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Vahilior

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About Vahilior

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  1. Hi, i've had quite a lot of fun with the mod. However I've probably spend as much time wrestling with bugs or trying to get it set up so that it works as I have actually playing. The passive AI bug has been my biggest problem but I understand that a dev problem. On the other hand their have been massive issues with defending areas taken. If they are left undefended they are all almost immediately retaken. The last time I set up a FOB I returned to find the wrecks of 4 armoured vehicles as well as two blue APC's and a tank piled on top of each other in the ruins of the FOB. Surrounding it so many infantry from both sides had been spawned that the AI had been pushed over the magical number of entities in passivity again and they were refusing to shoot each other despite it only being a map with 6 hostile areas. The biggest frustration for me has been something that technically is not a bug and that the removal of the save function. For some reason when I first started playing I was able to save normally, now it appears to be working as intended and this has been disabled again. Unfortunately I use save primarily to deal with situations where the AI decides to spend 40 minutes ramming a hospital rather than driving to its destination so removing it makes the game an exercise in extreme frustration for me. Is there any way I can simply enable saves again. I've had a look in the files and changed a few "enableSaving" variables but I haven't managed to get it to work, could you point me in the right direction? On a side note I'm not sure why you disabled it for the mission given players can opt to disable or enable saves in their game options, why not simply give them the choice? Thanks very much for the help and for your working making this great mod.
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