Rudy23
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14 GoodAbout Rudy23
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[MP] RPFramework - Modular roleplaying framework for Arma 3
Rudy23 replied to kerkkoh's topic in ARMA 3 - USER MISSIONS
I just wanted to say great project :) -
Setting up vehicle in vehicle transport
Rudy23 replied to JustMathew's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
No worrys i fixed it :) -
Setting up vehicle in vehicle transport
Rudy23 replied to JustMathew's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I am having a issue setting this up, I fear its my memory point set up and the arma example is not the greatest. Would it be possible to show me your memory LOD just so I can see if its the issue. The vehicle has the loading icon so looks all good from config point of view, but no loading option. Thanks -
Thanks dude, It would be nice seeing some of the content I have put time into actually being played with
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Sorry dude, I never really spoke about the model it self, as I said it was a test model so I didn't give it to much attention. Obviously the damaged panels, texturing and further altercation where done by myself, the frame of the model only comes from the below, this licence will be equipped to the mod pack its self. Forza Motorsport© Microsoft Corporation. This vehicle was created under Microsoft's "Game Content Usage Rules" using assets from Forza Motorsport, and it is not endorsed by or affiliated with Microsoft. http://www.xbox.com/en-us/developers/rules
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Howdy Peoples I am Modest, I have been working on a Life mod for some time however a few months back the project stalled. During the project I a messed around with making a lot of vehicles for the life mod with Role play in mind but with other commitments on the server it self, cars were some what rushed. Now the project has stalled I have been able to spend a lot longer with the cars meaning more detail. The one thing missing from the game is dynamic vehicle damage and visual vehicle damage, more then tyres blowing out replaced by a rusty alloy. This could add to any game mode in truth but from my background this is intended for the role playing servers. Being a cop on a server and having a car drive past with a smashed up rear end could be a reason to stop them adding to more role play and its also important to note Ted Bundy was finally caught after years on the run because of a broken tail light. The cars also have working indicators, smoking engine when damage is taken and working number plates (Server owners will have to script this in for them self's for there frameworks) My test vehicle of choice is the Honda Civic Type R 2004 model, I will polish a few things up with this model and upload for anyone who is interested in seeing how the damage system works and how the car handles in general. I will add a few more vehicles to the mod pack over time as well. All cars will have as close to real life performance and engine power. Thanks for reading Forza Motorsport© Microsoft Corporation. This vehicle was created under Microsoft's "Game Content Usage Rules" using assets from Forza Motorsport, and it is not endorsed by or affiliated with Microsoft. http://www.xbox.com/...velopers/rules
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Brilliant work guys, honesty insane amount of detail. Has anyone made the houses buy-able yet? I am having real difficulty
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Map Builder - Ingame 3D-Editor for terrain creation
Rudy23 replied to NeoArmageddon's topic in ARMA 3 - TERRAIN - (BUILDER)
Hey man, are we far off from having a way to export in sqm? is there a current method to do this without called sqm's as its hard to place NPC this way -
Map Builder - Ingame 3D-Editor for terrain creation
Rudy23 replied to NeoArmageddon's topic in ARMA 3 - TERRAIN - (BUILDER)
Hey I am loving this tool. Its exactly what the community needed! So easy to use and I have just built a nice Casino for my alits map however, how do I "merge" this building I have just made to my current map. I have saved this in all formats but I noticed its SQF and not SQM so I can not load and merge or am I missing something?