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woolsey

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About woolsey

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  1. I'm doing the same thing with AGM, however I need the score menu to work, any idea how to get it working? The explosive I'm using is DemoCharge_Remote_Ammo_Scripted. The caches can be destroyed and the markers work which I did by replacing SatchelCharge_Remote_Ammo with DemoCharge_Remote_Ammo_Scripted. Thanks!
  2. I've done everything and tried CBA_CO with the beta and then the other ones and it still crashes.
  3. Thanks a lot for replying! With @mb_objects I have reinstalled Arma 2, Arma 2 OA, Teamspeak, and Six Updater and I noticed the addition of @mb_rocks and @mb_veg_adv, I'm not too sure about using the beta build because I use an older one to play DayZ (rarely play but when I do most servers use the beta patch I'm on) and when reading about ACRE it said I could still use the old CBA's, if problems continue, I'll switch, so far things are good from reinstalling, but it only crashed when we did 30+ people events and we haven't done one of those yet so I'm hoping for the best. Do you think I need to post links to any of the other ones? Thanks! P.S. One thing I seemed to notice is that acre obviously has a file that you put in the plugins folder in TeamSpeak. Every time I launched the game with my preset it would say "@ACRE wants to do this: acre_win64.dll ----> TeamSpeak 3 Client\Plugins" or something along those lines. It kind of got annoying to hit OK to that every time so it told me how to turn that "warning" off. However when unchecking the the thing that makes that warning appear, it would tell me that whatever was being done (acre plugin being moved) would NOT be processed, even though the plugin would still work and show up in TeamSpeak until I crashed, this might have had a tiny affect on it, but probably not. ---------- Post added at 16:45 ---------- Previous post was at 16:40 ---------- Also I didn't even notice I had @CBA_CO with the other ones before, that isn't there now.
  4. Hello! Thanks for reading! (I've reinstalled Arma and all the mods twice--please help!) So every weekend I play Arma 2 CO with a group and we use a bunch of realism mods, including ACE and ACRE/JayArma2Lib. It worked fine for a while, but now I crash after hitting "OK" in the lobby and it loads for a bit, but I never get to the map screen, however if the mission is already started, I will get in the mission about 50% of the time, but crash after 5-10 minutes. I've determined that this is 99% ACRE because if I delete the ACRE mod and join the server, I get in fine and if I start the game and load in without Teamspeak (I use version 3.0.12 BTW) then I start Teamspeak, it will crash after 5-10 minutes. If it helps, I use Six Updater to manage mods and launch the game (I did install ACRE from Armaholic to see if it fixes it). When I try to put a picture of all the mods we use it wants a URL and then it says I can't post a URL because I have not been a member long enough, so here they are: @abf_required (Just a bunch of files the group uses) @ACE @ACEX @ACEX_RU @ACEX_SM @ACEX_USNavy @ACRE @beton @brg_africa @CBA @CBA_A2 @CBA_CO @CBA_OA @chn_crocodile @csj_snake @fallujah @GLT_MissileBox @ibr_Icivilians @ibr_plants @JayArma2Lib @klu_glt_missilebox_ace @Lingor @Lingor_units @mb_objects @mb_rocks @mb_veg_adv @MBG_Buildings2 @MBG_buildings3 @MBG_Celle2 @MBG_KillHouses @mcn_aliabad @opx_objects @sangin @smd_sahrani_a2 @SNR @Thirsk @UKF_UKweps @ukf_ukweps_ace @US Military Mod V0.8 acrlite BAF expansion/beta Expansion/beta/expansion PMC Here are my crash files: ArmA2OA.bidmp: This one is unreadable I'm pretty sure unless you have some sort of program. ArmA2OA.mdmp (Pretty much unreadable): Arma2oa.RPT (There's A LOT more to this one if you need it I massively shortened it to just the beginning and the end of it): Is there some way I can actually post the files so you can open them in a program that can read them? When I open the .mdmp in a program it keeps saying the phrase "HEAP_CORRUPTION" when it analyzes it. I use beta patch 103718. Thanks!
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