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About nordstage

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  1. nordstage

    JSRS3: DragonFyre

    Some more feedback (which unfortunately might be related to AGM which I know you have no support for, but I'll give it a go anyway in case it is related to DragonFyre): I feel that planted explosives using the AGM system are too quiet. I'm unsure if DragonFyre covers these explosion, but if it does it's my opinion that they should be about 30-50% louder. The feedback is based on listening in a multiplayer game. Thanks again for your amazing work!
  2. nordstage

    JSRS3: DragonFyre

    I have not found a single issue in regards to the change log, so good bug hunting Jarhead! I did notice that the US and russian (rhs) grenades have two sets of explosions sounding at the same time. It also seems that there is a delay between the two, and that the interval between these two sounds are different depending on what grenade you use. Hope this helps. Nord.
  3. nordstage

    JSRS3: DragonFyre

    Will the new update require new server keys for servers? I am not technical at all, so sorry for potential stupid question. Also: any chance of me getting to test out RC5 as well? Will play tonight and tomorrow and gather what feedback I can. Cheers.
  4. nordstage

    JSRS3: DragonFyre

    Thank you for this very functional betatest. Nothing to report not functioning besides the sonic booms, but I will try the hotfix for that. The lower-windows-mixer-audio-and-increase-effects-volume-solution will mess with VOIP, won't it? So we can't call that a "solution" per se? Cheers for your work!
  5. nordstage

    Zeus gaming Nights

    Great people to play with! A fantastic middle ground between commitment and fun.
  6. nordstage

    Direct communication issue (no position)

    I found the reason for anyone else who is having issues: http://feedback.arma3.com/view.php?id=16789 Make sure you read up and tell every server admin you find to fix it!
  7. nordstage

    Infantry class icons as squad leader

    I went into zeus and studied it myself, but it would still be nice to have a reference somewhere!
  8. Direct is driving me insane since I don't get the positional bit, and the range is also extremely strange. I can hear people talking (in both L and R channel equally) on the ground when flying low in a hummingbird for instance. It renders call outs like "rally on my voice" completely useless and also greatly confuses comms of all kind. Any tips? Cheers!
  9. Is there any resource I can refer to for the small icons that I see in my "squad member cards" that show up on the bottom of screen as squad leader? I am talking about the unique icons that a guy with AT has, the one with MG has, the one in the driver seat of a vehicle has and so forth. Cheers in advance!
  10. Didn't know that! New possibilities! Cheers!
  11. nordstage

    How to find a server with Zeus enabled?

    Are you on dev branch? Not too many people play since it is under development, so make sure to search for games (or create your own!) during peak hours.
  12. As per this post: http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2629973#post2629973 We should be able to place individual weapons and items. I tried looking for it in all ZGM 16+2 missions but could'nt find it. Am I blind or has the patch not been deployed yet? Are the changenotes wrong? ---------- Post added at 17:05 ---------- Previous post was at 16:41 ---------- The question is answered by Moricky: In this thread: http://forums.bistudio.com/showthread.php?152866-General-Discussion-(dev-branch)/page1087#post2630074
  13. nordstage

    Zeus Feature Request Thread

    In the parameter settings for the mission you can chose which range you want to be able to spawn things. I always have mine set to 0 when hosting. Makes a serious Zeus a requirement, but then again, the whole gamemode kinda does.
  14. nordstage

    Few bugs

    Could ADS just fine with RCO sight, but I have the same issues with player names.
  15. nordstage

    Controlling AI as Zeus- question

    Thank you dale!