Aus
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Everything posted by Aus
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Do u have the AIA hotfix installed?
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Still working on Version 2 when I have a release date I'll post here :)
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Version 2 is close to release. Some new re textured house and fixed buildings will be added. As for roads they have been fixed different surfaces will have different properties. Red dust will slow a vehicle while salt lake will allow higher speeds
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models are for Australian map only, as for lighting I've redone the lighting config for the island and its much better now lights are less bright. Check out the twitch stream to see the new lighting and some new houses that MattAust has given me. twitch channel ----> http://www.twitch.tv/ausisland/b/672675345
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Those buildings are broken, MattAust is fixing them for next version release, then I'll be adding them to the island
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Done :)
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Yes Ai pathway Lods on the custom buildings will allow Ai to move into the houses I guess that'll fix that issue
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Hey colonel thanks for the comments, This is the reason I released the map while still working It, so I can understand what the island needs, as for obtaining custom building positions, I would assume this is something I'll need to sort of out with Mattaust who makes the buildings/houses not sure how to fix but hopefully there's a way :)
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I suspect six has the version that hasn't got all the signed pbos
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Pictures of Australia Island (soon to be released)
Aus posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Australia Island After many emails requesting pictures of Australia I thought I'd better take a quick break from Island making and post some :) I've tried to capture all types of pics from Town to satellite to show how its coming along. I've recently received some fantastic Australian buildings from Mattaust which meant I've had to replace content so thats slowed the release date down. Thanks to the tonnes of emails I received, I've tried to reply to as many as I can. Some Island details. The island is 40Km x 40Km and covers 1600Km2 to give you a rough idea of scale Altis is 270Km2. (i think) its takes approx 25-30 mins to drove from Perth to Darwin up the West coast road in a stock Hatchback. All road signs show actual distance is Km's. I've recently completed the sound pack which has Australian Birds from magpies to Currawongs and Kookaburras. (i may remove the Kookaburras as they are annoying after a while.) All Capital city airports feature Auto Landing facilities for those players that aren't crash hot pilots (no pun intended there). Green map icons show auto landing versus Blue icons which are manual landing. To do List Dust on Textures - has been added so I can cross that off the list Satellite image <--- this is still a work in progress, anyone thats made an island knows the detailed required here, I'm currently adding the cities to the image. Capital Cities - - Rebuilding several parts of Sydney, Adelaide and Darwin as they had Arma1 buildings which weren't enterable. Towns - - Tweaking these now and will add more after release date. Roads - Playing testing revealed some bumpy roads which have been smoothed out ( I think Ive found them all ) Tasmania - I've completed the road network and Airport but still trying to get time to add cities/towns (sorry to all tassy players I will get it done.) Boats Having a big problem with boats getting stuck when they touch the shore line. If anyone has an answer to this please let me know :) Pictures - Taken with 20K view distance https://www.dropbox.com/sh/un6ao35xfx5x2k8/AACiOLoHuqLT153Q2wiYGVO9a?dl=0 Click on the Thumbnails to get full size pic :) I'll post up some more of the cities ---------- Post added at 06:12 ---------- Previous post was at 06:10 ---------- Heres an old BIS thread if anyones interested to check the progress out, as you can see the Arma3 textures look much better http://forums.bistudio.com/showthread.php?84426-Australia-island-in-Arma2 -
"Also... is it ok for me to say that the new map unveiled by bohemia lost a lil thunder because of your massive work on Australia. Nice work dude !" LOL that made my day, I do think that perhaps you maybe correct.... That makes the effort of making the map all the more satisfiying
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yep got your pics Muhammed I'm working on fixing those issues, some of the pictures I couldnt see any problems perhaps a little detail of what the problem was thanks mate :)
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Easy fix only play Australia then :)
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LOL i thought thats what you were talking about when I watched the whole thing, consider it done next release :)
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As stated above make sure you have the version of Australia that contains the Server key and ALL bisign files, the first version I uploaded had some pbo's that weren't packed correctly, and not all pbo's were signed.
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My video only goes for 1,43 so not sure what your referring to?
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ok 400 hows that
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[WIP] Esseker 0.2 - prerelease video - new survival map based on real world terrain
Aus replied to ronhillultra's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
nice video Ron map looks really good!! -
they weren't placed on the map for that exact reason MattAust needs to fix them, once that building plus a few other are fixed I'll add them to the map :)
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have u got the version with all the signed addons and server key? there was an old version that only had some addons signed, if so i would suggest an addon conflict somewhere.
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Thanks, Fixed for Version 2 :)
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Hey all , Island is available on the steam Workshop :)
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are you referring to the church north of the Docks beside the Large tanks? If so then yep just found the duplicate and removed, thanks :) well spotted
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All been fixed for next update :)
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Fixed next release I fell through the bloody thing as well that's how I found it lol