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TheRovaskian

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Everything posted by TheRovaskian

  1. TheRovaskian

    [WIP] USAF Air Asset MOD

    Fair enough on the limit to lights, sad to hear however. Sorry to hear about the separation from force shaping. And I understand it's just a game. Just wanted to point out some things that were mixing and I tried to offer a solution. And that'd be pretty awesome for just laying back there. If you ever need any information regarding the inside of the KC135, the boom pod, etc. Lemme know and I can get the information for you.
  2. TheRovaskian

    [WIP] USAF Air Asset MOD

    And I understand that. I was thinking more along the lines of just simulating the movement of the planes moving around in the AR Envelope. If the script functions the way I believe it does, it should be rather simple to have the receiver plane move left, right, forward, back, up or down a few degrees here and there just to simulate it. It's a minor thing for me because I do understand Arma has little to no real physics. The main thing for me was the lack of lighting(at least during the night portion). There are Nacelle Lights, Underbody and Underwing lights, boom nozzle light, boom nozzle markers, tail mounted floodlight and the pilot director lights. On all receivers there should be a receptacle light with some receivers having more lighting around the receptacle. C-17 for example has perimeter lights, perimeter lead-in lights, etc.
  3. TheRovaskian

    [WIP] USAF Air Asset MOD

    As a boom operator in the USAF this makes me cringe. Surely, it's pretty awesome to see it working but it's missing a lot of things. Mainly a lot of lights are missing from the KC-135 that are necessary for Night AAR. Strobe light's would've been turned off before contact. And of course the boom would never be that still nor would the receiver. Maybe for realism you could make it so the receiver plane and the boom can wobble a bit in the AR Envelope. Would be very interesting if you could create a compartment for the boom operator so we can actually connect the boom to the receiver manually instead of relying on a script!
  4. TheRovaskian

    Boeing C-17 ArmA 3 Mod

    Some unrealistic errors have been noted. The Cargo Bay Ramp should not extend as far as it does. It passes the coplaner mark and thus, would cause the aircraft to pitch down quickly to the point it would crash. The Cargo Bay Toe ramps do not fold all the way down onto the cargo bay ramp. What happens is when the cargo bay door is closed, the toe ramps rest on the cargo door. When it goes to open, the toe ramps move to a vertical position (not fold all the way down onto the ramp) and then the cargo door raises up and the ramp lowers down. When the ramp hits the ground, the toe ramps then move down onto the ground. The toes are also removable, as they're only used for pallets and vehicles. For Airdrops and passengers, you would have them removed. As I'm typing this, I'm also listening to C-17's take off at the flightline.
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