate code button, saved the code and then once in mission have pasted said code into the execute code(server) box. Great...or at least I thought, the problem I have is this doesn't work...well it does, but it only pastes about half of the objects, meaning everything is just incomplete (missing fortifications etc). I initially thought it was because I was placing AI and marking their patrols and so I changed this to objects and empty vehicles. Again it did not work properly so I did it with simply just objects. I pasted the code and still only half the objects appeared. I have tried various options, limiting the size from entire map to 1km, not having any markers, Ai, empty vehicles..... I have even tried using dedicated servers, proper servers and just in the editor (which is where I had the most success). I created a basic template, running no other mods other than CBA and Ares, thinking it was a conflicting mod that I was using. I have even gone as far as re-downloading the mod, thinking it might be corrupted. Am I doing this right... or is this mod simply broken???? I have tried searching for this problem without much luck, so thanks in advance for your comments. Regards -
Zeus "Ares Mod" Am I doing this wong?
WS_Gurman posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Okay, I have found the Ares mod a great tool for my Zeus missions, especially the being about to paste pre-made stuff onto a live mission, it simply mean't that I could create missions within a couple of minutes as opposed to spending the ages creating something whilst people are anxiously waiting. Now since the v1.8.0 update the creator of this changed this ability from SQS to SQF and changed it to 'generate mission' allowing you to get the relevant code. Which like before you save and then when in a mission you paste this into 'execute code (server)' in the util tab. The problem I have is this doesn't work...well it does, but it only pastes about half of the objects, meaning everything is just incomplete (missing fortifications etc). Am I doing this right... or is this mod simply broken???? I have tried searching for this problem without much luck, so thanks in advance for your comments. Regards -
@Ares - Modules expanding Zeus functionality - Release Thread
WS_Gurman replied to antonstruyk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Okay, after some guidance here. Up until the recent updates, I used the save/load part of the Ares module to paste objects back onto the map (such as compounds i'd spent a few hours making) so that I could have dynamic missions made in minutes as opposed to the old method of making a mission and then loading that onto a server. I created a template of an empty mission so that Zeus could create pre-made stuff quickly. Now with the latest updates I am unable to work out how to do this, I am unable to work out from the Github stuff exactly if its been completely removed or simply changed. Is it still possible for me to paste all my pre-saved stuff into a live multiplayer game or is all that work I done wasted??? Also any pointer as to exactly how the new save/load module works? Regards Rich -
Zeus Player Markers are not Appearing, also Player Pinging Zeus is not functioning
WS_Gurman replied to Citadel's topic in ARMA 3 - ZEUS
I cannot get this to work, I think it is something to do with... "curator" what exactly is this? a module or simply the variable used to call the units able to use Zeus? I am still unsure of exactly what modules I need for Zeus for a general multiplayer game, I am unable to get the player respawn module to work either (that is placed by Zeus),