kiero
Member-
Content Count
5 -
Joined
-
Last visited
-
Medals
Everything posted by kiero
-
RHS Escalation (AFRF and USAF)
kiero replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello Is there any instruction on how to change decals and army lables on rhs vehicles?- 16574 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
In almost all UH helicopters when you turn on main light at night it will blind the pilot.
-
RHS Escalation (AFRF and USAF)
kiero replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it possible to change that big red star on back of Mi-8 for like takistan army symbol?- 16574 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
stuck on receiving data with bar full
kiero replied to dorkill15's topic in ARMA 2 & OA - TROUBLESHOOTING
Same problem. My RPT file: [8902,262.784,0,"XEH: PreInit Started. v1.0.0.189. MISSINIT: missionName=CO@16_Operacja_Kojot_v1_4, worldName=MCN_Aliabad, isMultiplayer=true, isServer=false, isDedicated=false"] [8902,273.074,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_disable_cache.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"] Cannot create object 2:257 Cannot create object 2:258 Cannot create object 2:259 Cannot create object 2:260 Cannot create object 2:261 Cannot create object 2:262 Cannot create object 2:263 Cannot create object 2:265 Cannot create object 2:266 Cannot create object 2:267 Cannot create object 2:268 Cannot create object 2:269 Cannot create object 2:270 Speaker Dan not found, patched to default Male01EN Unit not created: Subgroup 0:0 not found Cannot create object 15:5 Client: Object 4:11 (type Type_93) not found. Speaker Dan not found, patched to default Male01EN "JayArmA2Lib: ACTIVE" [9261,284.619,0,"WARNING: PostInit did not finish in a timely fashion"] -
MP mission start parameters used in triggers
kiero posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
In description.ext I have this: class Params { class EnemyVeh { title = "Vehicles"; values[] = {1,2,3}; texts[] = {"One Vehicle","Two Vehicles","Three Vehicles"}; default = 2; }; }; In my mission i would like to have triggers that will be activated according to this EnemyVeh value. Can it be done in trigger condition field?