v.098
Well,Ive finally made it through 125 pages of this thread and know how to fix everyone elses problems,But still no clear answers on my problem..lol
Everything seems to function properly but after a revive One player gets naked with no gear ,Another player has clothes and not the rifle he started with.
I had it running with VAS but since took VAS out of the mission and it still makes players lose there gear, lose there clothes etc. I saw somewhere back in the archive that a "Loop" line was an option for this but the new version does not have this line ? any thoughts ? Other than making the mission, first one to the end with their clothes on wins type of thing....
init -
enableSaving [false,false];
call compile preprocessFile "=BTC=_revive\=BTC=_revive_init.sqf";
Description-
Respawn = base;
RespawnDelay = 0;
RespawnDialog = 0;
#include "=BTC=_revive\=BTC=_respawn.h"
Revive sqf -
BTC_revive_time_min = 5;
BTC_revive_time_max = 240;
BTC_who_can_revive = ["Man"];
BTC_disable_respawn = 1;
BTC_respawn_gear = 1; <---- tried both ways
BTC_active_lifes = 1;
BTC_lifes = 10;
BTC_spectating = 2;//0 = disable; 1 = units group; 2 = side units; 3 = all units
BTC_spectating_view = [0,0];//To force a view set the first number of the array to 1. The second one is the view mode: 0 = first person; 1 = behind the back; 2 = High; 3 = free
BTC_s_mode_view = ["First person","Behind the back","High","Free"];
Giallustio - Thank you for your time and efforts on this. It really adds alot of immersion to the game !