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mikhail

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About mikhail

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  1. mikhail

    [SP] Pilgrimage

    How do you change the mission settings in the co-op version? Because when I start the mission I don't get the pop up to change the settings. Maybe I'm running co-op the wrong way? I put the co-op pbo in my mp missions folder and go to play mp and click new. Is there some other way to play co-op?
  2. gave this a try but I'm getting like 25 fps with dips into the teens/single digits. It's pretty much unplayable for me. I've played plenty of other missions largely without any issues.
  3. Can you at least include a version number in the files/front page then.
  4. Would you mind to start including version numbers and some details change logs on the front page. Reason is that if someone doesn't play this for a while and comes to check there's nothing on the front page showing there's been an update or what the update is. You have to try and figure out when you last updated and then dig through the forums to see figure out what has changed.
  5. I just want to make sure I understand what you're saying with regards to saving.... Basically the only way you save the game properly is by using your save function in the wla menu. Also, the only way you can resume the mission properly is by clicking restart and then resume mission through wla. What I thought was that these two rules only applied if you've updated the mission file and then were resuming but it sounds like you're saying that you should follow those rules regardless if the mission was updated or not. Is that correct? If it is, then there's no way to set a save point? Meaning for example what I like to do is save the mission right before I do something like build a base or do a base assault so that way I can go back to my save point if something gets screwed up.
  6. Thanks for the mission Saok. I've been playing the hell out of this and I'll putting together some feedback soon. Does anyone have a suggestion for a mod to improve the ai teammates? Some of the issue I'm having are - medics, I have to tell a medic to heal each team member separately. I'd like them to just heal the whole team or just not have to direct them to do it and just have them do it by themselves. - ai don't see enemy's very well. It seems very random. They'll see and shoot an enemy 800m out but then can't see the ones 100 m right in front. I'm not really looking to make the enemy ai harder, just improve my teammates in some areas.
  7. mikhail

    [SP] Pilgrimage

    OK. Thank you for the explanation. Makes much more sense now. Thanks for your time. Keep up the great work!
  8. mikhail

    [SP] Pilgrimage

    OK so after some more testing it does look like it was just a random factor here. (btw, I've also had EBS and LOS disabled the whole time) When I first starting playing this I was using skirmish and ran into the same issues with the skirmish AI basically wiping out the mission AI. That's when I started looking in this thread and saw to disable skirmish. The difference between skirmish and the mission AC is quite dramatic and AC does take a bit to kick in it seems. Even on high I don't seem to find that much, but again that could just be the randomness of it. So my apologies for the false alarm here. One question, are bluefor NATO? Is there a way to customize it? One thing I liked about skirmish was that you could customize the units in the config. Also one thing I've noticed is that I'm getting some lag using AC that I wasn't using skirmish. I'm going to turn down the AC and see if that changes things. Other than this little quirk I have been playing the hell out of this mission. So much damn fun. You really did an amazing job. Thanks for your hard work.
  9. mikhail

    [SP] Pilgrimage

    Sorry I'll provide some more details. Yes of course I've started a new scenario. I set garrisons to off and set AC to high. I first tried this with TPW enabled and skimish disabled. I drove through several towns and did some looting of military bases. I found no AC at all. Then I disabled TPW and left AC at high (along with all my other settings)(and again as always starting a new scenario) and then bam, the first town I went to there was AC. I'm doing some more testing as I think I might have run into the random factor here. I just tried AC on high again without TPW and it did take a bit for AC to show up. I'm about to try again with TPW enabled w/skimish disabled and see what happens. I'll report back here in a few.
  10. mikhail

    [SP] Pilgrimage

    I've disabled skirmish in the TPW config (by unchecking skirmish using the java tool) and this is breaking the mission AC option.
  11. So I'm posting in this thread hoping someone can help me with a project I'm working on. I'm currently working on a custom wasteland server and what I'm trying to do is get vehicles and munitions boxes to save using inidbi. (just like they can now save base buildings) This way players can have their crates and vehicles after a server restart. Code34 you said in your other thread : I'm not a coder at all but I think I understand what you mean. Essentially the object has to be given an id(aka serialize) and then after the server is restarted the server would re-spawn them in. That would work perfectly. The only problem is....... I have no clue how to code that. Hasn't someone out there done something like this before?
  12. Could this be used to save - Vehicles - ammo crates I'm currently working on a wasteland server and I'd love to be able to have vehicle and ammo crate saves. Any help/direction would be greatly appreciated.
  13. mikhail

    Urban Patrol Script

    Hello I was hoping I could get some help. (I'm not a coder so you might have to spell this out for me.) What I'm trying to do: I'm trying to created groups of AI that will spawn at certain locations, patrol, then re-spawn after they are killed. (ie like bandits/soldier ai in dayz epoch) I'm trying to use Kronzy's script with an ai re-spawn script that supposed to work with UPS (armaholic dot com/page.php?id=6540) (sorry can't post links yet) Mission set up: BlueFor/OpFor for players and independents as AI. Issues The respawn script says to post this in the group leader init: nul = [this, 3, 10, "E_Spawn","East_Patrol"] execVM "AI_respawn_UPS\AI_respawn_UPS_init.sqf"; Kronzy's script says to post this in the group leader init: nul=[this,"East_Patrol","NOWAIT","NOSLOW"] execVM "ups.sqf" (yes I want to use the nowait and noslow commands, otherwise they stand around until enemy's come by) So how do I go about doing this? Any help would be really appreciated. Thanks.
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