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AntonioAJC

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About AntonioAJC

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    antonioajc
  1. From what I had read, logistics and vehicle damage models (Including cook-offs) are being reworked.
  2. In the ingame manual, it says that the Merkava tank NATO uses is a licensed one that's being mass produced in Central Europe. Honestly, I say that the creators of the mod should leave the name as they themselves have put it. There's no need to keep the fictional names (Except for people that are used to the old names), and if somebody doesn't like the names, they might as well remove the PBO which is ace_realisticnames.pbo This is why I love ACE and AGM that was before it. It's modular. If you don't like a feature (Deafness and goggles changing the screen's tint for me) just remove the PBO.
  3. Any ETA for AI to begin to heal themselves and other teammates?
  4. AntonioAJC

    RHS Escalation (AFRF and USAF)

    I have to ask, have you guys considered adding the heavy lift cargo helicopter Mi-26? Love watching these ferry tanks in World in Conflict. http://i.imgur.com/arpTRzo.png (4391 kB)
  5. AntonioAJC

    RHS Escalation (AFRF and USAF)

    Hm, your site seems to be down. Overloaded? Can't download it so I guess I'm going to have to wait for Armaholic. EDIT: Site is back up. Downloading now! :)
  6. AntonioAJC

    Helvantis Terrain

    I don't think the AI in ArmA is capable of crossing any kind of bridge since they're objects and not the actual terrain. I don't think these are ponds like in ArmA 2 but rather pockets of water that are actually part of the ocean since I think they have the same elevation.
  7. AntonioAJC

    Helvantis Terrain

    Looked your map on air and close to the ground. Looks really nice, especially the defensive line and the city ruins. The destroyed city is a big plus in this map since the terrain is uneven making it seem as if it was heavily bombarded and the destroyed buildings and debris make good cover for the defenders. It's a great job overall, although there are a few things unfinished such as the sidewalks in the cities and the road textures that are supposed to be seen after the road gets un-rendered at a set distance. I'm also not so sure about the large ponds being impact sites, they're way too deep making it seem as if they were sinkholes. Would make it better if they were just regular, natural ponds or more shallow and smaller IMO. This map is good and has great potential. Keep up the good work. :)
  8. AntonioAJC

    Authentic Gameplay Modification

    I'm having a problem. I got the new version but it seems I'm missing something called a3data. Any ideas to what this is? Can't play either. This didn't happen before I got the new version of AGM EDIT: Yeah this is what I get when I try to play: No entry 'bin\config.bin/CfgPatches.a3data'. EDIT2: NVM, had to update ArmA 3. Everything works great now.
  9. I don't know if it's actually permitted to port DayzSA assets to ArmA 3 and distributing it as a mod? Is it not permitted by BI or is it just a headache that people don't bother to do it?
  10. Hello, first time really giving this mod a go, but I'm having a serious problem. The Profile System is missing from the modules. I have checked in the files and the file for profile system is there, but it's not displaying ingame. Wow, this thread's huge, and mine's the 4000th post.
  11. Wow it has been awhile since anything else is posted. Anyways, are you guys going to add another version of Donbas battalion? These guys look like they are sporting some kickass gear in the frontlines now. https://www.youtube.com/watch?v=GUpWWJlazkY&feature=youtu.be
  12. AntonioAJC

    JSRS: DragonFyre -- WIP Thread

    Damn, wished I had money to donate to you. Got nothin' but I wish you good luck and fortune in the development of this ear-gasmic mod. Almost went deaf in the weapons demonstration vid.
  13. Are you planning or have thought of adding a pool of uniforms, headgear and weapons for randomization of the units by any chance?
  14. Freaking awesome! Just did a personal scenario to deliver supplies to stranded people in a mountain. Sporting the Mi-17 mod and putting IS groups along the way I tried to enact the video posted by an EU politician that went in a shopper ride to rescue people.
  15. AntonioAJC

    Combat Space Enhancement 0.2

    Just a quick question. You only removed filed from AGM? If so, which ones? I'm kind of having trouble with AGM's interaction menu and CSE's menu not appearing at all. Only the pause menu of the mod appears.
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