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Everything posted by devilspawn
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
devilspawn replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have been working with a new mission using this code on the AI init. I have found they don't respawn, and the same with choppers. Yes, I am using GAIA files inside of my mission folder. Shouldn't mcc be able to pick up the AI which are assigned with GAIA code in console? Keen to make a mission where a battle is constant. Is there any fix to have a respawn more than 99, like infinity? (group this) setVariable ["MCC_GAIA_RESPAWN",20, true]; (group this) setVariable ["GAIA_ZONE_INTEND",["5", "NOFOLLOW"], false]; -
CH View Distance Script
devilspawn replied to champ-1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
awesome looks good will give this a go :) -
Why do we have such a low FPS in multiplayer(MP performance vs SP performance)
devilspawn replied to DancZer's topic in ARMA 3 - GENERAL
Can you name some of the missions that you get better performance with? How many AI and which map are you using? -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
devilspawn replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Shay_gman, Hostages seem to be a hit and miss with taking the prisoner. Since the last few updates they have been doing some awkward things, like not working correctly. Tried using brushes last night to lock down a area in Cherno, but no luck. It appears MCC might be conflicting with the AGM mod? interaction? I was wondering if: 1) Convoy - is it possible you could add a cycle way point option? 2) Brushes - a fire effect, bush/house fire etc. 3) Mobile respawns - add a preset to vehicle or something on those lines. Not sure how difficult it would be. Finding the tent respawn not effective during missions once squad leader dies, is it possible to have a timer on it so you can have a chance to spawn and revive your squad leader? Cheers :) -
Appears it has been updated :) thanks for sorting it out, love your work
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Discover, Play, Promote missions and mods withSIX
devilspawn replied to sickboy's topic in ARMA 3 - GENERAL
Awesome, thanks for looking into it :) -
Discover, Play, Promote missions and mods withSIX
devilspawn replied to sickboy's topic in ARMA 3 - GENERAL
I think the share function is broken? Friends not able to click on the subscribe tab "404 errors" when sharing your link. Any ideas? Another thing why cant you remove single mods from your collection? trying this a few time and it removes all of your collection and have to start again plus you lose all your subscribers. Not fun feels really buggy PWS at the moment. -
Downloaded twice from playwithsix still no addons nor keys inside of folder might need to upload again please.
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Thanks for the reply :) I managed to get it working on another PC. Maybe a couple of files got corrupted in the process :( who knows
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Trying to start up campaign and crashes to desktop with this error, any ideas? missions_DE_LIB\campaign\missions\missions\LIB_GER_CAMP_01.Panovo\mission.sqm, line0; 'raP'; ' 'encountered instead of '='
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This new update, does it fix the repawn directions?
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been looking for some new vehicles, awesome work :) any reason why hafm_arma2_vehicles.pbo was not just added to this extension? one requirement seems the way to go?
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The nose of the "FA18 X BW" is compass bearing 140 SE, on respawn the front direction becomes bearing 20 NE. So moved clockwise 225º on respawn from the original position.
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Anyone else notice when FA 18 x BW respawns it does not respawn in the same direction? I have tested several time with different templates same results. All other jets work fine just black wasp doing this. Any ideas what would be the cause? local works fine, problems on dedicated server side.
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Authentic Gameplay Modification
devilspawn replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks mate :) much rather have it auto like before -
Authentic Gameplay Modification
devilspawn replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hi all :) anyone else having issues with the range been stuck @ 200 with scopes/rangefinder? without agm works fine. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
devilspawn replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, After r10 I am not able to spawn CSAT units only civilians class, something has bugged out can you please check, thank you Edit: R9 works fine, CSAT class list is available -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
devilspawn replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Got my vote, I'll recommend to my community to vote too. Thanks for the good work, I hope version 2 wife is more patient :) -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
devilspawn replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I had issues with this line in my description.ext with the same faction AI, they would turn against me. No matter how many times I respawn, the same deal, I would get killed every time I was spotted by "friendlies". I just wanted a respawn menu, once I removed the line everything was fine. I am currently testing the BTC mobile respawn "update" to see if that would be a better option. -
Bornholm, Denmark [Terrain]
devilspawn replied to egilsandfeld's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any links that work? Just tried to download one which was corrupt. Play with six download is slow tonight, any reasons why? http://www.moddb.com/mods/arma-3-life1/addons/bornholm-for-arma-3 -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
devilspawn replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
same no options to respawn just at base. any chance you can upload a sample template? cheers init.sqf enableSaving [false,false]; MCC_START_WEST = setpos startW; if (isServer) then { [getpos startW, 0, 'west','HQ',false] Call CP_fnc_buildSpawnPoint; [getpos FobW_1, 0, 'west','FOB',false] Call CP_fnc_buildSpawnPoint; }; -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
devilspawn replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey :) Anyone else getting random black screens when using zeus inside of mcc? when this happens there is no way to get out but to "ctrl, alt, delete" its very painful especially when running coop nights. -
Mission Template Stand Alone GAIA - Make missions FAST by using MCC GAIA engine
devilspawn replied to spirit6's topic in ARMA 3 - MISSION EDITING & SCRIPTING
brilliant mate and thanks for taking the time to put this together :) -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
devilspawn replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, After the last patch I am getting random black screens clicking on zeus inside of mcc. I tried changing keys but still same thing. When this happens I have to exit the game using Ctrl Alt Delete and rejoin any ideas? tested with and without mods -
ACRE2 Public Beta Release
devilspawn replied to noubernou's topic in ARMA 3 - ADDONS & MODS: COMPLETE
sweet nice job :) hope to test it over the weekend