edbusana
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Everything posted by edbusana
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Sound player DEAD - playSound ou playSound3D
edbusana replied to edbusana's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am austin_medic the script working. Became the mono sound to stereo. If necessary revert the audio. Now I see the link L3TUC3 and test the script. -
Sound player DEAD - playSound ou playSound3D
edbusana posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm script to make a sound when a player (MP) is dead. Probelam that the player can be on the other side of the map that the sound is still heard. What would be the way to fix this problem by setting so that the sound was heard only in 50 meters or sound can also be only the dead player description.ext Init player: deathScript.sqf -
How to Add Class in the Unit addAction?
edbusana posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm not getting add that besides the B_Helipilot_F could be used by the action B_officer_F. I have this in the init Unit: already tried this addAction ... && (player isKindOf "B_Helipilot_F", "B_officer_F")'] this addAction ... && (player isKindOf ("B_Helipilot_F", "B_officer_F"))'] this addAction ... && (player isKindOf "B_Helipilot_F") && (player isKindOf "B_officert_F")'] Does the solution would be to copy the whole script just changing the class as well: -
Sound player DEAD - playSound ou playSound3D
edbusana replied to edbusana's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well, it worked. That's what I was looking for. Thx austin_medic -
How to Add Class in the Unit addAction?
edbusana replied to edbusana's topic in ARMA 3 - MISSION EDITING & SCRIPTING
??????? Created some units as rising B_officer_F. Project without rank. -
How to Add Class in the Unit addAction?
edbusana replied to edbusana's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks Schaten and JShock , but tested only this: Has worked. -
Sound player DEAD - playSound ou playSound3D
edbusana replied to edbusana's topic in ARMA 3 - MISSION EDITING & SCRIPTING
he sound is working again. The sound was not the problem in work, in fact I wanted to limit only to the dead player or very next players. What is happening is that if a player dies at 5km away another player hears the sound also. -
Sound player DEAD - playSound ou playSound3D
edbusana replied to edbusana's topic in ARMA 3 - MISSION EDITING & SCRIPTING
added to the file deathScript.sqf but the sound is not output. I tested the preview editor and new server host if (!local (_this select 0)) exitWith {}; before playSound "Dead"; -
Open helicopter doors at altitude below 3 meters
edbusana replied to easyeb's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Create file example: door.sqf copy and paste script In init helicopter put => 0 = [this] execVM "door.sqf"; -
Open helicopter doors at altitude below 3 meters
edbusana replied to easyeb's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Adapt to other helicopters -
How to decrease the sound GRADUALLY PLAYSOUND?
edbusana replied to edbusana's topic in ARMA 3 - MISSION EDITING & SCRIPTING
fadeMusic worked thank you Killzone_Kid -
How to decrease the sound GRADUALLY PLAYSOUND?
edbusana posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have a song in the intro, is download volume gradually until it stops? -
Search Tag <member ID> of squad.xml file SQF
edbusana replied to edbusana's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Actually what look is something that all seek ID in the URL hosted on squad.xml to write to a variable or function that after will identify players for certain slots. Currently manually enter all registered UID in the routine ... something If uid / player = ("6424524412" ..., "4547323" ..., "45454545") then releases the slot. -
Search Tag <member ID> of squad.xml file SQF
edbusana posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
There is the possibility of searching through the online script file squad.xml the <member id> and save within the SQF file, PHP or other XML as variable for later use? https://community.bistudio.com/wiki/Structured_Text#Hyperlink http://killzonekid.com/arma-extension-url_fetch-dll-v2-0/ -
Taking a uniform from Virtual Arsenal removes insignia
edbusana replied to BL1P's topic in ARMA 3 - MISSION EDITING & SCRIPTING
BL1P, after I discovered the error did not have to create the file EH_Cliente.sqf So much mess discovered the problem, follow the corrected script the way it worked. For those who also want to use. Now I will add restrictions which UID can use. -
Taking a uniform from Virtual Arsenal removes insignia
edbusana replied to BL1P's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I still can not make it work. Ja pasted the script in various files and nothing: initPlayerLocal.sqf scripts/VAserver.sqf scripts/VAcliente.sqf initServer.sqf onPlayerRespawn.sqf The script works only online or in the editor tb is possible to test it? Maybe I'm missing something? Gotta change something in the init ammobox? I'm using to write the insignia in the preview (offline) command in initPlayerLocal.sqf [player, "Test"] call BIS_fnc_setUnitInsignia; Now to use the online login, have within the init.sqf: _null = [] execVM "scripts \ fn_slot.sqf"; that seeks playe ID and assigns if so the insignia. -
Taking a uniform from Virtual Arsenal removes insignia
edbusana replied to BL1P's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I created the initPlayerLocal.sqf file, but here still did not work. I init in ammobox (0 = [this] execVM "scripts\VAserver.sqf") file that contains this: VAserver.sqf I have another file containing VAcliente.sqf: Remembering: Class already added in Description.ext At login the player already attached the insignia Test.paa. Changing the Arsenal uniform insignia to remove. Have solve the problem in VAS and Respawn, only lack with the same Arsenal.