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Amendus

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About Amendus

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  1. Hello again, I also have some questions (but take your time ofcourse) When we pack our vest into the pbo (binpbo) we get the following error: error in config (pathname to config file) this is our config: enum { destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 }; class CfgPatches { class NFP { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Data_F","A3_Weapons_F","A3_Characters_F","A3_Characters_F_BLUFOR"}; }; }; class CfgVehicles { class I_Soldier_base_F; class nfp_Soldier_F : I_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; displayName = "nfp Green"; uniformClass = "nfp_green"; //e.g. "Example_Soldier_F" hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"NFP\data\nfp_green_co.paa"}; // You need a texture or you will not see anything. You can use a procedural texture for testing "#(rgb,8,8,3)color(0.93,0,0.55,1)" }; class nfp_Tan_F : I_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; displayName = "nfp tan"; uniformClass = "nfp_tan"; //e.g. "Example_Soldier_F" hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"NFP\data\nfp_tan_co.paa"}; // You need a texture or you will not see anything. You can use a procedural texture for testing "#(rgb,8,8,3)color(0.93,0,0.55,1)" }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class ItemInfo; class nfp_green : Uniform_Base { scope = 2; displayName = "nfp green"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "nfp_soldier_F"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; class nfp_tan : Uniform_Base { scope = 2; displayName = "nfp tan"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "nfp_tan_F"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; class VestItem; class Vest_Camo_Base: ItemCore { class ItemInfo; }; class NFP_Plate_Carrier: Vest_Camo_Base { scope = 2; displayName = "NFP Carrier Green"; picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; model = "\A3\characters_f_beta\indep\equip_ia_vest02.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"NFP\data\od_carrier_co.paa"}; class ItemInfo : VestItem { uniformModel = "\A3\characters_f_beta\indep\equip_ia_vest02.p3d"; containerClass = "Supply100"; mass = 50; armor = 5*0.5; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; }; can you tell us what we did wrong? :) thank you for all your help! our gorka's worked and when we release the retexture mod we will add you to the credits. Vilevirtus and Amendus
  2. Thank you very very much! the code works like a charm. one thing tough, we tried it on 3 computers but after we installed the addons 2 pc's had problems running arma. any idea what this might cause? (crash error was: arma stopped working). thank you for all the help tough! :)
  3. class CfgPatches { class Gorka { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F"}; }; }; class CfgVehicles { class B_Soldier_base_F; class Gorka_Soldier_F : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; displayName = "Gorka Beige"; uniformClass = "Gorka_Beige"; //e.g. "Example_Soldier_F" hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"Gorka\data\Gorka_Beige.paa"}; // You need a texture or you will not see anything. You can use a procedural texture for testing "#(rgb,8,8,3)color(0.93,0,0.55,1)" }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class Gorka_Beige : Uniform_Base { scope = 2; displayName = "Gorka_Uni_Beige"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "Gorka_Soldier_F"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; }; This is my code, but whenever i use it i will get invisible clothes. I'm re-texturing opfor clothes so i'm also not sure about the following commands: picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; (mcam -> multicam?) model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; (why a bluefor diver model for opfor clothes?) I'm also not sure about the requiredAddons[] = {"A3_Characters_F"}; command. do i have to put in: requiredAddons[] = {"A3_Characters_F"}; or: requiredAddons[] = { }; ? Thank you in advance!
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