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devilspawn

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Everything posted by devilspawn

  1. I have been working with a new mission using this code on the AI init. I have found they don't respawn, and the same with choppers. Yes, I am using GAIA files inside of my mission folder. Shouldn't mcc be able to pick up the AI which are assigned with GAIA code in console? Keen to make a mission where a battle is constant. Is there any fix to have a respawn more than 99, like infinity? (group this) setVariable ["MCC_GAIA_RESPAWN",20, true]; (group this) setVariable ["GAIA_ZONE_INTEND",["5", "NOFOLLOW"], false];
  2. devilspawn

    CH View Distance Script

    awesome looks good will give this a go :)
  3. Can you name some of the missions that you get better performance with? How many AI and which map are you using?
  4. Hi Shay_gman, Hostages seem to be a hit and miss with taking the prisoner. Since the last few updates they have been doing some awkward things, like not working correctly. Tried using brushes last night to lock down a area in Cherno, but no luck. It appears MCC might be conflicting with the AGM mod? interaction? I was wondering if: 1) Convoy - is it possible you could add a cycle way point option? 2) Brushes - a fire effect, bush/house fire etc. 3) Mobile respawns - add a preset to vehicle or something on those lines. Not sure how difficult it would be. Finding the tent respawn not effective during missions once squad leader dies, is it possible to have a timer on it so you can have a chance to spawn and revive your squad leader? Cheers :)
  5. devilspawn

    OHally's T-10 Parachutes

    Appears it has been updated :) thanks for sorting it out, love your work
  6. Awesome, thanks for looking into it :)
  7. I think the share function is broken? Friends not able to click on the subscribe tab "404 errors" when sharing your link. Any ideas? Another thing why cant you remove single mods from your collection? trying this a few time and it removes all of your collection and have to start again plus you lose all your subscribers. Not fun feels really buggy PWS at the moment.
  8. devilspawn

    OHally's T-10 Parachutes

    Downloaded twice from playwithsix still no addons nor keys inside of folder might need to upload again please.
  9. devilspawn

    Iron Front as mod in Arma 3

    Thanks for the reply :) I managed to get it working on another PC. Maybe a couple of files got corrupted in the process :( who knows
  10. devilspawn

    Iron Front as mod in Arma 3

    Trying to start up campaign and crashes to desktop with this error, any ideas? missions_DE_LIB\campaign\missions\missions\LIB_GER_CAMP_01.Panovo\mission.sqm, line0; 'raP'; ' 'encountered instead of '='
  11. devilspawn

    F/a-18x black wasp

    This new update, does it fix the repawn directions?
  12. devilspawn

    [WIP]EWK_HMMWV'S

    been looking for some new vehicles, awesome work :) any reason why hafm_arma2_vehicles.pbo was not just added to this extension? one requirement seems the way to go?
  13. devilspawn

    F/a-18x black wasp

    The nose of the "FA18 X BW" is compass bearing 140 SE, on respawn the front direction becomes bearing 20 NE. So moved clockwise 225º on respawn from the original position.
  14. devilspawn

    F/a-18x black wasp

    Anyone else notice when FA 18 x BW respawns it does not respawn in the same direction? I have tested several time with different templates same results. All other jets work fine just black wasp doing this. Any ideas what would be the cause? local works fine, problems on dedicated server side.
  15. devilspawn

    Authentic Gameplay Modification

    Thanks mate :) much rather have it auto like before
  16. devilspawn

    Authentic Gameplay Modification

    hi all :) anyone else having issues with the range been stuck @ 200 with scopes/rangefinder? without agm works fine.
  17. Hi, After r10 I am not able to spawn CSAT units only civilians class, something has bugged out can you please check, thank you Edit: R9 works fine, CSAT class list is available
  18. Got my vote, I'll recommend to my community to vote too. Thanks for the good work, I hope version 2 wife is more patient :)
  19. I had issues with this line in my description.ext with the same faction AI, they would turn against me. No matter how many times I respawn, the same deal, I would get killed every time I was spotted by "friendlies". I just wanted a respawn menu, once I removed the line everything was fine. I am currently testing the BTC mobile respawn "update" to see if that would be a better option.
  20. devilspawn

    Bornholm, Denmark [Terrain]

    Any links that work? Just tried to download one which was corrupt. Play with six download is slow tonight, any reasons why? http://www.moddb.com/mods/arma-3-life1/addons/bornholm-for-arma-3
  21. same no options to respawn just at base. any chance you can upload a sample template? cheers init.sqf enableSaving [false,false]; MCC_START_WEST = setpos startW; if (isServer) then { [getpos startW, 0, 'west','HQ',false] Call CP_fnc_buildSpawnPoint; [getpos FobW_1, 0, 'west','FOB',false] Call CP_fnc_buildSpawnPoint; };
  22. Hey :) Anyone else getting random black screens when using zeus inside of mcc? when this happens there is no way to get out but to "ctrl, alt, delete" its very painful especially when running coop nights.
  23. brilliant mate and thanks for taking the time to put this together :)
  24. Hello, After the last patch I am getting random black screens clicking on zeus inside of mcc. I tried changing keys but still same thing. When this happens I have to exit the game using Ctrl Alt Delete and rejoin any ideas? tested with and without mods
  25. devilspawn

    ACRE2 Public Beta Release

    sweet nice job :) hope to test it over the weekend
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