

Barazin
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Everything posted by Barazin
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I guess he might have the same issue I had. The squawk sound when pressing the buttons don't work when you play via the editor. It did work as soon as I got onto a server.
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Not sure if this is already possible, or if this could be a usefull addition: Config Parameter that automatically selects inbuilt vehicle LR as active when you enter vehicle with backpack LR. And a question: How can we set speaker mode as default on selected vehicles? (if possible) Great update btw. Testing the new features now, and they rock.
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How to explain to my gf that I want to test this, and not be social tonight... :)
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Authentic Gameplay Modification
Barazin replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Isn't the AGM Medical sufficient for that? -
C-L-F Mods - Additional backpacks/radios for TFAR
Barazin replied to raspu86's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I just add them to a ammo box, or the default TFAR box with the following: this addItemCargoGlobal ["clf_trc9110",10]; Other class names are found in first post. -
cTab - Commander's Tablet - FBCB2, Bluforce Tracker, UAV, and Helmetcam Interface
Barazin replied to riouken's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Try: cTabSide = independent; -
Oh my! :) Will it be possible by module or script to set the vehicle radios to speaker mode by default? (Not all LR-radios, only the vehicle mounted ones)
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ShackTac User Interface (STHUD, STGI, and more)
Barazin replied to dslyecxi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I couldn't find the answer to this: I want to disable the Shacktak HUD for Independent only. I still want to group these people, but I don't want them to be able to use the HUD. Is it possible to disable this for one side in the init.sqf? -
Authentic Gameplay Modification
Barazin replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Is it possible via some code in mission, to hide the player name in the interaction menu (the one in the middle circle). We have a mission where we're using AGM in a PvP-setting, in which we rather not want to know if the person we're interacting with is a human player or AI. Thanks. -
Gee, that's simpler than I thought. :P Thanks nkey!
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Question: In the Side Radio module in editor, is it possible to leave some of the fields blank? I really want all units from BLUFOR and OPFOR to get normal radio loudout (SR and LR), but I want IND to get no radios at all.
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Laxemann's "Enhanced Soundscape" (L_ES) - Gun reverb and echo based on terrain
Barazin replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
EDIT: Nvm, I saw you already knew that PWS did something wrong with folder. :) Great mod btw; we're looking into adding this to our collection as soon as Dragonfyre is out. -
Sorry to bumb up an old thread, but the last post here is relevant for my group too. Has anyone looked into silencing only spesific faction?
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Great job :D
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cTab - Commander's Tablet - FBCB2, Bluforce Tracker, UAV, and Helmetcam Interface
Barazin replied to riouken's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for replying. In helictopter with the tablet in my inventory, this happens. - Press H: TAD small display - Press CTRL+H: tablet Could for example be solved with different key bind. Maybe CTRL+H: TAD big display CTRL+2xH: tablet -
cTab - Commander's Tablet - FBCB2, Bluforce Tracker, UAV, and Helmetcam Interface
Barazin replied to riouken's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Addition of messaging system (currently on Tablet only) Send text messages between team members equipped with tablets. Will this be added to the TAD later? If I use the Tablet as a pilot, I can't get to the big TAD display, I only get to the Tablet. Is it possible to select which one to open some way? Thanks for a brilliant mod! -
I could see on the issue tracker that you're looking into implementing seperate keys for different audio modes (I guess that means for the whisper/normal/yelling). One of the (minor) challenges I see is that people tend to leave everything at either yelling or whisper. Could this feature be implementet in a way that you have to press and hold a key for yelling, and another key for whispering, and if you need to keep it ON, you double-tap that key?
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You've missed linking to the recent photos :) Guess it's the ones I've seen too, but those were on facebook, and in another order than yours I think.
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RQ-11B RAVEN for Arma 3 - RELEASED!
Barazin replied to Feint's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm also awaiting an update for this mod. :) Even just an update to fix the Zeus sound issue. -
[WIP] Von Quest Industries - H.A.L.O. System
Barazin replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So, if I understand correctly, this mod allows you to HALO from a stationary C130 on the ground, that will get you up in the air? There is now way we can use a real player pilot with this, that will fly us to the drop zone? I love the features of this mod, but I think our community wants to fly to location themselves. :) -
Authentic Gameplay Modification
Barazin replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Suggestion: Would it be possible to add to the function that sets max speed on vehicles - two key binds that would add/subtract 1km/h for each press of said keys? When driving in a convoy, it's difficult for everyone to hit the exact same speed by pressing Delete. -
Authentic Gameplay Modification
Barazin replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I got the same thing - I'v always guessed it is as intended. The first shot is loud without ear plugs, and "deafens" the next shot. -
Did a quick test, and did not get any error now. :) Thanks! Will report if I encounter it again.
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Screenshot added. Running only your mod, weapons and CBA. What I've placed is Norwegian Woodland Soldier AT, and the Norwegian ammo crate. This is after a restart of the game. http://cloud-4.steampowered.com/ugc/574525103347722706/01B6C55371EB95AB7C861D7BB831E5977D41256F/1024x576.resizedimage
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Hi It seems like this happens with every Norwegian unit I place down. I get a different backpack message every time. Just updated to the latest version via PlayWithSix. :)