So yeah! I bought ArmA 2 Comb Ops at 2012 (Because of DayZ Mod :D). A few weeks ago I started asking myself how to make my own dayz mod? I read a 30(ish) pages PDF file about ArmA's scripting language. I read a hour long tutorial on terrain - Visitor 3 (which seems to be complicated, so I read it all and abandoned it! All I remember is rvmat files, satellite and color files and some weird black and white map that makes it look like terrain), I thought about reading on Oxygen 2 but it seems pointless. I have all I need over armaholic I guess? I don't know anything about making a mission in ArmA 2 outside the editor (with really small knowledge about the init expressions on units and vehicles when I want to give them a specific gun). I took a break of a few weeks to play some DayZ mod and SA. But suddenly, I found myself in the last 4 to 6 hours (can't measure anymore), looking at different addons, for my own mod at Armaholic. Obviously I don't know what to do further than organizing them in the Addons folder, puttings bikeys in the Keys folder and making text files about addons I downloaded, authors and the Armaholic page of the addons incase I need it. But I downloaded an island, vehicles (land, sea and air), units (yeah, 30 ghillie suits, winter specops and misc) and weapons. I tested the vehicles in the editor already and made sure everything is working fine. The island is good and it all seems perfect now .
It seems like I am ready to actually make something out of it instead of a folder called @unnamed_dayz_mod, where inside it you'll see 2 folders (Addons and Keys). I know it isn't anywhere close to a mod, and if I'll grab some PBOs from the latest DayZ mod release and try to edit them won't get me anywhere (right now). But I don't know what to do now? Before I even make a step further towards being a DayZ mod - what do I do now? Is there anything to do in order to get those PBOs a mod or a simple ArmA 2 mission?
If any of you could give me a small explanation on what to do it would be great!
I would actually be happy to get some detailed explanations too.
I really wanna try to make a mod (preferably a DayZ mod ofcourse) for ArmA 2.
Notes -
a - I didn't use the search button, sorry.
b - The map/island/terrain I use was never ported to DayZ (I actually didn't pick it officially, I might need to look further for other maps like Napf and etc.. but knowing how to port maps would be awesome).
c - My addons folder weights 1.3gb. But I don't need a very big part of it, it's just some PBOs which contain some guns/vehicles/units I wanted to have.
If you could help me optimize out my "mod" to the above notes in addition to your answer, it could be great!