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Everything posted by devilspawn
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FSF_SacVentral : Put every backpack in VENTRAL position
devilspawn replied to GOS ToF's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome idea :) tried this today and ran into a bug. I jumped into a hatchback and upon exiting the vehicle, I was no longer wearing the backpack. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
devilspawn replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Have you tried another download source? I had the same problem try armaholic or use this file from shay_gman dropbox https://www.dropbox.com/s/cbpinx8knu5fw42/%40mcc_sandbox.rar PWS was corrupted for me but eventually got it working. -
Any news on the fix for this respawn issue? We removed this mod from our server a while back ago until there was a update, have tried to use again and still the same issue. Tried to place with zeus and it flips out. Unable to re-align.
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@ Rabalo thanks for all your hard work with the new updates, I do have one question though. When using MCC /GAIA with asr_ai3, and the AI spot each other, they both go prone and stay prone. Normally with GAIA the AI will keep moving to attack/defend and this keeps the game momentum going. Could they be conflicting with your mod?
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
devilspawn replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have discovered the same mate. I have been able to resolve the previous issue I had mentioned with the scroll option not showing in mcc. Found that both Armaholic and Playwithsix latest updated mods of mcc didn't work. But used the shay_gman drop box version, which works fine :) Still yet to test if placing the mcc modules will crash with 1.42 -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
devilspawn replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just tried it on its own with no other mods, the editor works fine. but on the server there is no mcc to select in the scroll bar. Anyone having same results. -
Playwithsix mcc file is corrupted I think, Armaholics works fine and now TFR and MCC work together.
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
devilspawn replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks mate for you help finally got it working had to re-download mod from armaholics :) Playwithsix mcc files not working correctly. 1.42 patch does not like me at all :( 1. I am not able to see mcc in the scroll bar, I can only see mcc on editor but not on the server "with the old cba and new cba". Any ideas? 2. Placing mcc modules in editor works fine when previewing, after exporting to server you are not able to join, does the count down and hangs. Remove all modules and delete mcc_sandbox from mission.sqm and re-save and re-upload, works. its my go to mod every time. Is there a hotfix coming for the new CBA_A3 release Sir Shay_gman? Cheers -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
devilspawn replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
with both? it worked lastnight fine only till the new patch -
Just posted this topic on mcc_sandbox_a3 too.... Anyone else having a problem with using task_force_radio with mcc together after the latest patch? I am not able to use both at the same time on my dedicated server "startup line". I can only use one or the other. Both enabled just hangs on black screen. mod=@cba_a3;@mcc_sandbox_a3;@task_force_radio
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
devilspawn replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Posted on Taskforce Radio topic too... Anyone else having a problem with using task_force_radio with mcc together after the latest patch? I am not able to use both at the same time on my dedicated server "startup line". I can only use one or the other. Both enabled just hangs on black screen. mod=@cba_a3;@mcc_sandbox_a3;@task_force_radio -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
devilspawn replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for the hard work Mr Shay_gman :) -
Thanks Lecks you have made my day :) keep up the good work
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Is it possible to add a code inside your script if a vehicle is unattended for a period of time it will be automatically be deleted? just started noticing vehicles stacking up on our server, thinking about performance. :) Great script otherwise
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Discover, Play, Promote missions and mods withSIX
devilspawn replied to sickboy's topic in ARMA 3 - GENERAL
Hi Sickboy, still seeing a lot of crashes hope this report helps. Type: System.AggregateException Message: One or more errors occurred. Source: mscorlib TargetSite: Void ThrowIfExceptional(Boolean) Data: [smartStackFrames=System.Collections.Generic.LinkedList`1[system.Object]] StackTrace: at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) at Š..(RealVirtualityGameController ) at Six.Core.Domain.Games.Legacy.UpdateManager.(RealVirtualityGameController ) at MoreLinq.MoreEnumerable.ForEach[T](IEnumerable`1 source, Action`1 action) at Š..(UpdateManager ) at Six.Core.Domain.Games.Legacy.UpdateManager.„.() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Six.Core.Domain.Games.Legacy.RepoActionHandler..() Inner Exception: Type: System.IO.IOException Message: The process cannot access the file 'E:\Games Directory\Steam\steamapps\common\Arma 3\.synq\remotes\1ba63c97-2a18-42a7-8380-70886067582e\packages.json.sixtmp' because it is being used by another process. Source: mscorlib TargetSite: Void WinIOError(Int32, System.String) Data: [smartStackFrames=System.Collections.Generic.LinkedList`1[system.Object]] StackTrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.Delete() at Six.Core.Tools.FileTools..(FileSystemInfo , Boolean ) at Six.Core.Tools.FileTools..(IAbsoluteFilePath , Boolean ) at Six.Core.Tools.FileTools..(String , Boolean ) at ...() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at ...() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at ...() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at ...() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at ...() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at ....() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at ...() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at ...() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at ž...() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at ž...() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at “...() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Six.Core.Domain.Games.Legacy.Arma.RealVirtualityGameController..() -
They were just standing in the same spot looking like retards even when getting fired upon.
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Discover, Play, Promote missions and mods withSIX
devilspawn replied to sickboy's topic in ARMA 3 - GENERAL
Awesome, have you got an ETA on the speed fix for premium users? I have uninstalled, re-installed, and get more crashes than ever, about 30 today check you emails :( Not sure if this is part of premium but it is frustrating when you press something to update or diagnose it crashes. Even just having it running in the background WithSIX crashes without touching anything. Stability appears to be bad. -
Thanks seba1976 for the heads up, just noticed in one of our missions it was not working correctly or working at all. No worries @Robalo thought I would ask. Do I need to run Asr ai 3 on both server and client side? Before it just worked on server side only.
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does this mod work well with ALIVE? will there be a script version available in the near future?
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Discover, Play, Promote missions and mods withSIX
devilspawn replied to sickboy's topic in ARMA 3 - GENERAL
Question for premium users? Do you notice good speed at the start then drops dramatically when you only have a couple files left to download? I thought buying premium was about faster download speed as part of the deal. PWS is not very stable after the last few updates. Hit "update" or "diagnose" then crashes. Type: System.Runtime.Serialization.SerializationException Message: Invalid enum value '' cannot be deserialized into type 'Six.Core.Domain.Options.ViewType'. Ensure that the necessary enum values are present and are marked with EnumMemberAttribute attribute if the type has DataContractAttribute attribute. Source: System.Runtime.Serialization TargetSite: Int64 ReadEnumValue(System.String, Int32, Int32) Data: [smartStackFrames=System.Collections.Generic.LinkedList`1[system.Object]] StackTrace: at System.Runtime.Serialization.EnumDataContract.ReadEnumValue(String value, Int32 index, Int32 count) at System.Runtime.Serialization.EnumDataContract.ReadEnumValue(XmlReaderDelegator reader) at System.Runtime.Serialization.EnumDataContract.ReadXmlValue(XmlReaderDelegator xmlReader, XmlObjectSerializerReadContext context) at System.Runtime.Serialization.XmlObjectSerializerReadContext.ReadDataContractValue(DataContract dataContract, XmlReaderDelegator reader) at System.Runtime.Serialization.XmlObjectSerializerReadContext.InternalDeserialize(XmlReaderDelegator reader, String name, String ns, Type declaredType, DataContract& dataContract) at System.Runtime.Serialization.XmlObjectSerializerReadContext.InternalDeserialize(XmlReaderDelegator xmlReader, Int32 id, RuntimeTypeHandle declaredTypeHandle, String name, String ns) at ReadMissionOptionsFromXml(XmlReaderDelegator , XmlObjectSerializerReadContext , XmlDictionaryString[] , XmlDictionaryString[] ) at System.Runtime.Serialization.ClassDataContract.ReadXmlValue(XmlReaderDelegator xmlReader, XmlObjectSerializerReadContext context) at System.Runtime.Serialization.XmlObjectSerializerReadContext.ReadDataContractValue(DataContract dataContract, XmlReaderDelegator reader) at System.Runtime.Serialization.XmlObjectSerializerReadContext.InternalDeserialize(XmlReaderDelegator reader, String name, String ns, Type declaredType, DataContract& dataContract) at System.Runtime.Serialization.XmlObjectSerializerReadContext.InternalDeserialize(XmlReaderDelegator xmlReader, Int32 id, RuntimeTypeHandle declaredTypeHandle, String name, String ns) at ReadUserSettingsFromXml(XmlReaderDelegator , XmlObjectSerializerReadContext , XmlDictionaryString[] , XmlDictionaryString[] ) at System.Runtime.Serialization.ClassDataContract.ReadXmlValue(XmlReaderDelegator xmlReader, XmlObjectSerializerReadContext context) at System.Runtime.Serialization.XmlObjectSerializerReadContext.ReadDataContractValue(DataContract dataContract, XmlReaderDelegator reader) at System.Runtime.Serialization.XmlObjectSerializerReadContext.InternalDeserialize(XmlReaderDelegator reader, String name, String ns, Type declaredType, DataContract& dataContract) at System.Runtime.Serialization.XmlObjectSerializerReadContext.InternalDeserialize(XmlReaderDelegator xmlReader, Type declaredType, DataContract dataContract, String name, String ns) at System.Runtime.Serialization.DataContractSerializer.InternalReadObject(XmlReaderDelegator xmlReader, Boolean verifyObjectName, DataContractResolver dataContractResolver) at System.Runtime.Serialization.XmlObjectSerializer.ReadObjectHandleExceptions(XmlReaderDelegator reader, Boolean verifyObjectName, DataContractResolver dataContractResolver) at System.Runtime.Serialization.XmlObjectSerializer.ReadObject(XmlDictionaryReader reader) at System.Runtime.Serialization.XmlObjectSerializer.ReadObject(Stream stream) at Six.Core.Tools.XmlTools.[](String ) at ‰..(UserSettingsStorage ) at Six.Core.Domain.Options.UserSettingsStorage.() at Six.Core.Tools.FileTools..[](Func`1 , String[] ) at ‰..(UserSettingsStorage ) at Six.Core.Domain.Options.UserSettingsStorage.() -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
devilspawn replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for all the hard work Kju :) keep safe .....I hope BI is taking notes, massive lost to the arma community. -
Discover, Play, Promote missions and mods withSIX
devilspawn replied to sickboy's topic in ARMA 3 - GENERAL
Thanks for the heads up Sickboy :) -
Discover, Play, Promote missions and mods withSIX
devilspawn replied to sickboy's topic in ARMA 3 - GENERAL
Hi :) is playwithsix service down? been down for a couple days this end -
is it possible to replace CSE with AGM? or have both versions?
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ALiVE - Advanced Light Infantry Virtual Environment
devilspawn replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
QUESTION: 1. Does ALIVE work well with mcc editor? 2. Which is the best AI enhancement mod which works with ALIVE, @ASR_AI3? Cheers :)