Jump to content

edbusana

Member
  • Content Count

    17
  • Joined

  • Last visited

  • Medals

Everything posted by edbusana

  1. I am austin_medic the script working. Became the mono sound to stereo. If necessary revert the audio. Now I see the link L3TUC3 and test the script.
  2. I'm script to make a sound when a player (MP) is dead. Probelam that the player can be on the other side of the map that the sound is still heard. What would be the way to fix this problem by setting so that the sound was heard only in 50 meters or sound can also be only the dead player description.ext Init player: deathScript.sqf
  3. I'm not getting add that besides the B_Helipilot_F could be used by the action B_officer_F. I have this in the init Unit: already tried this addAction ... && (player isKindOf "B_Helipilot_F", "B_officer_F")'] this addAction ... && (player isKindOf ("B_Helipilot_F", "B_officer_F"))'] this addAction ... && (player isKindOf "B_Helipilot_F") && (player isKindOf "B_officert_F")'] Does the solution would be to copy the whole script just changing the class as well:
  4. Well, it worked. That's what I was looking for. Thx austin_medic
  5. ??????? Created some units as rising B_officer_F. Project without rank.
  6. Thanks Schaten and JShock , but tested only this: Has worked.
  7. he sound is working again. The sound was not the problem in work, in fact I wanted to limit only to the dead player or very next players. What is happening is that if a player dies at 5km away another player hears the sound also.
  8. added to the file deathScript.sqf but the sound is not output. I tested the preview editor and new server host if (!local (_this select 0)) exitWith {}; before playSound "Dead";
  9. Create file example: door.sqf copy and paste script In init helicopter put => 0 = [this] execVM "door.sqf";
  10. fadeMusic worked thank you Killzone_Kid
  11. I have a song in the intro, is download volume gradually until it stops?
  12. Actually what look is something that all seek ID in the URL hosted on squad.xml to write to a variable or function that after will identify players for certain slots. Currently manually enter all registered UID in the routine ... something If uid / player = ("6424524412" ..., "4547323" ..., "45454545") then releases the slot.
  13. There is the possibility of searching through the online script file squad.xml the <member id> and save within the SQF file, PHP or other XML as variable for later use? https://community.bistudio.com/wiki/Structured_Text#Hyperlink http://killzonekid.com/arma-extension-url_fetch-dll-v2-0/
  14. BL1P, after I discovered the error did not have to create the file EH_Cliente.sqf So much mess discovered the problem, follow the corrected script the way it worked. For those who also want to use. Now I will add restrictions which UID can use.
  15. I still can not make it work. Ja pasted the script in various files and nothing: initPlayerLocal.sqf scripts/VAserver.sqf scripts/VAcliente.sqf initServer.sqf onPlayerRespawn.sqf The script works only online or in the editor tb is possible to test it? Maybe I'm missing something? Gotta change something in the init ammobox? I'm using to write the insignia in the preview (offline) command in initPlayerLocal.sqf [player, "Test"] call BIS_fnc_setUnitInsignia; Now to use the online login, have within the init.sqf: _null = [] execVM "scripts \ fn_slot.sqf"; that seeks playe ID and assigns if so the insignia.
  16. I created the initPlayerLocal.sqf file, but here still did not work. I init in ammobox (0 = [this] execVM "scripts\VAserver.sqf") file that contains this: VAserver.sqf I have another file containing VAcliente.sqf: Remembering: Class already added in Description.ext At login the player already attached the insignia Test.paa. Changing the Arsenal uniform insignia to remove. Have solve the problem in VAS and Respawn, only lack with the same Arsenal.
×