der_eismann
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10 GoodAbout der_eismann
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Hey everyone, since I couldn't find a separate forum for reporting bugs I am just writing here. And I wanted to ask: Is the Victoria Crater broken? I sent several probes there, but they just sink in since there is no floor. You can see it on this screenshot: And something different with Deimos: Is it because of the low gravity? Do I need the Zero-G Probe? Or is it a bug that it is descending extreeeemely slowly? Bye bye! ---------- Post added at 00:10 ---------- Previous post was at 23:36 ---------- I just found the bugtracker... sorry!
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Blastcore: Phoenix 2
der_eismann replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is this still not fixed? I am running the latest version and I've seen this in the ArmA menu several times. //edit: Just noticed that the last version is from January :( -
TexView 2 inverts (blue) color in *.paa
der_eismann posted a topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Hey everyone, I am quite frustrated right now because I tried for an hour and it still didn't work. I am creating a *.png or *.tga in Photoshop, open it in TexView 2 and save it as a paa. The OverviewPicture looks perfect, but the loadscreen *.paa inverts the blue colors. Here you can see the normal picture and on the left what ArmA 3 made out of it. http://abload.de/img/unbenannt-3vwy5r.jpg I am using the 2:1-format, saved it in 24 and 32 Bit... isn't there an easy way? -
M1A2_TUSK_MG no entry in config.bin\CfgVehicles
der_eismann posted a topic in ARMA 3 - TROUBLESHOOTING
Hey everyone, I've been getting this error for a while now when I enter Zeus mode (pressing Z): No entry 'bin\config.bin/CfgVehicles.M1A2_TUSK_MG'. I know that this is a vehicle from ArmA 2, so I suspected AllInArma to be responsible, but I don't use that mod. Is there a way to find out where that error comes from? Thanks! -
RHS Escalation (AFRF and USAF)
der_eismann replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey guys, you really made a great mod! Unfortunately a lot of classnames are wrong :( Examples: rhs_6b28 should be Flora helmet, but is EMR-Summer M14 (US) has the wrong classname (magazine too) This makes it a bit hard to create missions with predefined equipment.- 16577 replies
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Kaelies' South Zagorian Army Mod
der_eismann replied to kaelies's topic in ARMA 3 - ADDONS & MODS: COMPLETE
0.4.1.2 Download at Six doesn't work for me, nothing happens. @Kaelies: What is kae_SZ_infantry_cse.pbo for? The CSM config you mentioned? -
Hey everyone, I just started creating missions and I am totally confused because I followed several tutorials, but it just doesn't work the way I am used to from the campaign. I have this basic mission: http://steamcommunity.com/sharedfiles/filedetails/?id=282271993 Task: Walk here (already assigned); Trigger with Blufor sets the task status to completed and starts the next task. But when I walk there it simply switches to the next task, no "Task completed" sign and when the second task is activated the first one completely disappears from the task list. Is this a bug or am I doing something wrong?
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Your link is down again, maybe you could change the link in the first post to armaholic or six.
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Kaelies' South Zagorian Army Mod
der_eismann replied to kaelies's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Kaelies, I just figured out that your mod makes the grenades of the German BWMod inoperable. I contacted them too, but do you have an idea for the origin of the problem? Btw, inoperable means they are not recognized as grenades when you put them in your inventory, so you can't throw them. Edit: Here's what they told me: right definition: class CfgWeapons { class GrenadeLauncher; class Throw: GrenadeLauncher { muzzles[] += { Mod Grenades }; }; }; wrong definition (like in your cfgWeapons.hpp): class CfgWeapons { class GrenadeLauncher; class Throw: GrenadeLauncher { muzzles[] = { Vanilla-Grenades + Mod-Grenades }; }; }; (The += Operator cannot be binarized, that's why it should go into an unbinarized separate *.pbo.) I am not a modder, so I don't really know what that means :D But I know, that they put a grenade_fix.pbo in their modfolder which contains only a config.cpp with the following content: class CfgPatches { class BWA3_Grenadefix { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {BWA3_Weapons}; }; }; class CfgWeapons { class GrenadeLauncher; class Throw: GrenadeLauncher { muzzles[] += {"BWA3_DM51A1Muzzle","BWA3_DM25Muzzle","BWA3_DM32OrangeMuzzle","BWA3_DM32YellowMuzzle"}; }; }; I hope you can fix this because we really don't want to delete your mod! -
Virtual Vehicle Spawner (VVS)
der_eismann replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey guys, the German BWMod comes with a Leopard and a Puma tank, but they don't show up in the VVS list. Is there anything I can do to fix this? Edit 1: More information regarding this: They use separate Vehicle Classes (BWA3_VehClass_Tracked_Fleck and BWA3_VehClass_Tracked_Tropen). How can I make them work with your script? Edit 2: Okay, I fixed this. This is quite confusing since some mods use different vehicle classes. Would it be possible to put different classes into one filter? For example to see BWA3_VehClass_Tracked_Tropen inside the armored filter? -
GLT Mod for ArmA 3 - Release Thread
der_eismann replied to [GLT] Legislator's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, thanks for your great work! You really make ArmA better (for Germans :D) What I don't understand: You require BWMod (which already has a Leopard 2A6) to run GLT and now you put a second Leo in it. Why? Also I am not sure if the players need all those clothings and an Amazon drone ^^ But it's your mod and your decisions. I am really looking forward to the Dingo! And last but not least I think I have a bugreport for you. When I take a regular "Drone Backpack" from ArmA 3 I can assemble and disassemble the UAV without problems. But when I take your "UAV Backpack" I can only assemble it. When I try to disassemble it I get the following error: "Bad vehicle type GLT_Backpack_UAV_Tropentarn" Maybe you can fix this :) -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
der_eismann replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Genius! Of course that worked, didn't think of the hosts file. Thanks! -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
der_eismann replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
I think I am not the first one to notice that, but A3S has some kind of problems with AllInArma I guess. The reason should be the missiong .cpp files of AiA. The result is that AiA is not put in the modset and we can't launch ArmA with A3S. Maybe there will be a solution in the future :) And I also have a - more logical - problem. The repository is stored on a Win 2012 R2 server and due to some router issues I can't open the external address from the server. Example: The server address is xxxxx.no-ip.biz, but I can't connect to this repository on the server itself, so I have to use 127.0.0.1. When I share the autoconfig URL it uses 127.... as the address for the repository what, of course, doesn't work for other users. Maybe you can tell us how A3S should be set up, since I think I made it way too complicated :D I copied my ArmA 3 addons to a separate folder on the server to sync them. By the way: Great work! Your tool makes life easier. Thanks for opening it to everyone... there is also JustSync by some Germany, but they won't let their tool be used by everyone :) -
FSF SERVER : Administrate Multi dedicated servers under Windows Environnement
der_eismann replied to GOS ToF's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Tell me if you need someone to translate to German! Besides: Great work, we really like to use your tool for our private, little server.