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imager6

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Posts posted by imager6


  1. Strider42, what is the difference in the EOSinf and EOSmot zones. I am just using the EOSinf zone and your updates seem to be working very well. I have made a quick mission and put it on our groups mp server to test and saw no errors from EOS in the server log. I hope to test with a large group in the next several weeks. I am using the UNSUNG mode. I have inf, light vic's and  tanks spawning, with no errors. I just hope it works better than the old system frame wise with 45 to 60 players. 

    This will be great news for mission planners who do not just use ZEUS for missions. THANKS FOR YOUR WORK!!!

     

     

     


  2. I am making an obstacle course and plan to have 3 courses side by side. I have a stop watch script that works well for only one stop watch at a time. Is there a way to run 3 timers at the same time with start and stop triggers for each stop watch and course.

     

    1. Place a start trigger

        - on activation:

    time_start = diag_tickTime; time_running = true; 0 = [] spawn {    while {time_running} do     {       _time = (diag_tickTime - time_start) call BIS_fnc_secondsToString;       hintSilent format ["Time: %1",_time];       sleep 1;    }; };

    2. Place a end trigger

        - on activation:

    time_running = false;


  3. I have been making a mission on your map, which works great in Eden and when you play from Eden. The problem is when you try to play it once it is packed, the map is very broken, no huts, dead VC and the list goes one. There is a problem it seems in the packing, but I am no expert. I make missions all the time for my group, but have never run into this problem. Is anyone running into a problem playing on a server also. I can not wait till this problem is solved, which I am sure it will be.

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