Amendus
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Hello again, I also have some questions (but take your time ofcourse) When we pack our vest into the pbo (binpbo) we get the following error: error in config (pathname to config file) this is our config: enum { destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 }; class CfgPatches { class NFP { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Data_F","A3_Weapons_F","A3_Characters_F","A3_Characters_F_BLUFOR"}; }; }; class CfgVehicles { class I_Soldier_base_F; class nfp_Soldier_F : I_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; displayName = "nfp Green"; uniformClass = "nfp_green"; //e.g. "Example_Soldier_F" hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"NFP\data\nfp_green_co.paa"}; // You need a texture or you will not see anything. You can use a procedural texture for testing "#(rgb,8,8,3)color(0.93,0,0.55,1)" }; class nfp_Tan_F : I_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; displayName = "nfp tan"; uniformClass = "nfp_tan"; //e.g. "Example_Soldier_F" hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"NFP\data\nfp_tan_co.paa"}; // You need a texture or you will not see anything. You can use a procedural texture for testing "#(rgb,8,8,3)color(0.93,0,0.55,1)" }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class ItemInfo; class nfp_green : Uniform_Base { scope = 2; displayName = "nfp green"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "nfp_soldier_F"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; class nfp_tan : Uniform_Base { scope = 2; displayName = "nfp tan"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "nfp_tan_F"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; class VestItem; class Vest_Camo_Base: ItemCore { class ItemInfo; }; class NFP_Plate_Carrier: Vest_Camo_Base { scope = 2; displayName = "NFP Carrier Green"; picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; model = "\A3\characters_f_beta\indep\equip_ia_vest02.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"NFP\data\od_carrier_co.paa"}; class ItemInfo : VestItem { uniformModel = "\A3\characters_f_beta\indep\equip_ia_vest02.p3d"; containerClass = "Supply100"; mass = 50; armor = 5*0.5; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; }; can you tell us what we did wrong? :) thank you for all your help! our gorka's worked and when we release the retexture mod we will add you to the credits. Vilevirtus and Amendus
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[Tutorial] Simple Re-texturing Guide (From Start To Finish)
Amendus replied to Amit's topic in ARMA 3 - MODELLING - (O2)
Thank you very very much! the code works like a charm. one thing tough, we tried it on 3 computers but after we installed the addons 2 pc's had problems running arma. any idea what this might cause? (crash error was: arma stopped working). thank you for all the help tough! :) -
[Tutorial] Simple Re-texturing Guide (From Start To Finish)
Amendus replied to Amit's topic in ARMA 3 - MODELLING - (O2)
class CfgPatches { class Gorka { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F"}; }; }; class CfgVehicles { class B_Soldier_base_F; class Gorka_Soldier_F : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; displayName = "Gorka Beige"; uniformClass = "Gorka_Beige"; //e.g. "Example_Soldier_F" hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"Gorka\data\Gorka_Beige.paa"}; // You need a texture or you will not see anything. You can use a procedural texture for testing "#(rgb,8,8,3)color(0.93,0,0.55,1)" }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class Gorka_Beige : Uniform_Base { scope = 2; displayName = "Gorka_Uni_Beige"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "Gorka_Soldier_F"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; }; This is my code, but whenever i use it i will get invisible clothes. I'm re-texturing opfor clothes so i'm also not sure about the following commands: picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; (mcam -> multicam?) model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; (why a bluefor diver model for opfor clothes?) I'm also not sure about the requiredAddons[] = {"A3_Characters_F"}; command. do i have to put in: requiredAddons[] = {"A3_Characters_F"}; or: requiredAddons[] = { }; ? Thank you in advance!