Hi everyone,
we are quite far on custom things on our server now and i also found an option to change at least the rangemaster uniform by a cop uniform. This worky by overwriting the normal texture loaded by a custom.
The major problem I have with this overwriting is, there is a problem with the "standard" skins and custom skins placing them the wrong way on the model.
So I thought about another option to implement custom skins for police by defining a new class for it.
What I figured out so far is that the classes for players are defined in the server-side pbo file and calls the skin-paa files from the standard arma skin folder.
So for including a custom skin by class I have to create that class client-side so everyone will download the paa files and the class definition inside the client pbo.
So now what I don't know: How this class is being defined in detail. As I figured out classes for skins are found in the vehicleCfg class but thats all I was able to find out. All tests including it failed so I have no more ideas how to do that.
Maybe anyone can help on this?