Etzuu
Member-
Content Count
36 -
Joined
-
Last visited
-
Medals
-
Updated: Added Revive Script
-
Updated: Added Revive Script
-
JSRS: DragonFyre -- WIP Thread
Etzuu replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
WTS Soul for JSRS: DragonFyre. -
Operation Burning Sand Mission Summary: You've been inserted into Southern Altis with orders to steal Intel from an OPFOR Science Lab. The Intel contains information about a secret weapons program that will shift the balance for control of Altis. Mission Details: 8 Player COOP, Vanilla (no mods needed), Hardcore (no re-spawn). Download Link: Click Here
-
Manually Placed Buildings Being Duplicated
Etzuu posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, Not sure if this is best in the Troubleshooting or Mission Editing; but here goes. Placing any structures manually (towers, etc.) via the below parameters cause the building placed to be duplicated a few feet away from each other -- and ONLY on dedicated server for some reason... tower = createVehicle [""Land_Cargo_Patrol_V1_F"", getPos this, [], 0, """"]; tower setDir 250; I've tested with the editor(s) and it's fine locally, however as soon as I run it via dedicated server, the buildings become duplicated.... Anyone else had this issue? Is this a recent bug, issue with the init? Thanks in advance, Etzu -
ArmA III - Nuke Script - Port from ArmA II
Etzuu replied to Moerderhoschi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've setup this up on a trigger, with the "nuke_activated = true"; onAct; however it's not being triggered properly on multiplayer (but works in SP). Specifically the particle effects/mushroom cloud are not being displayed, but the sound and display colors are working... Any suggestions? -
Updated to fix some bugs from last update -- and added Backpacks for Variable :)
-
Negative, however I fixed it the old fashion way (more effort). Next mission I'll dedicate some time to better understand the task tracker.
-
Updated to fix some bugs -- thanks to the CIA folk for the help (also added Backpacks for you Variable :))
-
Updated to v1.3
-
If you run this on a night I'm not there, let me know how it goes -- could use some feedback :)
-
Operation Kinetic Summary: NATO is losing Altis to OPFOR forces and has requested your team to mount an offensive to take Rodopoli in order to stop enemy forces from driving any further North. Take the city and dig in. Details: This a 12 player coop mission based around 2 fire teams and 1 pilot/recon team. This is a hardcore, no re-spawn mission. Vanilla, no mods needed. Download: Direct Download
-
Just wanted to post my experience from a first time player with these guys -- had a great time, good crew and looking forward to more co-op nights.
-
Updated to v1.2
-
Very interested in joining the ranks!