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SpitShine

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About SpitShine

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  1. >you will need to pv "tank" or pv "obj1" how?
  2. Nope, that's a genuine bug. I'm having the exact same issue
  3. No can do, because tank is not a pre-placed unit, it is spawned by one script and then given further variables by another script. But the later script returns tank as an undefined variable even if it spawns before the later script is run. ---------- Post added at 23:52 ---------- Previous post was at 23:42 ---------- Oh and guess what on another mission an actual honest to goodness pre-placed object is somehow an undefined variable when a script attempts to reference it isn't that just grand?
  4. tank = obj1 if (isserver) then { tank setdir 20; }; Why does tank return an undefined variable error in the above situation?
  5. No, you didn't help me you condescending shit. Helping me would be explaining why a created unit with a given name returns a fucking undefined variable error when on a dedicated server the airlift script checks for a unit by that name. Helping me would be something like pointing out a syntax error that's preventing the radio tower marker from spawning on the location where it's moved to by its script and not on the location where its placed in the editor.
  6. http://www.mediafire.com/download/28748adh6fzac8u/DynamicCrust18g.Takistan.pbo I'm about to break my fucking disc in half The above mission can be previewed just fine in the editor, everything spawns just fine and all the tasks are assigned as they should but it simply will not fucking work on a dedicated server and it gives me no indication as to what is wrong I'm getting an undefined variable when in the same fucking sqf file the very thing it says is undefined explicitly is defined
  7. How do I find the damage value of the hull, turret or track (white/yellow/red) and make a trigger activate if any one of those is sufficiently damaged?
  8. Nothing prevents him from capturing the sector nothing at goddamn all
  9. scriptdone is broken, throws an undefined variable when there's nothing that's undefined. and your link to KZK isn't helpful in the least unless you're going to point me to something specific relevant to my current troubles
  10. Do I really have to replace this asshole with a civ unit?
  11. objective1 is defined elsewhere how do I check the rpt file? how do I know if the script is terminating early? How do I prevent that?
  12. http://pastebin.com/CFCe8MSS This is making me seriously fucking mad, the above script works just fine for spawning a convoy and setting up a task but it doesn't fucking do it consistently. Yes, there are eight spawn markers on the map no, it does not give script errors yes, I have -showscripterrors on
  13. I've got a blufor soldier setcaptive and his weapons removed, despite this he's perfectly capable of capturing a sector all on his goddamn own even if I assign a guard detail to him. enablesimulation false does not prevent this form happening, I need a proper solution.
  14. SpitShine

    FHQ TaskTracker

    This is bullshit, I've tried bis functions, shk and now fhq and NOTHING has permitted me to create tasks for multiplayer. I've been over this I don't know how many times trying to find if there's some locality issue screwing things up but I've found no issue in the code. Please tell me what the fuck I'm doing wrong because this is driving me mad http://www.mediafire.com/download/ck7zq6e0guiuwb3/COOP39DynamicCrust18.Takistan.pbo
  15. Script errors are on, it's throwing no error. Getpos isn't a valid statement, it must be an object or an array. The exact same method of task creation works fine for other objects pre-placed in the editor.
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