demon138761
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Toadie's SmallArms and Animations for Arma3
demon138761 replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Personally while i would love to have a M1903 as stated it really isn't a good idea to let someone buy your time like that. -
NATO 5.56 and 7.62 adjustor
demon138761 replied to Redfield-77's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I GOT IT WORKING YAY!!!!!!!!!!!!!!! I didn't know to use a Pbo manager XD thats what i get for not asking but anyway thanks for everyone's help -
NATO 5.56 and 7.62 adjustor
demon138761 replied to Redfield-77's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well thanks for the response I'll fiddle with it some more as i said i have never done this sort of thing before and i am taking a lot of rough guesses with how it works kinda wish There was a file with the all the already added so i could just change the values. -
NATO 5.56 and 7.62 adjustor
demon138761 replied to Redfield-77's topic in ARMA 3 - ADDONS & MODS: COMPLETE
what am i doing wrong i'm using notepad++ and i'm still doing something wrong because arma 3 is giving me errors like "class name unspecified" for line 128 i looked but I cannot find anything wrong with it here is the full file. sreV config.cpp "Rõ class CfgPatches { class Redfield_Bullet_Hits_Value { units[] = { }; weapons[] = { }; requiredVersion = 1.000000; requiredAddons[] = { "A3_Weapons_F", "A3_Weapons_F_beta", "mas_weapons", "Ej_u100", "hlcweapons_core", "hlcweapons_ar15", "hlcweapons_ak" }; }; }; #define hitvaluecoef 8 class CfgAmmo { class BulletCore ; class BulletBase : BulletCore { hit = 8 + hitvaluecoef; }; class B_556x45_Ball : BulletBase { hit = 8 + hitvaluecoef; }; class B_mas_556x45_Ball : BulletBase { hit = 8 + hitvaluecoef; }; class B_mas_556x45_Ball_T : B_556x45_Ball { hit = 8 + hitvaluecoef; }; class RH_556x45_B_Mk262 : B_556x45_Ball { hit = 10 + hitvaluecoef; }; class TB_556x45_Ball : B_556x45_Ball { hit = 8 + hitvaluecoef; }; class B_56x15_dual : BulletBase { hit = 8 + hitvaluecoef; }; class B_65x39_Caseless : BulletBase { hit = 10 + hitvaluecoef; }; class B_65x39_Minigun_Caseless : B_65x39_Caseless { hit = 10 + hitvaluecoef; }; class B_762x51_Ball : BulletBase { hit = 12 + hitvaluecoef; }; class B_mas_762x51_Ball : B_762x51_Ball { hit = 12 + hitvaluecoef; }; class B_mas_762x51_Ball_T : B_762x51_Ball { hit = 12 + hitvaluecoef; }; class B_762x51_Minigun_Tracer_Red : B_762x51_Ball { hit = 12 + hitvaluecoef; }; class B_408_Ball : BulletBase { hit = 21 + hitvaluecoef; }; class B_12Gauge_Slug : BulletBase { hit = 24 + hitvaluecoef; }; class ShotgunBase ; class B_12Gauge_Pellets : ShotgunBase { hit = 8 + hitvaluecoef; }; class B_9x21_Ball : BulletBase { hit = 5 + hitvaluecoef; }; class B_127x33_Ball : BulletBase { hit = 18 + hitvaluecoef; }; class B_127x99_Ball : BulletBase { hit = 27 + hitvaluecoef; }; class B_127x99_SLAP : B_127x99_Ball { hit = 34 + hitvaluecoef; }; class B_127x108_Ball : BulletBase { hit = 27 + hitvaluecoef; }; class HLC_556NATO_EPR : B_556x45_Ball { hit = 15 + hitvaluecoef; }; class HLC_556NATO_SOST : B_556x45_Ball { hit = 14 + hitvaluecoef; }; class HLC_556NATO_SPR : B_556x45_Ball { hit = 14 + hitvaluecoef; }; class HLC_300Blackout_Ball : B_556x45_Ball { hit = 15 + hitvaluecoef; }; class HLC_762x39_Ball : HLC_300Blackout_Ball { hit = 15 + hitvaluecoef; }; class HLC_762x54_ball : HLC_762x51_ball { hit = 15 + hitvaluecoef; }; class HLC_762x54_AP : HLC_762x54_ball { hit = 16 + hitvaluecoef; }; class HLC_303Brit_B : B_556x45_Ball { hit = 15 + hitvaluecoef; }; class HLC_303Brit_T : HLC_303Brit_B { hit = 15 + hitvaluecoef; }; class HLC_303Brit_AP : HLC_303Brit_B { hit = 15 + hitvaluecoef; }; class HLC_792x57_Ball : HLC_303Brit_B { hit = 15 + hitvaluecoef; }; class HLC_792x57_AP : HLC_792x57_Ball { hit = 21 + hitvaluecoef; }; class HLC_542x42_ball : HLC_303Brit_B { hit = 15 + hitvaluecoef; }; class HLC_542x42_Tracer : HLC_303Brit_B { hit = 15 + hitvaluecoef; }; class FH_545x39_Ball : B_556x45_Ball { hit = 15 + hitvaluecoef; }; class FH_545x39_EP : FH_545x39_Ball { hit = 15 + hitvaluecoef; }; class HLC_57x28mm_JHP : FH_545x39_Ball { hit = 15 + hitvaluecoef; }; class HLC_57x28mm_FMJ : HLC_57x28mm_JHP { hit = 10 + hitvaluecoef; }; class HLC_9x19_Ball : B_556x45_Ball { hit = 5 + hitvaluecoef; }; class HLC_9x19_GoldDot : HLC_9x19_Ball { hit = 6 + hitvaluecoef; }; class HLC_45ACP_Ball : B_556x45_Ball { hit = 9 + hitvaluecoef; }; class HLC_12G_Buck : B_12Gauge_Pellets { hit = 8 + hitvaluecoef; }; class FH_44Mag : HLC_45ACP_Ball { hit = 10 + hitvaluecoef; }; class FH_50BMG_SLAP : B_127x99_Ball { hit = 60 + hitvaluecoef; }; class FH_50BMG_Raufoss : B_127x99_Ball { hit = 80 + hitvaluecoef; }; }; If anyone knows what is wrong let me know because I haven't the slightest clue. I was getting help from someone they were nice enough to show me their PBO for it and told me to use notepad ++ for it but i still do not know what i'm doing wrong. -
NATO 5.56 and 7.62 adjustor
demon138761 replied to Redfield-77's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well I don't know about the 5.56 however all the 5.45 and 7.62 russian rounds seem to take 6 Plus rounds to the chest to take someone down which in my mind is unreasonable I like to put down my targets in 1-2 shot range (one shot to shatter the plate one shot to kill and with the tumbling effect of the 5.45 if they are not dead they will soon be dead or at least be out of the fight. ) I feel that 6 rounds at 200m is silly an ak12 and ak74 have an effective range of well over 200m. (500M is the max effective range if i'm not mistaken) but that is besides the point I Just want them to do a lot more damage because I am a masochist when it comes to my video games and if i don't die in one hit i'm not happy XD. However i like the playing field to be fair and that i can kill them with 1-2 rounds as well. Also is there a way to disable the Ai in the mission editor so they will stand still and wont run way when i shoot them? -
NATO 5.56 and 7.62 adjustor
demon138761 replied to Redfield-77's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If anyone has A file already configured or has an example of how it should look for HLC ammo please post here or PM me the 5.45 and 5.56 included with the mod does laughable damage.I also would clarify that I only ask because I hardly understand how to configure it myself even with the the help provided on the page don't understand it very well. -
Toadie's SmallArms and Animations for Arma3
demon138761 replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just tried it and the 5.45mm and 5.56 rounds are no longer compatible with any of the HLC packs Can't load the magazines into any of the HLC aks or AR15s. -
Toadie's SmallArms and Animations for Arma3
demon138761 replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I agree Damage for Both 5.45 and 7.62x39 needs a boost CSAT shrugs off bullets (should take 2 shots at most with 5.45 in my mind) -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
demon138761 replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thanks I just did that. I am not computer savy per say. but i wouldn't call it a problem just didn't think to use the hpp.- 5767 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
demon138761 replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As the title states i love the mod but i was wondering If it would be possible to get the hud on standalone and by that i mean as in TPW_HUD in a functioning form on its own without the rest of the TPW mods. My reasons for wanting the hud as a standalone addon is because that way i can cut down on the mods i currently use. I would like the ability to keep HUD if i'm not running the full TPW_MODS set. I feel many people would like this hud to be a standalone addon not removed from the main pack but available on its own to those who simply want a hud addon for arma 3's futuristic setting and your TPW_HUD would be a welcome addition to the UI mods available to players. Thank you for creating this wonderful mod and being so on top of updates as of late.- 5767 replies
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- single player
- realism
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