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Posts posted by Ltf
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1 hour ago, Bukain said:Btw can i ask some questions if i may?
SAT vs OKK? which is better?
Someone on the internet said MAK is the best in Turkey. Is that true? Is it really better than OKK? Also the OKK are also refer as maroon berets, right?
I'm asking because I'm currently making my own imaginary war in Aegean where i need to know which SF mostly involved in direct action. I think it goes to SAT right? I guess the maroon berets are Turkish version of green berets, mainly specialized in doing their stuffs inside enemy territory while staying undetected, right?
MAK? They're like PJ's from US Air force. Best known sf group is SAT, they have the most experience, training and gear. They've been founded at the same time as US Seals and trained together since. Also it's harder to become a SAT commando than an ÖKK operator. I don't think there's much of a comparison when it comes to direct action missions. Both groups work really hard under the harshest conditions. It's just a matter of who is to respond on which situation. In a situation like you imagine, SAT or SAS(more of a defensive and supportive group of navy sf) would be the first to go. There are also amphibious commandos, a tier 2 unit for bigger assaults rather than infiltrations and such.
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9 hours ago, Bukain said:Do i really still need mod 6094, in turn needing the RH pistol mod?
You don't need RH pistols mod at all. LBT 6094 mod is standalone
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9 hours ago, keeway said:We've been really busy in last few days, but here's little teaser of what next update will bring. Though it's WIP.
Please let me remake the Turkish camo for you, it doesn't look like the real one.
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On 5/29/2019 at 3:38 PM, Dan Tronic said:We will be keeping the underground terrain sperate from the above ground terrain. As for how this will work in terms of our MP game-mode, We will be using the server transfer script made by KillzoneKid to teleport players between each map via the many entry and exit points made for each terrain.
That's a fantastic idea, I'm really hyped for this terrain
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An afghanistan map with no fobs just like in medal of honor 2010 would be great, something like clafghan maybe. High and snowy mountains, some caves and small villages. There would be only villagers that are forgotten by everyone and some taliban outposts on the mountains. I would like to see an untouched afghan terrain in short.
On the other hand, I hate fobs that are everywhere around the map. I mean we can build them anywhere if we want to, sometimes they just kill the atmosphere because of their locations. Then there are huge rocky places, they can look great but also cause performance issues. Also buildings with no furniture gives an empty feeling, all the buildings cannot be furnished from editor due to performance issues and it would take so much time but when buildings have built in furnitures(just like takistan buildings) that gives a more lively look to the terrain.
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39 minutes ago, Laqueesha said:Sweet LAVs; where they from.
VTN mod
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Wow, I haven't checked cup weapons in a long time and I just have seen all the great new goodies. I see that you have a crane stock now, is an m4a1 with that stock in plans? Unfortunately there's no m4 with such setup in any mod and that's my dream rifle. I can help with some weapon camo textures in return(not trying to insult current painted weapons but some of them are a bit sloppy)
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15 minutes ago, Siege-A said:Here's another WIP photo batch for you guys. First up with the MBAV model by Cunico/Warden, which Sabre has been doing some top-quality textures
Will we see shoulder pads on it? It's a small detail and probably won't worth spending time but I'm a sucker for that old ranger setup
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56 minutes ago, Devastator_cm said:as topic came a small demo from the very early stage of the solution
Here the ship uses all possible defences in auto mode to encounter several Harpoons
You should've used can't touch this as background music
Great job!!
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28 minutes ago, simcardo said:@Ltf sure go ahead, just put this as dependency or something
of course mate, thanks
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Btw can I retexture your uniforms and helmets for another task force black themed mod?
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Since we're talking about the uniform variants having rolled up sleeves would be a nice touch too
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8 hours ago, McQuade said:5. Is this Mod still alive or already Dead like DayZ SA?
This is Hurkus-C - Looks like that Turkish aviation solves their Heavy Attack Helicopter/Gunship problem instead of a AH-64/Mi-28/KA-52 with Fixed Wing - an model of this would also fill the Gap of missing CAS Plane like A-10/Yak-130.
this mod is dead and hürkuş is not made to fill attack helicopter role. ah1ws are being replaced with t-129 atak, a heavily modified version of italian a-129 as far as I know
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Will we be allowed to retexture?
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On 21.02.2018 at 5:27 AM, Siege-A said:Couldn't resist, so I threw together just a quick loadout on the new uniform to get an overall picture, and I must say...it's looking nice.
Do you have or will you make gloves for these?
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1 hour ago, Eduardo Argimon said:Guys been looking many pictures of the rangers online using a plate carrier with a ESAPI shaped front plate panel, differently from the AVS/CPC that has a squared front plate panel, or the MBAV and CIRAS that has a MBAV/SPEAR front plate panel...
Sticking to this fact and some pics of the back panel looking strikingly familiar I'm guessing that is an LBT 6094... Can anyone confirm this information for me?
Even if it's not used anymore
Rangers use eagle mmac too as I know
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11 hours ago, roberthammer said:oh you mean by toadie? i forgot about that but that wasn't released yet
http://steamcommunity.com/sharedfiles/filedetails/?id=1306563785
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23 hours ago, Bnae said:I wouldn't include xm29 for it's already made
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you can find many great pictures of different special forces around the world on devtsix forums, there are seperate threads for each us sf branch
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R11 RSASS
http://www.remingtonmilitary.com/Firearms/Sniper Rifles/RSASS.aspx
https://www.artstation.com/artwork/ykl3J
Also sig 516 sounds great
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4 hours ago, Siege-A said:Progress is moving along nicely. G3 Combat Pants model is pretty much ready:
Will you allow retextures? I would love to remove g3 kneepads by playing with normal maps and make some ucp textures
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I just've tried new update and the mich2000s are awesome! I've been waiting for great helmets like these since one of the game updates broke av_indus mod(which also had nice mich2000s). I hope you add more variations in the future. Btw there's a little bug on mich2001, there're 2 ms2000s at same spot
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13 minutes ago, soul_assassin said:Upon request of the author, ACU retextures and modification are not allowed. You cannot release this version to the public.
Damn, really? I released first version of my mod months ago and I'm truly sorry for that. I thought RHS content was allowed to be retextured with proper credits. Taking it down now, I should've asked first
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I think acu is too shiny. It doesn't make too much difference on ucp but I retextured acus and shine is more obvious on darker camouflage patterns. To solve that, I added rvmats to my mod(haven't released that version yet) and changed only specular maps.
Before and after:
SpoilerSpecular map that I used:
SpoilerNow my questions are; will you change that smdi, and if you won't, can I update my mod with new rvmats?
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Devas Turkish Armed Forces (TAF)
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Hell no, it's not a good movie at all. There is nothing realistic about it. It's just a hollywood type action/war movie with a bunch of corny dialogues. If you really want to see a movie that is about real soldiers and has real artistic value, go see Nefes Vatan Sağolsun.
https://www.imdb.com/title/tt1171701/
Also I think Mountain 2 has high ratings simply because no one else but Turkish people watched and rated it