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Posts posted by Hamakaze
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Awwww yes!
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Officially supported female characters would be nice. Please?
It kinda sucks we have to mod in something like this to a game set in the future when many armies are allowing women on the battlefield in the present day.
Even if it's in a future installment of the series please don't leave us hanging.
Thanks.
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3 minutes ago, spookygnu said:https://forums.bistudio.com/profile/881932-xyla/
heres his steam page
http://steamcommunity.com/id/ghostsgaming
His excuse was, "I'm sick and tired of the modding community moaning about which sites to put work on all the time".
Thats in no way a satisfactory excuse...
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Looks great and has alot of potential for mission making... I feel like it would fit for some scenarios set in a War Torn region aswell...
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1 hour ago, scottb613 said:Hi...
I don't think so - I have them downloaded though - are they required ? Easy enough to add to the mix...
Any of the other CUP packages required ?
Regards,
Scott
Sent from my iPhone using TapatalkOnly CUP Terrains - Core i believe
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2 minutes ago, scottb613 said:Hi Folks,
Been away for a bit - noticed IF has changed a great deal...
Noticed and error on startup "missing CABuildings" - - - where do I get this ???Also noticed missing some textures on wood fences and buildings - I'm assuming this may fix it ???
Thanks.
Regards,
Scott
Are you running CUP Terrains Core aswell?
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I guess we wont be seeing any of them in the near future then...
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Quick question... Is there any way i can jump with a backpack?
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7 hours ago, El Tyranos said:Can't you hear a distant roar in the darkness ? Like hundreds of engines closing in.
Nah i just hear the parachute infantry of the Red Devils are attacking the Merville Gun Battery while other Red Devils in Gliders secure the Bénouville bridge and the Ranville bridge...
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5 minutes ago, marceldev89 said:Yes that's the same kind of borked that we know about. https://github.com/ALiVEOS/ALiVE.OS/pull/42 tracks progress on the arty work and as you can see it has been a while since the last change.. ^^
Thanks for the answer! I've got another question if it's not too much trouble?
Is it possible to build a outpost using the logistics system then have Friendly AI garrison it to hold ground?
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Just now, marceldev89 said:
Depends on that you think is borked but the arty system is kinda broken at places, yes. It has seen some (unreleased) work but has been on hold for a little while now. Soon-ish? :)By borked i mean guns firing one shell out of a twenty shell fire mission then stopping... Or just not firing at all...
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At the risk of sound crude...
Is the Arty system still borked or has there been a work around for it found?
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Oh you've just made a CVRT fangirl very happy!
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4 hours ago, radioheadmemes said:Will this mod ever be released on PWS or the Steam Workshop?
It is on steam workshop...
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6 hours ago, radioheadmemes said:Has this mod died?
Pretty sure they're not since they've done a release and have a completed addon thread and have posted in it relatively recently
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5 hours ago, islesfan186 said:Looks pretty awesome. I just got back into A3, so I'm on a mod downloading binge. Will definitely need to check this out.
Question...what other navy aircraft are you planning (if any). From what I've seen, you have the A-3, A-4, A-6, A-7, C-1, and E-2. Any fighters in the works? F-4 or F-8? I saw there is a USAF one. Also any carrier based SAR asset planned (SH-3 maybe)?
I know the A-1's were also carrier based as well, dunno if you guys planned on doing a USN skin.
Don't take this as a request or anything, I was just curious if any of this stuff was in the pipeline. You guys are doing an awesome job!
They have F-4s in the latest release
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3 minutes ago, nikiforos said:Is the carrier DLC bound or free for anyone? Thanks!
It's free content
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I wonder if there's any interior to it. In some parts of the video you can see through the bridge windows and it just makes me wonder...
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So i've got aquestion...
On the US Army MRAPs there's a thing that can be raised or lowered called a "Rhino" how would you recommend using this in game?
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Nice! Jihadi hunting season will be opening soon!
Am i correct in assuming they'll be using RHS gear?
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1 hour ago, loopdk said:is it not a ace feature?
my was you mabye can name the cars , as the already have diffent number plades and mabye can get them showing in the ace menu
I think that might be a feature you should ask ACE about since as far as i'm aware it goes for all mods not just 3CB...
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I knew what day it was so i was only a tiny bit disappointed when it turned out to be a joke... Well Played Rock... Well played indeed.
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Are those british troops from FoW or are they you're own? :)
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So i have a question and i was gonna post it on the ALiVE forums but i wasn't sure where to put it...
When a map is listed on the GitHub as "Obfuscated" what does it mean?
I've been wanting to use it for a mission for a while and have been thinking about attempting to reindex it since it's on v5.08 right now would this be a waste of time?
1stBN/160th SOAR Mod ArmA III WIP
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
I think that ingame it would come down to personal preference... We see promotional / training footage of SF Units using it but it's unlikely we'll ever find out how often if at all it was used on operations.