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mnemonicjohn

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About mnemonicjohn

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  1. mnemonicjohn

    High Command Extensions

    High Command Extensions are great for all HC folks like me, but in future versions I would like to have a possibility of renaming the subordinate units during the mission. I can rename them in the editor using some Arma 3 module, but during the mission they often change their names to standard ones ("Alpha 1-2", etc., which are confusing) when I play with them and split them, for example.
  2. mnemonicjohn

    Enemy occupation system (eos)

    Very nice and useful script, BangaBob. I try to use it in conjuction with High Command module, High Command Extensions by DomZ to be precise, together with team switching feature, and I've got one question/request: can You make in the future a version of this script, which will spawn/delete and respawn enemy units in EOS zones not only when player by himself is closing to EOS Zone, but also when any units of his side are doing this? Because as a High Commander I spent most of the time deep behind the frontlines commanding my troops, so I want mainly them to activate/deactivate EOS zones, not by myself. Also, it would be nice to have an option of spawning in EOS area not only the random units taken from the pool defined in OpenMe.sqf file, but also units placed there earlier, in the editor (with their waypoints and heights, etc.).
  3. Sorry for reactivating this old thread but I'm really looking for a solution for exactly this problem but in Arma 3. The solution from post #2 doesn't work in Arma 3 unless I'm doing something wrong. Please help if you can, I know almost nothing about scripting commands and this is a matter of life and death. eedit: Nevermind, I found High Command Extensions playable in Arma 3 and this resolves whole problem.
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