Aus
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Everything posted by Aus
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Pictures of Australia Island (soon to be released)
Aus replied to Aus's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Dont get to excited it aint that detailed..lol theres Adelaide plus little town and trees thats it mate -
Pictures of Australia Island (soon to be released)
Aus replied to Aus's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
correct give that man some steak knifes :) -
Pictures of Australia Island (soon to be released)
Aus replied to Aus's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey all ive uploaded some new pics of the island www.ausisland.com Started work on the Island coastlines heres some before and after pics of Kangaroo Island off the South Australian coast. Before https://www.dropbox.com/s/6lz0z6pphwypbgf/before.jpg?dl=0 After https://www.dropbox.com/s/5ipm9w8axhaq0zj/after.jpg?dl=0 -
Since using the X-cam I have managed to do in a day what it would have taken several days perhaps a week. Its a powerful app, words cannot describe how good it is. https://www.dropbox.com/s/zzno96mn22z1daz/2015-03-31_00002.jpg?dl=0
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Pictures of Australia Island (soon to be released)
Aus replied to Aus's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Go here -------> www.ausisland.com can get regular updates and new pics :) ---------- Post added at 09:41 ---------- Previous post was at 09:40 ---------- Hey Snr long time no see mate good to see you still floating around :) -
Pictures of Australia Island (soon to be released)
Aus replied to Aus's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
yeah i know lol i'm getting there, woulda been closer to release but getting all new Australian buildings and trees ive had to start removing older buildings :) -
Pictures of Australia Island (soon to be released)
Aus replied to Aus's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
playing around with Ayers rock today, still gotta find a decent texture for it https://www.dropbox.com/s/zou4hcd5mu38vn6/2014-07-01_00002.jpg?dl=0 -
Pictures of Australia Island (soon to be released)
Aus replied to Aus's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'm not sure mattaust the builder would know. -
Pictures of Australia Island (soon to be released)
Aus replied to Aus's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
There are currently 10 large airports, 8 have autolanding facilities and 2 dont. There are 7 largish cities atm moment, there will be 10 once i get around to building cities in Tasmania. Building cities take a huge amount of time and yes the custom buildings are all enterable with some having multiple levels, bank and cop shop etc -
Pictures of Australia Island (soon to be released)
Aus replied to Aus's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
No time for posting get back to work :D -
Pictures of Australia Island (soon to be released)
Aus replied to Aus's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I have been looking at sourcing Gum trees, atm we're creating buildings but adding Austalian Flora is definetly on the radar, I will get it done eventually. -
Pictures of Australia Island (soon to be released)
Aus replied to Aus's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Pine Gap is in, gotta add some trees etc and theres a training/support base in Darwin plus a few small bases around the map. Ive still to add more bases which will be done but it all takes time. I may not have all bases done by the time of release I'll add them as updates. FPS is very good. https://www.dropbox.com/s/or4qgrvik01bbf0/2014-10-15_00003.jpg?dl=0 https://www.dropbox.com/s/qrziuoasevx4mst/2014-11-13_00004.jpg?dl=0 https://www.dropbox.com/s/dtqh15h8kfidwy7/2015-03-14_00001.jpg?dl=0 Started adding street lighting to cities https://www.dropbox.com/s/q083q4is49lmqwu/2015-03-08_00001.jpg?dl=0 Added -
Pictures of Australia Island (soon to be released)
Aus replied to Aus's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Real life got in the way :( -
get off your high horse fool
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how about spending less time making the reference map and finish the Xcam coding please lol
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will the import file work with Visitor?
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Hey all, I'm trying to restrict the ingame map zoom, I've searched and found a few threads which mention restricting the squares etc but nothing mentions be able to restrict the zoom down, is it possible? I know the stepx and why refers to meters eg 100, 1000, 10000 Ks but after changing the zoom max quite a few times nothing seems to work class Grid: Grid { offsetX = 0; offsetY = 0; class Zoom1 { zoomMax = 0.2; format = "XY"; formatX = "000"; formatY = "000"; stepX = 100; stepY = 100; }; class Zoom2 { zoomMax = 0.95; format = "XY"; formatX = "00"; formatY = "00"; stepX = 1000; stepY = 1000; }; class Zoom3 { zoomMax = 1e+030; format = "XY"; formatX = "0"; formatY = "0"; stepX = 10000; stepY = 10000; };
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Third-party content licensed by APL-SA in contest entries
Aus replied to Edge's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - GENERAL
If we have received permission from the creator of an addon that we are using in our creation how do we let BIS know, in other words how do we prove that they have given us permission? -
HI all, Ive got my island working ingame but when I start arma and I'm sitting at the menu before I select editor it seems I'm underwater...lol does anyone know where the coords are to change the position of that intro screen?
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Bump thought this would be a simple fix anyone got any ideas?
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seagullPos[] = {Xcoord, Ycoord, Height}; I thought it was that, after looking at Altis config it seems its (X,Height,Y) but I'm still underwater, very strange
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no i mean when your sitting at the menu screen before I select MP or editor I can see the island but I'm underwater
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Rules Clarification Please! - Are "Terrains" excluded from the contest?
Aus replied to bushlurker's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - QUESTIONS & ANSWERS
cool thanks :) -
Rules Clarification Please! - Are "Terrains" excluded from the contest?
Aus replied to bushlurker's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - QUESTIONS & ANSWERS
Have we had an answer yet on whether terrains are included? -
*bump* Surely theres some map making gurus that assist?