AntonioAJC
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antonioajc
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ACE3 - A collaborative merger between AGM, CSE, and ACE
AntonioAJC replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
From what I had read, logistics and vehicle damage models (Including cook-offs) are being reworked. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
AntonioAJC replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
In the ingame manual, it says that the Merkava tank NATO uses is a licensed one that's being mass produced in Central Europe. Honestly, I say that the creators of the mod should leave the name as they themselves have put it. There's no need to keep the fictional names (Except for people that are used to the old names), and if somebody doesn't like the names, they might as well remove the PBO which is ace_realisticnames.pbo This is why I love ACE and AGM that was before it. It's modular. If you don't like a feature (Deafness and goggles changing the screen's tint for me) just remove the PBO. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
AntonioAJC replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any ETA for AI to begin to heal themselves and other teammates? -
RHS Escalation (AFRF and USAF)
AntonioAJC replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have to ask, have you guys considered adding the heavy lift cargo helicopter Mi-26? Love watching these ferry tanks in World in Conflict. http://i.imgur.com/arpTRzo.png (4391 kB)- 16577 replies
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RHS Escalation (AFRF and USAF)
AntonioAJC replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hm, your site seems to be down. Overloaded? Can't download it so I guess I'm going to have to wait for Armaholic. EDIT: Site is back up. Downloading now! :)- 16577 replies
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I don't think the AI in ArmA is capable of crossing any kind of bridge since they're objects and not the actual terrain. I don't think these are ponds like in ArmA 2 but rather pockets of water that are actually part of the ocean since I think they have the same elevation.
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Looked your map on air and close to the ground. Looks really nice, especially the defensive line and the city ruins. The destroyed city is a big plus in this map since the terrain is uneven making it seem as if it was heavily bombarded and the destroyed buildings and debris make good cover for the defenders. It's a great job overall, although there are a few things unfinished such as the sidewalks in the cities and the road textures that are supposed to be seen after the road gets un-rendered at a set distance. I'm also not so sure about the large ponds being impact sites, they're way too deep making it seem as if they were sinkholes. Would make it better if they were just regular, natural ponds or more shallow and smaller IMO. This map is good and has great potential. Keep up the good work. :)
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Authentic Gameplay Modification
AntonioAJC replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm having a problem. I got the new version but it seems I'm missing something called a3data. Any ideas to what this is? Can't play either. This didn't happen before I got the new version of AGM EDIT: Yeah this is what I get when I try to play: No entry 'bin\config.bin/CfgPatches.a3data'. EDIT2: NVM, had to update ArmA 3. Everything works great now. -
Orshanets terrain 12.8x12.8km (Ukraine)
AntonioAJC replied to Shelestov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't know if it's actually permitted to port DayzSA assets to ArmA 3 and distributing it as a mod? Is it not permitted by BI or is it just a headache that people don't bother to do it? -
ALiVE - Advanced Light Infantry Virtual Environment
AntonioAJC replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, first time really giving this mod a go, but I'm having a serious problem. The Profile System is missing from the modules. I have checked in the files and the file for profile system is there, but it's not displaying ingame. Wow, this thread's huge, and mine's the 4000th post. -
Islamic State & Guerrilla Units Pack
AntonioAJC replied to NIN3's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wow it has been awhile since anything else is posted. Anyways, are you guys going to add another version of Donbas battalion? These guys look like they are sporting some kickass gear in the frontlines now. https://www.youtube.com/watch?v=GUpWWJlazkY&feature=youtu.be -
JSRS: DragonFyre -- WIP Thread
AntonioAJC replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Damn, wished I had money to donate to you. Got nothin' but I wish you good luck and fortune in the development of this ear-gasmic mod. Almost went deaf in the weapons demonstration vid. -
Islamic State & Guerrilla Units Pack
AntonioAJC replied to NIN3's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are you planning or have thought of adding a pool of uniforms, headgear and weapons for randomization of the units by any chance? -
Islamic State & Guerrilla Units Pack
AntonioAJC replied to NIN3's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Freaking awesome! Just did a personal scenario to deliver supplies to stranded people in a mountain. Sporting the Mi-17 mod and putting IS groups along the way I tried to enact the video posted by an EU politician that went in a shopper ride to rescue people. -
Combat Space Enhancement 0.2
AntonioAJC replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just a quick question. You only removed filed from AGM? If so, which ones? I'm kind of having trouble with AGM's interaction menu and CSE's menu not appearing at all. Only the pause menu of the mod appears.