gmwo
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Updated ver.1.14(2015/05/03) video:This video demonstrates "How to one-man control a WAP" Thank you for having you look at my thread! My native language is not English.Please allow to be the sentence that it is hard to read. Summary: This MOD reproduced "Wander Panzer (WAP , WANZER)" which is a fictional mecha comes up in "Front Mission"(Front Mission is a video game). Current Faction: U.S.N (BLFOR) O.C.U (OFFOR) Current WAPs: Type 107 Kyojun (Kyojun is made in a company called IGUCHI of O.C.U. Japan.) | |-Kyojun Assault type1 (30mm HE Machine gun , AT missile ) | |-Kyojun Assault type2 (40mm Machine gun ) | |-Kyojun Gunner (120mm cannon ) | |-Kyojun launcher (AT missile , AAmissile) | |-Kyojun Beam-Rifle (Prototype Beam-Rifle) Frost(Frost is made in a company called Diable Avionics of U.S.N. America.) | |-Frost Assault type1 (40mm Machine gun , 2000Rnd 7.62mm Gatling) Notes: You can operate a WAP like a tank. If you want AI to operate a WAP,two soldiers necessary . But, if you put a WAP as a vehicle of Empty Side,you can operate a WAP alone! Changelog: v1.14 - Fixed config. - Changed script of animation in MP. - Added 2 objects. v1.13 - Fixed sound of footsteps. v1.12 - Fixed weapon's sounds. - Changed some sounds. v1.11 - Added Kyojun's new joke weapon "BEAM-RIFLE":) This weapon is NATO's prototype weapon for oppose CSAT's G Frost. - adjusted G Frost's weapons v1.10 - Fixed some bug. - Changed Frost's pattern of color. - Added joke unit "S Kyojun"(Height is about 2 meters like a human.S Kyojun have a HMG only. v1.09 - Added joke unit "G Frost"(Height is about 18 meters like MS "GUNDAM".G Frost have a 120mm Machine gun, and a 2000Rnd 35mm Gatling!!:)) v1.08 - Added icons of WAP - Changed enginePower - Changed peakTorque - Changed one man operating script (a few) v1.07 - Added new Weapon System (can change the weapon of the right hand and the weapon of the left hand) - Changed model of Frost (added Backpack) v1.06 - Changed sound of footstep - Changed script of sound(when single play,use playsound3D.when MP,use playsound) - Changed view of driver depend on view of gunner(For AI) => players becomes easy to look at a radar. v1.05 - Added a New WAP !!(New WAP'S name is Frost.Frost is made by Diable Avionics of U.S.N. America.) - WAPs became able to 240 degrees turns.(I am trouble now.When enemies come behind,WAPs cannot shoot. This is because WAPs think oneself to be Tank which can 360 degrees turns?) - WAPs became able to use it's shield (It is only AIs to be able to still use it.) v1.04 - Removed sound of tread. - Removed commander seat (Necessary numbers of which AI can operate a WAP change three soldiers to two ones). - Added groups of WAP (NATO,CSAT,AAF). - Kyojyun(LC) can change AT missile to AA missile quickly. - Change "Color of BLFOR is Red , one of OFFOR is Blue" to "Color of BLFOR is Blue , one of OFFOR is Red". Attention !! If you make a mission include WAPs(before v1.04),you must change blue to red,and red to blue. v1.03 - Fixed problem of footsteps - Fixed CfgPatches, and can play 'Zeus' v1.02 - Sound of footstep (playSound3D dose not functioning properly in MP ? => playSound) v1.01 - add color v1.00 - Release Download http://fast-uploader.com/file/6986184720755/ (Ver.1.14 : 2015/05/03)
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I didn't change memory points of dampers because Tank's PhysX didn't complete when I released Wander Panzer MOD first. So, I will try to change dampers!:) Thank you for advice!:)
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I have no idea that sloves this problem...:( Please give me some hints for sloving this problem if you (or anyone) have ideas.:)
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I updated !:)
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I updated !:)
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I updated!:)
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I updated!:)
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I updated!!:)
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I think that the UAV trick made wanzer's controls better a little... But, from tests many new problems have engaged:( So,I don't change the method of wanzer's control. Fortunately,my friend designed a good script which can solve the problem which is FPS go down when player repeat get-out and get-in in MP! I will reflect this script in next update:)
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I'm sorry.It has not yet shown it at a test phase...:(
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I think so too:)
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Thank you for your advice !:) I will test your idea!
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I updated!!:)
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That's a good idea! But, if roller dash mode to remake another scripts Which like afterburner mode of fighter (e.g. F/A 18 MOD), I am worried about the AI (not a human) cannot use roller dash mode...?
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I hit on the solution to problem which the AI's WAP cannot attack an enemy at time that rotated behind. If the AI's WAP cannot attack an enemy at time that rotated behind, this command run ,WAP will turn right ,and can attack an enemy!:) But,I cannot stop the WAP...:confused: Please tell me the List of command about "sendSimpleCommand"!!
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I forgot to write ,but changed the animation when Wanzerfall!!:) Specifically,WAP's legs angle changes when engine of WAP is running ,and WAP's altitude is over 30 meters.
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I updated ! ---------- Post added at 10:34 ---------- Previous post was at 10:14 ---------- Thank you for advice! Actually, I refer to this code very much. However, such an error happens when MP ...:confused: I want to fix this code as soon as possible(V.1.08 ,I changed script a few),but I cannot confirm the code works definitely in the multi-player game alone. If there is any good idea,please tell me!:)
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I am aware of this problem,But I don't bethink of the solution yet...:(
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I updated!!:)
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It is not necessary for you to "hold" W to move forward.If you press W key once, the WAP move forward without stopping. So, if the WAP stay at 15km/hr , the WAP misunderstands your order to be to advance slowly. In such a case, you will get along well if you press A or D key several times in order to cancel the order that has been already done by you.:) ---------- Post added at 14:36 ---------- Previous post was at 14:26 ---------- like this ?:confused:
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I think so too in order to solve this problem. But, I want to make WAPs to turn every body (not the upper half of the body only) when They engage enemies on the back side. Because I think that the Limit of WAP's turn is the Limit of one-man operation and a WAP must be weaker than a Tank at the time of fight on the level ground. I think that Armies can manage WAPs by less number of soldiers and less cost than Tanks ,for that reason Armies adopt WAPs and use them. Onthe other hand, I think that WAPs have some faults in compensation for some advantages. For this reason, I want to make WAPs to be able to fight normally ,maintaining their faults. ---------- Post added at 02:38 ---------- Previous post was at 02:27 ---------- I updated !:)
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I updated !! Because I am weak in English, I cannot reply very much... However I do best to reflect the opinion that I had in a MOD!:)
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I making a new wanzer model now. Just a moment please !:)
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I updated ver.1.04 !!
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Do you mean that "enemy wanzers had red eyes while friendly had blue ones" is "OFFOR had red eyes while BLFOR had blue ones in ArmA3"?