Jump to content

tcl

Member
  • Content Count

    4
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About tcl

  • Rank
    Rookie

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. tcl

    General Discussion on the new tools.

    Thanks a lot, the tutorials will probably be useful. It took me a while to set up Oxygen yesterday, and afterwards I had trouble getting my textures to work. I am somewhat new to modeling, but not at all to C++ - I first want my vehicle to work and then look out for help regarding the things I am only mediocre at. 'Help' as in 'find somebody else to do it' - but the more I know about the workflow, the better. Since there is this big contest going on right now, is anybody else working on trying to include "walking vehicles" in the game? I took a look around yesterday, but it didn't seem like it.
  2. tcl

    General Discussion on the new tools.

    3. That's what you mean? Looks like "partial" shadowing, where each object creates a shadow, but it doesn't make it known to the rest of the world. That's not as bad as I thought! Plus, it looks like that is an intended limitation of the engine, to save performance. Maybe there will be ways around it, far off in the future. Good enough, now I have to conduct tests with some kind of weapon. Since I already modeled a light saber a couple of days ago, it might become my practice run with modding ArmA3. Probably need to figure out a way to use the on/off switch, though. (Plus, I now have to download the 22GB of data the ArmA tools want to be accompanied with, which might take a while, too.) 4. I hope I won't be restricted to O2 only, if I want my tank to casually walk on its treads instead of drive? 5. Asking is nothing I'm afraid of. But since I actually do have an idea, I wouldn't bet on too many people being able to help once I'm *really* stuck. 6. (new number!) I never created mods for ArmA before (if you haven't guessed by now :P), so are there any "Hello World!"-like things I should do to gain some proficiency? My plan currently is as follows: Weapon -> Some kind of simple character animation -> Simple, standard vehicle -> Whatever crazy plans I have -> ... -> Profit! Another "thanks" to you two! I may or may not want to add some kind of robot to the game, so the linked videos at least show that I wouldn't be crazy if I tried.
  3. tcl

    General Discussion on the new tools.

    A huge "thank you" for your post! :) 1. That sounds like it should be sufficient for nearly any kind of modification or addon one could think of. 2. Well, I would want to add a more "custom" vehicle, I'll take whatever time is necessary to make it happen. *If* the engine is capable of producing the results I want - but that's the whole point of my first post. 3. That saddens me a bit, but of course I know how "expensive" full dynamic lighting would be. Since the engine will be around for a while, maybe we will see it enabled in a couple of years? Or is it just impossible? What does "will illuminate its surroundings without casting shadows" mean in detail? Sounds like there is a certain type of mesh that is non-transparent (e.g. the floor?) while everything else is transparent. If that's the case, I would be a little bit less sad. Worst case would be, if *nothing* was be lit up and the light was only be visible to other players. 4. I knew that I'd need O2, but since Blender (as well as similar programs) is very capable I would like to create as much as possible in there (meshes, texturing, animation etc.). I have watched a tutorial about animation and it seems to only need some additional work in O2. I guess I can live with that. But I wouldn't want to do the whole animation within O2. 5. Well, that is...not good. Makes the whole modding idea a lot less approachable. But I'll see for myself. Thanks again. If there is any more information, I would appreciate it.
  4. tcl

    General Discussion on the new tools.

    Hello! I am new, I am planning to "create something", decided that modding ArmA3 might be a good way to go, and since I can't open my own threads, I'll just put my main questions here - it is related to the tools: 1. As far as I know, the modding-capabilities of the game are not yet fully implemented/opened up to the public. But I would appreciate any information about *how* far modding for this game will eventually be able to go? 2. How difficult would it be to add a custom vehicle? Something that is not already in the game (so not a tank, car etc.) - maybe a bicycle, something that uses treads as well as wheels plus a jet engine, or something like the "robot" that was used in the movie "Aliens"...whatever you might think of. Where are the limits of the engine respectively the tools to mod it? 3. I bought this game without being able to enjoy all of it's graphical capabilities, momentarily at least. How good is the engine at handling dynamic lighting? Putting aside the fact that melee combat is not the topic to disturb ArmA with, would e.g. a "light saber" be illuminating its environment while being moved around? I thought about getting my feet wet with respect to modding this game by including some kind of weapon that dynamically emits light (a laser pistol or something not too difficult). Is that feasible? 4. I would like to use Blender to create models, animations etc. - how much of the content creating would need to be done with the ArmA tools, however? Since I kind of like Blender as much as I don't like Oxygen, it would be good to know where the line has to be drawn. 5. Is there some kind of documentation available (the wiki didn't look like the place to go) concerning the "coding part" of modding the game? I am somewhat spoiled by an extremely well documented framework I normally use to create software, and I am afraid that ArmA3's engine might be the exact opposite of "well documented". I am really sorry if this post is unfitting for this topic, but I came here specifically to get some much needed information by asking a couple of general questions. And then I found out that I am not allowed to create threads (which is a good thing, in my opinion...for all mankind except me, of course). I would highly appreciate informative, polite answers. I have never really played ArmA (only a bit of ArmA2), since it wasn't exactly my cup of tea. Don't beat up the new guy, please.
×