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Badger1815

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About Badger1815

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  1. Badger1815

    Randomly generated roadside IEDs

    Indeed fast response. The IED are very good now. I've noticed the following problem when trying to place IED markers near bridges/culvert. I thought that would make a nice idea to have a convoy check bridges before crossing them. The IEDs are nicely hidden in the streams & gullies which makes them a lot less easy to spot. But when crossing a bridge/culvert the blast is completely deflected by the bridge structure, rendering my nicely concealed IEDs useless. Could this be made to work? Like if IEDs near bridges jump up 5 meters before exploding? Otherwise, the placement script should probably avoid bridges (might do it already?). A nice variation on this addon would be randomly placing booby-traps in the buildings of a city. That would add an extra touch to town clearing missions :) Not that i want to ask too much...
  2. Badger1815

    Randomly generated roadside IEDs

    Rages, Check the Ied_Settings.sqf file in the EPD folder. Make sure it says true for EPD_IED_debug, that will make the ieds show up on the map: /***************SETTINGS***********************/ EPD_IED_debug = true; Start your mission & open the map and you should see IED & false markers all over the map. Make sure its a mission on Altis to start first (sections are defined for that map).
  3. Badger1815

    Randomly generated roadside IEDs

    Hi all, First of all, great addition to the game!. I've got it working without much problems in Arma3, though while doing some tests between small/medium/large explosions i didn't really notice a lot of difference between them. Even small explosives seem lethal to lighter vehicles, Two small explosions where enough to track a MBT. When i went looking in the ExplosionFunctions.sqf i noticed the same sequences for small, medium & large. Should this not be different for each explosion? Also, does the script pick one explosion out of the sequence to make for some randomness, or are they all actually fired off in this sequence? EXPLOSIVESEQUENCE_SMALL = { _explosiveSequence = ["M_PG_AT","M_Zephyr","M_Titan_AA_long","M_PG_AT"]; [_this, _explosiveSequence, true, true] spawn PRIMARY_EXPLOSION; }; EXPLOSIVESEQUENCE_MEDIUM = { _explosiveSequence = ["M_PG_AT","M_Zephyr","M_Titan_AA_long","M_PG_AT"]; [_this, _explosiveSequence, true, true] spawn PRIMARY_EXPLOSION; }; EXPLOSIVESEQUENCE_LARGE = { _explosiveSequence = ["M_PG_AT","M_Zephyr","M_Titan_AA_long","M_PG_AT"]; [_this, _explosiveSequence, true, true] spawn PRIMARY_EXPLOSION; }; best regards Badger
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