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Everything posted by nullrick
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All I want for a dev to "reveal" the specs for the Huron. But only for: -Number of passenger seats. -Availability of a loadmaster's door down the center of the floor in the hull in case one's instruments are disabled. -Availability of a rear crew member's standing position just before the rear ramp. And by reveal, I mean to just clarify. If they could that is.
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It'll just stay at CSAT. Which stands for Canton-Protocol Strategic Alliance Treaty. Certain countries in the eastern hemisphere consolidated and joined together in a large military offensive. At least their uniform color scheme is different. And since that's the case, their primary weapons will stay the same across the board. Everything gets standardized within an army.
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Killoch's MultiNational Pack
nullrick replied to kamping-killoch's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@ Kamping-Killoch Message sent. -
ARMA 3 Addon Request Thread
nullrick replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Just lost my shit. Great news. Will read again before going to bed for good dreams. -
That's still a disappointment. Seeing as the actual Chinooks have 12 seats on either side. And that's WITH the gunners inside. I can't help but think that there will be no loadmaster door or rear crew position that lets you stand just before the ramp. The Boeing/SOAR MH-47E by konyo set the bar I feel. The Huron looks pretty awesome. It's just sort of a sigh moment that we may very well be settling for less in vanilla.
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ARMA 3 Addon Request Thread
nullrick replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
A uniform/clothing pack for ME and EUR clothing from A2 like thawbs, vests, robes and paktols as well as the hooded and hood-down jackets. -
If you look at the picture below, sunlight seems to only be touching down on what looks like 3 or 4 seats. http://arma3.com/assets/img/post/images/arma3_dlc_helicopters_screenshot_02.jpg
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Killoch's MultiNational Pack
nullrick replied to kamping-killoch's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks, man. Great stuff. Really enjoy the ACU/Ranger gear. Question though; Since you're adding rebel uniforms, is there a chance we'll also see ME attire like the thawbs/vests/robes/paktols like in A2 and the hooded/hood down variants of the EUR jackets like in A2 as well? Or are those clothes more nonessential to you? I see the more authentic and combat viable path to the mod. I was just wondering about that sort of variation. Which would be terrific. -
I'd really like some clearification as to how many seats are available in the Huron. And whether or not you can disembark from inside the hull rather than just spawning outside of it.
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Arma 3 Helicopters DLC Discussion (dev branch)
nullrick replied to FredAirland's topic in ARMA 3 - GENERAL
Yeah I know. I completely bank breaking price. Come on, people. The same sort of DLC path was taken back in A2. It's nothing new. Beating the dead horse won't bring it back to life. Assuming it was alive in the first place and not just a failed cloning experiment. -
Arma 3 Helicopters DLC Discussion (dev branch)
nullrick replied to FredAirland's topic in ARMA 3 - GENERAL
The only thing I want addressed is whether or not you'll be able to disembark from the Huron from the interior so you can walk out from inside and vice versa instead of just disembarking and spawning along the outside of the hull. I like the "futuristic" feel of the new helos. Even if it's due to BI wanting to dodge licensing. Smart move either way. -
Arma 3 Helicopters DLC Discussion (dev branch)
nullrick replied to FredAirland's topic in ARMA 3 - GENERAL
http://arma3.com/news/arma-3-helicopters-dlc-available-on-november-4th#.VCQeP_ldVr0 New screens of the CH-67 Huron's exterior and cockpit as well as the CSAT Mi-290 Taru! Aka "Hip"! Hell. Yes. -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
nullrick replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The dream of a Fallujah terrain with ALL enterable buildings is a glorious dream. Great work so far, AiA-TP team! -
Arma 3 Helicopters DLC Discussion (dev branch)
nullrick replied to FredAirland's topic in ARMA 3 - GENERAL
Ah. My fault. Late is the hour for me. Also when I saw you first typed "No" I thought you were talking against harshly murdering the action menu. Still, my bad. -
Arma 3 Helicopters DLC Discussion (dev branch)
nullrick replied to FredAirland's topic in ARMA 3 - GENERAL
If this type of "click where you want to sit" interaction is applied to other vehicles like APCs and tanks with a similar type of compartment layout, there definitely would not be any learning curb. And it'd be very intuitive as apposed to how it is now. The way things are now, I have to remember what side I can and cannot get into "seat x" from, how far away I have to be in order to access the gunner seat in "vehicle x", etc. This type of interaction is annoying. Actions like setting up a mortar or a static HMG while looking at two packs on the ground next to each other or placing down a charge via the action menu are the more viable reasons to keep the action menu around. Because looking at the ground or two packs next to each other isn't context sensitive enough for one key. Those tasks are too complicated. Therefor, these tasks better suit the action menu. However walking up to the front of a tank or an APC and pressing one dedicated context key should let me into the driver's seat. The same should apply to getting into a turret from the side of such vehicles. Having to scroll to select a possibly time sensitive action proves hazardous. Like opening a door, getting into a vehicle, etc. I should only have to look at a certain part of a vehicle or a building and press one key to interact with it in the manner I'm context sensitively working for when it comes to those time-sensitive tasks. I should have to only do this and not play the scrolling game which may or may not get me e-murdered. ------------------------------ On a side note, just learned that smacking into a tree with a helo now makes a sound of wood sort of splintering everywhere. Or something like that. That, and the're different sounds for when you land. -
Arma 3 Helicopters DLC Discussion (dev branch)
nullrick replied to FredAirland's topic in ARMA 3 - GENERAL
With the ability to now choose exactly where to sit in the MH-9, assault boat and offroad, I hope this is the beginning of BI moving away from the action menu and more towards a single dedicated context sensitive key. @cancan69 BI has yet to release any info on that subject. -
Arma 3 Helicopters DLC Discussion (dev branch)
nullrick replied to FredAirland's topic in ARMA 3 - GENERAL
A video detailing both the glorious and buggy in's and out's of the Firing From Vehicles update on the dev branch. -
Scripting/Functions Tutorial Videos?
nullrick replied to nullrick's topic in ARMA 3 - QUESTIONS & ANSWERS
There is no functions module in Arma 3. That video's made for A2. -
I'm mainly looking for videos describing how to use the functions made for complete idiots on the subject. More specifically the UnitCapture/UnitPlay functions.
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Arma 3 Helicopters DLC Discussion (dev branch)
nullrick replied to FredAirland's topic in ARMA 3 - GENERAL
This is ALWAYS the case. -
@teriyaki Since you included the hooded sweatshirts from Arma 2, is it a possibility that you will be adding the middle eastern robes and headgear as well? Awesome stuff nonetheless.
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Arma 3 Helicopters DLC Discussion (dev branch)
nullrick replied to FredAirland's topic in ARMA 3 - GENERAL
It's always something. Hah. Still, not that big of a misinformation. I'll really be happy when I see all other types of vehicles with the ability to be sling loaded. And fast roping. And firing from vehicles. And the new helicopters. -
Arma 3 Helicopters DLC Discussion (dev branch)
nullrick replied to FredAirland's topic in ARMA 3 - GENERAL
Here's a small video I made on the new sling loading feature in the latest dev build. Again - my microphone decided to finally die - nice timing. -
Arma 3 Helicopters DLC Discussion (dev branch)
nullrick replied to FredAirland's topic in ARMA 3 - GENERAL
http://dev.arma3.com/assets/img/post/images/oprep_sound_roadmap_3.jpg (133 kB) ""Helicopter Field Recording: Here we're recording an EC135 Helicopter from 3 different positions; it's just one of many sounds we use to fully recreate the sound of a vehicle in game"" - Dev Hub update September 8, 2014 -
[BSEM] Brevis Exordium - EST - International - [Recruiting]
nullrick posted a topic in ARMA 3 - SQUADS AND FANPAGES
Updating at Later Date