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Everything posted by bigpoppablunts
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You may be better off hitting ~ and ordering all them to move to a position inside the structure. Position 1, 2, 3 etc. Its not going to fix your problem but more may actually enter the structure instead of going around. Probably not but its worth a try.
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Advanced Combat Radio Environment 2 (ACRE2)
bigpoppablunts replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice! Thanks for the update.- 896 replies
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ACE 3 Self Interaction Addition
bigpoppablunts replied to Crierd's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Try : _action = ["Rehabilitate","Rehab Yourself","",{execVM "rehab.sqf"},{true}] call ace_interact_menu_fnc_createAction; [player, 1, ["ACE_SelfActions"], _action] call ace_interact_menu_fnc_addActionToObject; in initPlayerLocal.sqf -
Arma 3 - Project Life Charging Monies to Play!?!?
bigpoppablunts replied to GODSPEEDSNAKE's topic in ARMA 3 - GENERAL
Fixing R0adki11s link https://www.bistudio.com/monetization -
Most of that TV studio, etc. was in the AiA map pack. Have no idea if it is included in CUP maps or not.
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I did a war room for a group I used to be in. Everyone seemed to like it. It wasnt finished in the video. https://youtu.be/nPHPskgVPPE?t=59s ~Oh and I just recognized the name. I'm Riley on the ALiVE forums. Hello again!
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Kicked - Signature Check Failed
bigpoppablunts replied to ThrashInc's topic in ARMA 3 - TROUBLESHOOTING
Had the same issue. Fixed it with my explanation in this thread https://forums.bistudio.com/topic/192932-getting-kicked-out-of-every-arma-3-server-with-signature-check-failed/ -
Looking for a particular AI mod.
bigpoppablunts replied to target_practice's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You might have a look through the list that Gunter Severloh gathered up. Good luck. https://forums.bistudio.com/topic/165560-ai-compilation-list-of-addonsmodsscripts-misc/ -
Looking for a particular AI mod.
bigpoppablunts replied to target_practice's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I believe what you are referring to is FFIS which sadly does not work anymore. The old mod can still be found here http://www.armaholic.com/page.php?id=22096 There was supposed to be a FFIS2 but it never came to be. https://forums.bistudio.com/topic/168869-firefight-improvement-system-2/?hl=ffis -
Missing: A3_Structures_F_Exp_Infrastructure_Airports
bigpoppablunts replied to Crierd's topic in ARMA 3 - TROUBLESHOOTING
The "Exp" part stands for Expansion. This error means that you put down an object from Tanoa and your friend does not have/own Tanoa. -
Zeus is a two edged sword. It can be used by a skillful person to craft an extremely immersive experience with a heli flying by at just the right moment and a proper mix of engagement and rest between fights. OR It can be used to beat the player squad into submission through relentless attacks and overwhelming odds. Seeing the players squad location can help make either of these scenarios come true. Its all up to the person controlling Zeus.
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Selecting the F1, F2 etc should highlight the squads that you can control with a slightly thicker/bolder icon. Never messed with High Command in that kind of enviroment. Seems like a restricted Zeus mission would better fit the bill.
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Message: No Task Force Radio Deployed On Server
bigpoppablunts replied to phil671's topic in ARMA 3 - SERVERS & ADMINISTRATION
So whats with the extra " " marks? I dont know about Linux servers but those are not needed on a Windows server. It should look like - C:\_A3\Games\ArmA3\A3Master\arma3server.exe -profiles=C:\_A3\Games\ArmA3\A3Master -port=2322 -config=CONFIG_Vanilla.cfg -world=empty -world=empty -mod=@ace;@CBA_A3;@EM;@task_force_radio and @EM doesnt need to be run server side, just add the key to the server keys folder. -
IR Lasers ALWAYS on no matter what.
bigpoppablunts replied to vostov's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Will refer you over to another topic https://forums.bistudio.com/topic/192311-ai-and-lasers/. Doesnt seem to be easy to get the lasers working. -
Task Force Arrowhead Radio
bigpoppablunts replied to nkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Discord does not have an open API for this ability yet. -
Transferring Inventory between Player and AI
bigpoppablunts replied to basilhare's topic in ARMA 3 - GENERAL
You can check this out. It will do what you need and more. https://forums.bistudio.com/topic/184651-loadout-transfer-v17-important-bug-fix/ -
Not unless you use a mod/script or if the group function is enabled in the mission. Press "U" and see if a UI comes up.
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Need a good mod to play (best survival mod?)
bigpoppablunts replied to chacne's topic in ARMA 3 - MULTIPLAYER
For Exile and some similar gametypes A3Launcher is the only way to go. You can see a list of servers and it will get the appropriate mods for you. http://a3.launcher.eu/ -
Vehicle Respawn Module spawns to many vehicles
bigpoppablunts replied to blackshad0w's topic in ARMA 3 - TROUBLESHOOTING
This has always been the case when using "Delete with Explosion Effect". It leaves the wreck in place and then spawns the new vehicle on top of it. Turn that off and your problem is solved. -
3830 hours The majority is in the editor. :wacko:
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Getting kicked out of every Arma 3 Server with Signature Check Failed.
bigpoppablunts replied to ktandel's topic in ARMA 3 - TROUBLESHOOTING
Addons, Expansion, Heli, Kart, Mark -
Another BIS_fnc_MP question...
bigpoppablunts replied to Lucky44's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This function is now defunct. https://community.bistudio.com/wiki/BIS_fnc_MP to https://community.bistudio.com/wiki/remoteExec -
Respawn and loadout questions
bigpoppablunts replied to webber_ita's topic in ARMA 3 - MISSION EDITING & SCRIPTING
1. Simply right click the IA = AI? and choose edit loadout. Change it as needed and add the appropriate waypoint to the unit. 2. https://forums.bistudio.com/topic/142113-respawn-with-custom-loadout/ -
Getting kicked out of every Arma 3 Server with Signature Check Failed.
bigpoppablunts replied to ktandel's topic in ARMA 3 - TROUBLESHOOTING
Had this issue recently. After trial and error I deleted ALL of the .bisign files from my main A3 install and had Steam re-download them. Seems to be fine now. No idea what corrupted them. -
Cannot get respawn menu, respawn points, and revive all working together
bigpoppablunts replied to Frankdatank1218's topic in ARMA 3 - TROUBLESHOOTING
Seen a lot of posts about the BIS revive setup not working correctly (or at least how it used to) since the Apex update. I will play around with it and see what I can find out.