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xrevxoltx

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About xrevxoltx

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  1. xrevxoltx

    Altis Life RPG

    You don't need to pay me, but send me a message on Steam at xrevxoltx and I might be able to help you.
  2. xrevxoltx

    Altis Life RPG

    I used a texture that replaces U_B_CombatUniform_mcam. I disabled the cop clothing shop and removed everyone's cop_gear. In core\config\fn_copDefault.sqf I set the cop's uniform to "U_B_CombatUniform_mcam". In core\fn_initCop.sqf I added: player setObjectTextureGlobal [0, "textures\mytexture.paa"]; before [] call life_fnc_spawnMenu; And then in core\jip.sqf I added at the end: { if (side _x == west) then { _x setObjectTexture [0, "textures\mytexture.paa"]; }; } foreach playableUnits; It's surely not perfect, and I have no idea if the loop in jip.sqf is superfluous (I don't know if setObjectTextureGlobal handles JIP by default). Generally, I just tell my cops not to change their uniform at all and it works fine.
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