mausAU
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Everything posted by mausAU
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How exactly does one aim at an enemy to line up for a strafing run in these? Coming in from a height and a distance, I can't see a damn thing until I fly past my desired target and see green tracer. There's got to be a practical way to aim for effect in them, but I can't work it out. Firing off guided AG missiles and then landing for a rearm seems to be about as much use as I can find for them - compared to the F/A-18 and Su-35 E mod they seem kind of bad by comparison. Any info on this? Anyone been able to do gun runs in one with repeatable success? Thanks :) -------------- Edit: There's a bug when flying them - I tried three times in the A-164 and twice in the Neophron to achieve a target using the cannon, with no hits on anything, tried a fourth time and got an immediate target lock on all sorts of stuff all over the map I'm playing. Anyone else get this? Also, the A-164 handles like a pig when trying for precise aim, it's more dangerous than the weapons it carries. Yeah?
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Spawn AI module - assign groups and waypoints?
mausAU posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Heya there, I've got a Spawn AI module popping out soldiers, but I can't figure out how to get them to take up actions when they spawn. Don't know if it's possible but I'm trying to find out if there's a script or init string that will do a couple different things. Got some questions for you, any help would be greatly appreciated. - Is it possible to assign soldiers to a group at the moment of spawning? - Can you tell a group as it is created to head to one of three or four nearby markers, in formation & at speed? - Is it even possible to instruct AIs via this method? - If not, can you suggest a comparable method by which I could achieve similar results? Tyvm for any help you can render :), Mausau -
ALiVE - Advanced Light Infantry Virtual Environment
mausAU replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is your Combat Support module on flat ground? I couldn't get fast moving CAS and figured out that it's because the CAS doesn't spawn and despawn when you call it, the vehicles are actually there from the get-go... my aircraft kept trying to take off from a forest floor. Maybe try putting the module close by you on level ground? Dunno. I've requested three drops today (Hunters) and I've gotten them all albeit after having to run after them due to drift on the descent. -
US Helicopters (HAFM OVerhaul) MOD
mausAU replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh sweet, thanks for the hotfix. It's worked perfectly, cheers ;) -
US Helicopters (HAFM OVerhaul) MOD
mausAU replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
-fixed- , delete please -
...over the last six months. Last I played, when playing MP the FPS would start dropping and eventually reach an unplayable stage after anywhere from 20 minutes to an hour. I recall that there was talk of BIS patching out something that might have been causing the ridiculous performance drops, but I got sick of it and told myself I'd give it a while and then come back and see if anything's improved. To that end I have a few questions, if someone in the know could answer them for me I'd be extremely grateful. - Has MP performance improved? - Is there still a 200% FPS disparity between SP and MP irregardless of map content or polygons? - Has anyone come up with a new I&A or similar co-op map? Thanks a lot. Any info you've got on this would be muchly appreciated. Ta ;) Edit: Also, last I played, if you destroyed a building, when the ruined house model appeared the game would simply copy the intact undestroyed model, paste it 50m below ground level and then deal with two sets of geometry where only one was needed. It really was an insane idea. Is that still in place? Ty.
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So, where are the consequences? A loss of e-cred among your (lol) peers doesn't count for squat. Where's the banhammer?
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Today I have a good question for you all: Is it possible to add effective simulacra of EWAR and ECM into ARMA 3? Something like... ---------------------- * A vehicle with a low capacity for physical defense. As vulnerable as say a Marid or Marshall. Vehicle carries ECM as well as an EWAR delivery system that provides two methods of electronic attack. One aimed, one omnidirectional. It is quick but cannot take a hit, and has several drawbacks that balance its astounding offensive ability. It could run on something like batteries, and could need a support truck to rearm. * The aimed attack (short-medium range, ~300-500m) could be used against, for this example, a singular airborne enemy attack chopper. A target lock must be achieved and then a period of time must elapse with the target in its sights before it delivers its payload with the chance to: - Cause instant powerdown for 5 seconds, shutting off the engines; - Cause total and inescapable self-destruction; - Take temporary posession of the enemy's motive control, forcing it to autorotate wildly in a tight arc for 10 seconds; - Force the ejection of either the pilot or gunner/copilot of the vehicle; - Trigger the ship's electronical weaponry, making it fire off its whole stock of munitions in a random direction requiring it to escape and rearm; * The omnidirectional attack (medium-medium/mediumlong range, ~500-700m) would be an information denial weapon. Causing enemy GPS, radios, electronic weapon sights - even maps, really, to stop functioning. It could have a chance to: - Cause enemy units to sporadically commence attacking their own side for a short while; - Cause an enemy AT/AA launch to detonate in-place; - Create an enemy artillery/airdrop/support nullzone, or even an inadvertent danger-close style situation; - Reduce the enemy's skill, maybe by breaking into their eyepieces and Hynotoading them; * ECM would require the vehicle to deploy with a time limit before it could pack up and escape. Possibly the ECM would need to be directed to a certain area instead of being omnidirectional around the vehicle itself. It could have a minimum operating range from friendly troops, requiring it to remain separated and hidden until it was able to relocate. The vehicle could provide cover for friendly troops in the form of: - Causing incoming enemy-launched guided missiles to thrust harmlessly away, or causing them to explode mid-air; - Causing friendly-launched AA to successfully ignore enemy chaff; - Causing friendly-launched AT weaponry to strike more vulnerable areas on their chosen targets; - Giving allies a broader view of enemy positions; - Causing enemy reinforcements to mistakenly arrive in friendly murderhole areas; - Denying the enemy information on allies' locations; ---------------------- Sorry for the length of it all but I tried writing it a three times in several different ways, and this is the shortest and most concise one I could come up with. Personally I think the inclusion of EWAR would add a much more vivid dimension to combat, and as long as the downsides are as strong as the upsides it would be a lot of fun. Like being bitten by a snake, it's a snakebite, yes, but it still counts as a surprise :confused: Any advice, information, insight, personal anecdotes you, the reader, could offer would be music to my ear-eyes. Is it possible? Is it feasible? If it is, would you want to see it? If so, how come? If not, why so? Thanks in advance and cheers :)
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Orly. Firstly, you're totally wrong and it pains me to say but Sneakson is totally right. Not only about your puerile attitude but also about the factual aspects of the argument. But all that aside, let's look at it from another two different ways: The first is that fidelity is always subjective. Just because you prefer a more homogenously blurry picture with fewer aliased vertices doesn't mean that other people don't prefer the inverse. The second is that you're the only person in this thread who is arguing - one might say throwing a tanty - that SMAA > FXAA, so either every FXAA fan is utterly wrong... Or you are. Occam's. Also, I have MMO subscriptions that are more than 15 years old. 15 years is nothing. You certainly haven't learned much. mausAU out.
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Super good mod, thanks a lot for going to all that trouble :D It's my new favourite plane - fitting 22 Mk 82s and doing bombing runs is insanely entertaining, not to mention the GAU. A question - what does the ANALQ 131 pod do? Google tells me it's an ECM pod but does it actually function in-game? Just curious. Also, do you have plans to add the shark's teeth decal to any of the skins? Thanks again :)
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Server.exe won't stop blabbing about read from bank and I can't work it out. Keeps saying this endlessly: Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.jsrs2_mse3_marid, kdk_ctrg_skins, JS_JC_FA18, JS_JC_SU35, CAAir2_MV22 Missing addons detected: jsrs2_mse3_marid kdk_ctrg_skins JS_JC_FA18 JS_JC_SU35 CAAir2_MV22 BIS need to pull their finger out and provide decent useful information, they provide nothing for someone like me who is genuinely trying to learn how to do this stuff. Almost all their entries are useless without having to search the forums and Google to discover the context, and even then its still so vague that 3 hours of trying later I have to come here and ask you guys for help. FFS. Can someone tell me: What should my server shortcut command line look like with a server .cfg and a startup parameters.cfg? Can I tell my server.cfg to load mods? If so, what class do I put them under? How do I set this up? What should my startup parameters config look like to stop this whingeing about missing mods? What should my headless client shortcut command line look like? Should I load startup parameters on both server and headless client or just one? Or a different startup parameter cfg for the server and the HC? How do I get a server, headless client, and myself all working on LAN and able to connect? Thanks.
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Run MP mission w/ Headless client as SP with respawn - possible?
mausAU posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi all, I like to run a domination mission (containing a headless client) for the AI and persistent warfare - it's a great idea - but I've been limited to hosting it as a LAN server and playing that way simply for the respawn ability. Running the same mission via preview gives me twice the frames per second, which is naturally what I'd like to have all the time. A few questions I have about this idea: - Is it possible to set up respawning when in a single player? Either via the existing functional MP menu or through some other form of trickery? - Is it possible for a headless client to run when in single player? - Is is possible to run a SP mission with the description.ext listing it as gameType = COOP, or if that will not work is there a SP equivalent I can replace it with? - Preview mode = maxed fps, no respawn vs. LAN server = halved fps, fps loss over time, with respawn. So what changes between these two steps aside from the respawn? Surely the act of hosting locally can't be the cause of this insane performance loss? From my end if I could run preview mode and respawn I'd never bother with anything else, tbh. Any help or suggestions you can offer me about this or possible workarounds/solutions would be greatly appreciated. Cheers :) -
Run MP mission w/ Headless client as SP with respawn - possible?
mausAU replied to mausAU's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you for the reply, awesome stuff. I didn't realise the gameType didn't matter in SP, that's good to know. I've got a lot of stupid questions where those came from :). So - if I understand correctly then.. 1. Respawning in SP would be contingent on me having a farm of bodies I can have stashed away and jump into as I die? Something like a bunch of single units that are set as playable but with no other instruction and assigned to separate squads per man? 1a. So having respawn_base or respawn_west markers would be wrong for this? Is there a respawn_ that gives a list of units to possess or would _base choose a unit at random as long as they are within a certain area from it? 2. Ok, no headless client - that's just for speeding up AI processing speeds isn't it? Would side missions/random missions be affected by its removal, or does the HC client have a more important intrinsic relationship with the map's basic operation? 2a. Would simply deleting the HC unit in Editor stop the related stuff loading, or would it require finding what that unit runs off and removing that too in the map files? 3. I've tried running a server via TADST, but I've not been able to successfully connect to it. It disconnects me halfway through loading with a message saying it cannot load flag_plane_big.p3d. Couldn't get past that. The only thing I could see on Google was something about a server key issue - is there an obvious solution or checklist for that sort of thing that I'm not doing? I did think maybe I should copy the keys from inside all the @mod folders I use and put them into the Keys folder but I'm afraid of causing some sort of issue or losing track of which is what and where. 3a. The LAN performance is pretty atrocious, but I don't know what I can do to even find out whether there is a problem, let alone find out what could be causing it. Is there a tool or utility that you know of that can do that, or at least show me what is happening? If you like those stupid questions I'm sure I can come up with some more :) Thanks a lot for the info. -
How to remove all stone walls from Altis
mausAU posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, I would like to know if it's possible to run a script or whatever that removes or at least enablessimulation of the low stone walls that are all over Altis. The AI is not up the task of navigating around them - which is kind of a game-breaking issue on the occasions that it comes up - and the stone walls are a hindrance that never should have been placed onto the map. It would be amusing to see one of the people responsible for the placement of the walls, or the development of the AI pathfinding, to try and successfully navigate a squad of tracked vehicles from the main Altis airport to the second nearest town to the south-west; it's impossible within a reasonable timeframe and prevent any sort of effective usage. As if. Failing that, is there a way to add some sort of script to a tank/vehicle that will allow it to either move at an increased default height, or to totally ignore a class of object regardless of whether it's been cooked onto the map. Thanks in advance ;) -
CPU and GPU overclocking does sweet f a.
mausAU replied to Polymath820's topic in ARMA 3 - TROUBLESHOOTING
You don't like it when people talk to you the way you talk to them, huh? Sounds like one of them you problems, bro. About the CPU comparison - you're wrong again! Imagine the odds of that. You claiming that his 2600K is equal to your 4770K is a ridiculous, especially in a game as CPU intensive as ARMA 3. And also because it's factually incorrect. Here's some proof for you. Seriously, you gave people purchasing advice? I hope they didn't follow it. You saying that because I haven't really bothered posting on here means that what I say carries less water is about as stupid a thing as you've said in the three days I've been correcting your amateur hour panto tech support act. How sad. Honestly, you really believe that? Since you asked, my machine is significantly better than your machine, and the fact that you try to use it as a point of contention thinking you're getting somewhere is embarrassing. You're not, and your single player framerates are as utterly meaningless and pithy as your backpedalling over your snarky reply I quote-caught is funny. I'm tempted to tell you what I use but I think it'll be more fun staying quiet and smugly superior. Oh, and I've played for several hundred hours - that's in competent player time, which is about 1600 hours after being converted into your units. I look forward to you trying harder at your next attempt :) -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
mausAU replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hi, Lovely work so far on the launcher, it works wonderfully. I was wondering whethe it is possible to set a launch option/join server type that is a locally hosted LAN? Not terribly important, just curious. Thanks, and keep up the good work :) -
I'm sitting in the Editor, looking at 2D placeholders of objects and my GPU usage is at 100%. For the life of me I can't think of one conceivable reason why this would be happening. It doesn't even use my GPU that much when I'm in the middle of a large scale hell-on-Earth firefight. This is not good! It wasn't doing it yesterday. Anyone able to shed light on this? Anyone know of a way to rectify this? I can't sit here editing for hours with the the card pumping out all that heat and noise. Halp! Ty.
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Thanks for the quick reply. You picked the door with the prize behind it! I'm getting 1300 FPS in the editor. The editor must load everything as 3D then convert it into 2D placeholder stuff, but keeping the 3D part rendered - not even occluded? Bizarre. Was that a lucky/informed guess on your part or have you heard of it happening before? Edit: This is bizarre. In-editor looking @ spot X = 1300 FPS, 100% GPU usage. In-preview looking @ vast airfield loaded with tanks, vehicles, choppers, rain, particle effects etc = 63 FPS, 51% GPU usage. That alone is bizarre - but when I hit escape in the preview and just sit it on the menu the GPU usage rises to 100% again! On the damned menu! Even enabling Vsync doesn't do anything except lock the FPS at 60 - the GPU usage % still climbs almost instantly to 100%!
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CPU and GPU overclocking does sweet f a.
mausAU replied to Polymath820's topic in ARMA 3 - TROUBLESHOOTING
Oh, I thought you were an expert on all this stuff? Hmm, must have been fibbing. That's ok, I'm quoting you so I'll have a nice record :) Look at your CPU. Now look at his CPU. Now think about that. -
Articulate: Squad Voice Command Utility for Arma 3
mausAU replied to Mpstark's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Great work, can't get enough of this awesome tool! A question - would it be difficult to to add an option to make Articulate always stay on top? Mainly for the benefit of those with dual monitor setups. I might be alone in doing it but when I am using it I like to keep the command sheet and Articulate visible on my second screen, I would love to be able to force pin it to something like the top corner of the screen. -
CPU and GPU overclocking does sweet f a.
mausAU replied to Polymath820's topic in ARMA 3 - TROUBLESHOOTING
overclochthulu is pleased -
Will we ever see a stable multiplayer running at 50-60 fps?
mausAU replied to Holden93's topic in ARMA 3 - GENERAL
You guys are great. One of you is like a semi-normal faceless internet guy who knows what he's talking about and is expressing his points rationally and with an easily visible working knowledge of the subject, and the other one is a halfwit who lashes out with limp-wristed abuse out of intellectual fear and a good portion of angst. Further investigation shows that the second party can give it, but can't take it, and also fails to realise the bitter irony in mentioning COD when arguing about quality and performance and the causes thereof in a game. I do believe that MW was built on a heavily modified Quake 4 engine, and as far as I can remember I don't recall any stop-the-press moments in the past 6 years saying otherwise. In other words, I'm enjoying this thoroughly. Please continue. Also, Sneakson, I'd like to hear more about how you think CPUs function and the relationship you've vicariously drawn between Rome Total War and ARMA 3. :) Edit: Fun Fact: Angst means fear in German. -
CPU and GPU overclocking does sweet f a.
mausAU replied to Polymath820's topic in ARMA 3 - TROUBLESHOOTING
PRAISE OVERCLOCHTHULU, HE OF THE VOLT AND BUS Avoiding voiding a warranty under the suspicion that bad luck is around the corner aside, there is no logical or practical reason why anyone who is conversant in even the shallow water subject of gaming would object to or naysay overclocking. People choosing to ignore or deride any % performance increase is truly a sad indictment and the PC equivalent of having a car but not understanding the first thing about how it works. He who chooses not to overclock will forever find himself spending ~30-40% more money for the same effective practical performance as someone savvy does. All else aside it can be boiled down to simple value for money versus ability to manifest the potential savings and gains available. SO SAYETH OVERCLOCHTHULU, TENTACLED SHEPHERD OF GOOD STEPPINGS AND THE RITE OF THE BURN-IN Nobody can perform any meaningful research without the aid of computers. Ain't nobody going to develop a supergrain or anything really useful without them. So logically then the faster they can work through their equations the sooner their discoveries will be published and shared, and the sooner the effects of that research will flow downwards to settle like water finding its own level. Ipso facto overclocking has true potential to increase the quality of life of everyone on this planet to any degree between barely and massively.. Trufax. -
Will we ever see a stable multiplayer running at 50-60 fps?
mausAU replied to Holden93's topic in ARMA 3 - GENERAL
Hi again guys! WALL OF TEXT INCOMING Great to see and speak to you all again. I always enjoy our little fireside chats ;) Hope you're ready for another one! It starts out tongue-in-cheek but ultimately descends into a rollercoaster ride with an ending one critic called "readable". Firstly, I do need to apologise - pr0ph3tSWE, you are absolutely correct in regards to ARMA & PhysX. I was under the impression, mistakenly, that BIS had designs towards migrating CPU-related geometry and interaction computations to PhysX to alleviate the workload at some point in the future but I must have dreamt it. So thank you for correcting me courteously and not giving me a DIAF & GTFO. You are right, I was wrong. ---- ProphetSWE gets a 8/10 for his elegantly simple but effusive correction. Spot on. Your lack of any emoticons was like perfect seasoning on an already perfectly edible meal. Sterlingarcherz101 - I didn't have time to, because there were so many glaring ignorances on display that by the time I finished writing my post (I call it "I Am Right", text on internet, 2014) the monsoons had come and gone and, as it is wont to do, the rain came so I opted for a passive oriental method of cleaning. But thanks for your concern regardless. --- SterlingArcherNumber5000 gets a shame-inducing 2/10 for taking the time to read what I wrote, but not comment on the interesting and factually correct anecdotes contained within that I specifically chose to share with him because it was his, or someone that he knows' birthday. Also, 1 point was deducted for sheer unoriginality of name. 2013's Master Chief Baggins Shepard. HardSiesta, you I am happy with. Crafting a link between consoles and framerates along with satisfaction isn't something I get to see very often. Kudos for the display of sense and mild abstraction. Your point about consoles retaining a vastly lower framerate without a significant reduction in gameplay can actually be answered by the nature of consoles themselves. Take a narrow field of view and a 2.5m distance to the viewing screen and you have a recipe for being able to get away with frame limiting to the degree consoles hilariously suffer at. It's due to the distance that a Consolee (Consoler? Consoglieri?) finds himself at from the screen that allows him to not notice, or, be able to comfortably ignore the what would at a close distance otherwise be highly unsatisfying frame rate and claustrophobic field of view. --- HardSiesta gets 7/10 for displaying genuine curiosity and an adept grasp of technological associations. And I'm getting bored of putting more time and effort into this than anyone else will, so I'm going to attend to one more individual and then leave this post to either ripen into something that someone will actually learn from, or it will rot on the vine due to the plague of screeching ignoranti. Now onto my last digression of the day: Sneakson. While I appreciate the venom and histrionics you bring to an internet argument you don't have the salt to stand up in, I think your grasp of the language is too poor for me to really justify spending more time than I have to being skirtingly polite for politeness' sakes. So; You said: Oh so you're saying it's our computers and not the engine causing multiplayer issues? Die please. - I did not, nor would anyone with an iota of comprehension, think that I am or have ever said that. I would explain it to you like I would a child but I think you need to spend more time on your reading and comprehension. Honestly, I'm kind of embarrassed for you. You said: Also your argument about BIS developing videogames for the future is bullshit because the game has been released, we have paid for it and expect it to work today. - Again, you should have actually read every word instead of every third or fourth. I didn't say that. What I said was that while the game runs with some difficulty, it is going to get better with patching, and a side benefit of the game engine being so demanding and scaleable was that BIS have cleverly futureproofed ARMA 3 to fight with new releases for at least a few years. Futureproofing. It's a well known and widely understood concept, and yet I felt I should say it so as to offer a positive aspect of the whole thing to those who are more cut up about the state of the game than I am. In other words, you're 0/2. You said: And video games requiring quicker framerates than movies has nothing to do with movements in movies being slow. - Dear god. I thought points 1 & 2 were awkward.. You do not understand what was being said. Ask someone more adept at the english language to explain it to you with patience, and take notes. 0/3. You said:Anyone can tell the difference between 100 and 120 fps. - Amazing! I can't. I can tell the difference between a screen that is 100hz and 120hz simply because one can process 3D and the other can't... No, your fourth point is totally and utterly incorrect and goes in the face of a century and a half of research, much of it empirical, into the phenomenon of persistence of vision. Prove me wrong :). I suggest starting with questions asked around a University opthalmology department and then working from there towards the neurosurgery & witch doctory area of the grounds. Again, take notes as we both know deep down that you really need to. 0/4. You said: And fixing multiplayer performance isn't a "simple job"... if it was then they would have fixed it in the last year since Alpha started. - You are remarkable for all the wrong reasons. How do you not understand what is going on here? If they had time to fix it in the past year since the alpha started then the last year wouldn't have been the one that the alpha ran in, would it? You can't see the forest for the trees. The force of reason is weak within you, and these words I've graced you with are already more than you deserve. Frankly, Sneakson, you have the charm and wit of a CHUD and the only reason I took the time to score your work was so that even just one person the back of beyond might hopefully read this, understand the level of the playing field, and get a laugh and a chuckle out of the to-and-fro we've provided thus far. -- Sneakson 0/5, while not worth rating according to the mausAU scale of savvy, civility and nous, gets a recommend. If we didn't have people like him how would we terrify our children with the consequences of entitled ignorance and a near-delusional sense of grandeur? The world needs bad people, what can I say? ************* Enjoy, reader. n.b. If the above appears harsh, read some of Sneakson's other posts. What a pr... ;) -
F/A-18 Super Hornet and Su-35S Flanker E
mausAU replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
OMFG new release! Congratulations on making it to v1.6 and thanks for all the hard work, my friends and I really appreciate the effort you've put into this :) Here's a superb video of a Eurofighter Typhoon as payment and thanks. Bon.