neodragon
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Hello i have some question about some import errors I have a helmet in Blender set it up like this so it actually don't show it in the correct sizes. http://s26.postimg.org/kn1l66dbt/2015_04_19_00005.jpg (134 kB) I really don't know why i did this bevor but i want to model it new and now this config.cpp #define private 0 #define protected 1 #define public 2 class CfgPatches { class Star_Wars { units[] = {}; weapons[] = {"Storm_helmet",}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class cfgWeapons { class ItemCore; class HeadgearItem; class Storm_helmet : ItemCore { scope = public; weaponPoolAvailable = 1; displayName = "Stormtrooper Helmet"; picture = "\Starwars_main\Stormtrooper\UI\S-H.paa"; model = "\Starwars_main\Stormtrooper\Helmet.p3d"; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\Starwars_main\Stormtrooper\Helmet.p3d"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; }; }; }; model.cfg class CfgSkeletons { class Default { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {}; }; class OFP2_ManSkeleton { isDiscrete = 0; skeletonInherit = ""; skeletonBones[] = { "Pelvis","", "Spine","Pelvis", "Spine1","Spine", "Spine2","Spine1", "Spine3","Spine2", "Camera","Pelvis", "weapon","Spine1", "launcher","Spine1", //Head skeleton in hierarchy "neck","Spine3", "neck1","neck", "head","neck1", //New facial features "Face_Hub","head", "Face_Jawbone","Face_Hub", "Face_Jowl","Face_Jawbone", "Face_chopRight","Face_Jawbone", "Face_chopLeft","Face_Jawbone", "Face_LipLowerMiddle","Face_Jawbone", "Face_LipLowerLeft","Face_Jawbone", "Face_LipLowerRight","Face_Jawbone", "Face_Chin","Face_Jawbone", "Face_Tongue","Face_Jawbone", "Face_CornerRight","Face_Hub", "Face_CheekSideRight","Face_CornerRight", "Face_CornerLeft","Face_Hub", "Face_CheekSideLeft","Face_CornerLeft", "Face_CheekFrontRight","Face_Hub", "Face_CheekFrontLeft","Face_Hub", "Face_CheekUpperRight","Face_Hub", "Face_CheekUpperLeft","Face_Hub", "Face_LipUpperMiddle","Face_Hub", "Face_LipUpperRight","Face_Hub", "Face_LipUpperLeft","Face_Hub", "Face_NostrilRight","Face_Hub", "Face_NostrilLeft","Face_Hub", "Face_Forehead","Face_Hub", "Face_BrowFrontRight","Face_Forehead", "Face_BrowFrontLeft","Face_Forehead", "Face_BrowMiddle","Face_Forehead", "Face_BrowSideRight","Face_Forehead", "Face_BrowSideLeft","Face_Forehead", "Face_Eyelids","Face_Hub", "Face_EyelidUpperRight","Face_Hub", "Face_EyelidUpperLeft","Face_Hub", "Face_EyelidLowerRight","Face_Hub", "Face_EyelidLowerLeft","Face_Hub", "EyeLeft","Face_Hub", "EyeRight","Face_Hub", //Left upper side "LeftShoulder","Spine3", "LeftArm","LeftShoulder", "LeftArmRoll","LeftArm", "LeftForeArm","LeftArmRoll", "LeftForeArmRoll","LeftForeArm", "LeftHand","LeftForeArmRoll", "LeftHandRing","LeftHand", "LeftHandRing1","LeftHandRing", "LeftHandRing2","LeftHandRing1", "LeftHandRing3","LeftHandRing2", "LeftHandPinky1","LeftHandRing", "LeftHandPinky2","LeftHandPinky1", "LeftHandPinky3","LeftHandPinky2", "LeftHandMiddle1","LeftHand", "LeftHandMiddle2","LeftHandMiddle1", "LeftHandMiddle3","LeftHandMiddle2", "LeftHandIndex1","LeftHand", "LeftHandIndex2","LeftHandIndex1", "LeftHandIndex3","LeftHandIndex2", "LeftHandThumb1","LeftHand", "LeftHandThumb2","LeftHandThumb1", "LeftHandThumb3","LeftHandThumb2", //Right upper side "RightShoulder","Spine3", "RightArm","RightShoulder", "RightArmRoll","RightArm", "RightForeArm","RightArmRoll", "RightForeArmRoll","RightForeArm", "RightHand","RightForeArmRoll", "RightHandRing","RightHand", "RightHandRing1","RightHandRing", "RightHandRing2","RightHandRing1", "RightHandRing3","RightHandRing2", "RightHandPinky1","RightHandRing", "RightHandPinky2","RightHandPinky1", "RightHandPinky3","RightHandPinky2", "RightHandMiddle1","RightHand", "RightHandMiddle2","RightHandMiddle1", "RightHandMiddle3","RightHandMiddle2", "RightHandIndex1","RightHand", "RightHandIndex2","RightHandIndex1", "RightHandIndex3","RightHandIndex2", "RightHandThumb1","RightHand", "RightHandThumb2","RightHandThumb1", "RightHandThumb3","RightHandThumb2", //Left lower side "LeftUpLeg","Pelvis", "LeftUpLegRoll","LeftUpLeg", "LeftLeg","LeftUpLegRoll", "LeftLegRoll","LeftLeg", "LeftFoot","LeftLegRoll", "LeftToeBase","LeftFoot", //Right lower side "RightUpLeg","Pelvis", "RightUpLegRoll","RightUpLeg", "RightLeg","RightUpLegRoll", "RightLegRoll","RightLeg", "RightFoot","RightLegRoll", "RightToeBase","RightFoot" }; // location of pivot points (local axes) for hierarchical animation pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d"; }; }; class CfgModels { class Default { sectionsInherit=""; sections[] = {}; skeletonName = ""; }; class ArmaMan : Default { htMin = 60; // Minimum half-cooling time (in seconds) htMax = 1800; // Maximum half-cooling time (in seconds) afMax = 30; // Maximum temperature in case the model is alive (in celsius) mfMax = 0; // Maximum temperature when the model is moving (in celsius) mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)). tBody = 37; // Metabolism temperature of the model (in celsius) sections[] = { "osobnost","Head_Injury","Body_Injury","l_leg_injury","l_arm_injury","r_arm_injury","r_leg_injury","injury_body", "injury_legs", "injury_hands", "clan","clan_sign","Camo","CamoB","Camo1","Camo2","personality","hl", "injury_head" }; skeletonName = "OFP2_ManSkeleton"; }; class Helmet : ArmaMan {}; }; thanks for anyone who can help me
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Yeah I asked for the SIG Weapons pack but at the time there is no answer from his side. I also ask to use the F/A - 18. But i will not add more required addons. If i add them there will only be fix integratet mods i hope they give me the permissions. Thanks for your ideas. Greets Neo
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Yes now there is :)
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Requirement: - Hidden Identity Pack V.2 http://www.armaholic.com/page.php?id=24936 - DarkGiver's Armory : SIG 55x PACK for Arma3. V1.0 http://www.armaholic.com/page.php?id=22831 Description: This is a Swiss Army Pack it adds Swiss Infantry units, Rebellions and a Spec Ops Variant for the DMI Clan. It features a smal amount of retextured Vehicles. Factions: Features: -Add 3 Factions [DMI, SUI, ARS] -retextured Uniforms, Tank,Trucks, Quadbike and other. -Signed and Serverkey included Notes: -This is a Alpha Version so there is planed much more in the Future. -please leave Feedback to make this addon better and Perfect as Possible -If you have some knowlegde in scripting, modelling or Painting Textures i would be happy for you help thanks. END USER LICENCE AGREEMENT: DISCLAIMER You are permitted to install and use this software for personal entertainment purposes only. You may not use this add-on (nor any of its parts) in any other add-on or mod (not even partially) nor redistribute or mirror it without Fullerpj and Peral's prior permission and agreement. This add-on is released under Creative Commons License Attribution-NonCommercial-NoDerivs Requirement: - Hidden Identity Pack V.2 http://www.armaholic.com/page.php?id=24936 - DarkGiver's Armory : SIG 55x PACK for Arma3. V1.0 http://www.armaholic.com/page.php?id=22831 Credits: - Darkgiver for his SIG 55x PACK thanks! - Cunico for his Hidden Identity Pack thanks! - Bohemia Interactive for the Arma Series thanks! changelog: v.0.4 -Retextured every Unit, vehicle (improved) -changed Config Layout. -Added Darkgivers SIG Arma 3 Addon -Added new retextured Vehicles with custom names v0.2 -Signed and Serverkey included -reworked whole Addon v0.1a -First realease Download: https://www.mediafire.com/?atycn6cy613rhqc
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revive A3 Wounding System (AIS by Psycho)
neodragon replied to Psychobastard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Meatball Sry. i dont know exactly what it was have you tryed to Start Arma without a Mod and then you try any mod you have. At the momment i play with alot of Mods and everything works fine. PS: do someone know how to get the respawnmenu working with the AIS script?- 914 replies
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revive A3 Wounding System (AIS by Psycho)
neodragon replied to Psychobastard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok i should tell you the problem was not on the script. The Problem was that Mcc and the Developupdate give an error when you respawn. thanks for the help :).- 914 replies
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revive A3 Wounding System (AIS by Psycho)
neodragon replied to Psychobastard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok first this Scriptpack works very well but i have 1 issue. When i die and respawn Arma crashes. I don`t know what it could be had someone other a issue with some mods or scripts?.- 914 replies