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energeticsheep

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Everything posted by energeticsheep

  1. RIGHT SIDE, ENGAGING. Yura Petrovs MH-60 Blackhawk
  2. energeticsheep

    1stBN/160th SOAR Mod ArmA III WIP

    an option for "Dismount Left" and "Dismount Right" would be very handy.
  3. energeticsheep

    1stBN/160th SOAR Mod ArmA III WIP

    @warlord554 Very excited for this mod. However I've got a question about this screenshot: is this an old texture which has since been changed out? The model looks phenomenal and the textures aren't by any means bad, but personally I feel like the flooring of the cargo-hold of the aircraft could be better than it is in this screenshot. I don't mean to come across as a shit-talker, I just want to voice a very small concern. I'm aware this is an old screenshot, and I'm also aware that the texture files will be included. Aside from the floor of the cargo-hold, everything looks perfect IMO.
  4. energeticsheep

    1stBN/160th SOAR Mod ArmA III WIP

    ty lol I've been looking for this mod for a while but I couldn't find it, hence why I figured it must've been from this one.
  5. energeticsheep

    1stBN/160th SOAR Mod ArmA III WIP

    how many people will be able to fit inside the UH/MH-60? In-game cockpit pictures, not from OP himself but fairly certain it's the same mod as the one he's making: https://steamuserimages-a.akamaihd.net/ugc/995765215216048487/503CDFC6879FC85EF3E7AA400816163329F1C108/
  6. Squad name: 2nd Battalion - The Royal Regiment of Fusiliers Timezone/location: GMT Gamemode preference (eg coop or pvp): Coop Contact email: See Website or PM me over Bohemia Interactive forums. Website address: http://2RRF-A3.boards.net/ Short description: An aspiring realism unit based off of the British Fusiliers. Nearing 20 members and aiming higher. Language: English
  7. Website - http://2rrf-a3.boards.net/ Teamspeak 3 - ts62.gameservers.com:9265 The Royal Regiment of Fusiliers, a newly born and aspiring realism unit within the soul of ARMA. We are a British-Based unit with lots of experience in the realism field and wish to expand our knowledge out into the ARMA III atmosphere. Although new to ARMA III, the Royal Regiment of Fusiliers have been around for over 400 years, serving in every major conflict including Afghanistan, Iraq and Northern Ireland. The Fusiliers are an almost unknown yet important fighting force within the British Army and have recently assumed a key role in the Army's new structure. Our current members, although a small unit as of now, are extremely dedicated to make this unit expand and have spent countless hours working on enjoyable missions to play now that we have fully opened up to the public. We are a friendly and reliable group who show equality. - Although a British unit, you do not have to be British to apply as we are multicultural. Although The Royal Fusiliers are told to be "England's Best", that is not what we purport to be, nor do we purport do be "ARMA's Best" or anything of the sort. Our public server has now officially been opened and is host to Invade & Annex, a domination-esque mission for ArmA 3. Feel free to join and play with some of the lads over here at 2nd Battalion - The Royal Regiment of Fusiliers. To join the server, simply filter as what is shown below; [2RRF] Invade & Annex [RECRUITING] or [2RRF] Additionally, you can also connect remotely through the IP address again, as shown below; 188.94.79.96:2412 Please bare in mind that the server will close to the public every Sunday & Wednesday at 19:30 GMT for Regimental Training, however this is expected to change considering we plan on buying another server separately so people can maintain their fun on the Public Server. Although we are based off of an Infantry fighting force, the Royal Regiment of Fusiliers are equipped with the FV-105 Warrior APC/IFV - Roles which consist of armor and transport as of now are not available as we would like to build our Infantry numbers up to their maximum potential. The Royal Regiment of Fusiliers also offer the Army's Air Corps. which in turn acts as transport, but also as a Close Air Support element. Below, there are a list of roles and a description beside each one to enhance your knowledge and perhaps select a specific role you may want to do if you plan on joining the Royal Fusiliers.
  8. energeticsheep

    2nd Battalion Royal Regiment of Fusiliers

    With the addition of the newly released 'DGBAF' modification which introduces vehicles such as the "FV-510 Warrior", We can now effectively be Fusiliers to our full extent. With this, however, comes newly founded roles which are in need of Rotary/Fixed-Wing Pilots, Warrior Crewmen and Generic Riflemen. Lastly, We will be re-positioning our unit over to a new, more reliable Server Host to prevent further issues in the future. This change is set to happen in the week following the 16th of February, 2015. Sincerely, 2nd Battalion - The Royal Regiment of Fusiliers Captain Richard Wilkes
  9. Hey guys, I'm new to the whole concept of such a large forums such as Bohemia's, however I urgently need help. I've tried contacting the ACE Team however I got no response after 3 weeks and I'm growing impatient. For 5 months now my inventory system has been aggravatingly glitched and I was hoping some of you guys could shed some light on this ordeal. The old ARMA 2 Inventory appears beneath the new ACE Inventory icons for some strange reason. I also can't put items on my back or open a backpack. This can be seen in the screenshot below upon being clicked. http: //steamcommunity.com/id/EnergeticSheep/screenshot/3298062012342955039 (Remove Space - Sorry admins, but I REALLY need help) I've been itching to get a fix for this, but i've browsed the internet pages of ACE countless times but I couldn't find a fix for this glitch. Yes, I've reinstalled ACE and the ACE Extras, however it maintained throughout. I asked my friend who I play with alot and has most of the mods I do, therefor I wanted him to tell me his Uninstalled Mods, just in-case it was another Modification causing ACE to bug out. He told me his uninstalled mods were things such as Isla Duala and the Crocodile Addon you need to run the map. I disabled them and then loaded up the game, finding the same bug. And now I'm here. After 5 months of agonizing pain throughout, today I thought was the day to fix it. I tried troubleshooting by myself, but now I need help off of you guys. Thank you in advance. :) - EnergeticSheep
  10. energeticsheep

    2nd Battalion Royal Regiment of Fusiliers

    Within recent weeks, the 2nd Battalion - Royal Regiment of Fusiliers have made great progress. With our rapid influx of members, training has been a great success as we have passed several 'Phase 2' Initiates who have since been promoted to the rank of Private. Now that a new and more effective training regime has been published, Training is now more effective than ever to an extent that our Recruit's and Private's have the potential to be NCO's. However, of course that moves us on to our next update. Because we started off somewhat small, we only had the numbers to form one Section whereas now, with a steady flow of applicants constantly joining every other day, we now have the ability to open yet another section for another 8 members. This section will be known primarily as S/1/2 and will be looking for a Section 1 and 2 IC along with various roles to spread throughout the section. Finally, The Mission Development Team within 2RRF are constructing their very own MSO (Multi-Session Operations) for our Public Server which will be dynamic and of course will use our modifications which we use to symbolize ourselves as a unit. These modifications will consist mainly of British-Based weaponry and kit, with the exception of Taliban and so forth. Further information will be to follow in the coming weeks. Sincerely, 2nd Battalion - The Royal Regiment of Fusiliers Captain Richard Wilkes
  11. energeticsheep

    [2RRF] Invade & Annex 2.80 - Public Server

    Server is back online after several days of maintenance.
  12. Our public server has now officially been opened and is host to Invade & Annex, a domination-esque mission for ArmA 3. Feel free to join and play with some of the lads over here at 2nd Battalion - The Royal Regiment of Fusiliers. To join the server, simply filter as what is shown below; [2RRF] Invade & Annex [RECRUITING] or [2RRF] Additionally, you can also connect remotely through the IP address again, as shown below; 188.94.79.96:2412 Please bare in mind that the server will close to the public every Sunday & Wednesday at 19:30 GMT for Regimental Training, however this is expected to change considering we plan on buying another server separately so people can maintain their fun on the Public Server. Lastly, to be a pilot you are required to be in our Teamspeak 3 Server which can be found at; ts62.gameservers.com:9265
  13. I recently set up a dedicated server in which I began hosting a customized version of Invade & Annex which worked perfectly without flaw. However upon uploading mods to my server and making a new mission including said mods, the mission which we then uploaded failed to work. By failed to work, I mean that even with a Command Line, the mission would not load and would often resume to Invade & Annex. I've tried on multiple occasions to fix this problem, of which my attempts were dismissed. My strategies on fixing it consisted of the following; - Editing the commandline to account for the uploaded Mods. - Editing the server configuration file to make the default mission the one we made. - Editing the server configuration file to allow all modifications. - (Un)signed the server to narrow down further strategies. Additionally, we have also made some changes to the mission such as removing possible scripts which could potentially conflict with the server. Sometimes, when changing settings to narrow down on the issue, the server mission would often hold at the loading screen and you would be unable to play. I thank you in advance, however we're under a tight timescale as we are an ARMA 3 Realism Unit with members who are looking to be trained which we are failing to give them at the moment.
  14. Hi c: I've been recently creating a Hostage Rescue mission for a unit I am in and I've almost done, however I am wanting to add an informant who "Squad A" must go to and receive information on where the Hostage will be found. I've looked throughout the forums for quite some time but didn't seem to find anything. I'm fairly new to scripting but understand the basics.
  15. energeticsheep

    Wondering how to set up an Informant

    Still looking for some help, if possible.
  16. energeticsheep

    Wondering how to set up an Informant

    I'm struggling to adapt the video which was provided to be used with a "Talk to Informant" command. I'm unsure how to link it up. EDIT; Only just saw his other post. sorry c: However I'm still having trouble with the addaction, even after reading the wiki. I'd appreciate it if someone could tell me in detail how to set it up so when you face the informant a scroll-wheel option comes up saying "Talk to Informant" and when you click it the text comes on-screen.
  17. energeticsheep

    Wondering how to set up an Informant

    does it work the same for ARMA 2?
  18. energeticsheep

    Wondering how to set up an Informant

    Will that give me the Scroll Wheel Option for the text to trigger?
  19. energeticsheep

    Wondering how to set up an Informant

    Thank you, that helps a lot. Finally, how would I add a Scroll Wheel Option let's say "Talk to Informant" and then hook it up to what James just told me.
  20. energeticsheep

    Wondering how to set up an Informant

    On-screen text which comes up as if the informant is talking to you, or if you're willing to suggest something better (even if it is more complex) then I'll hop on-board c:
  21. energeticsheep

    ARMA II Server Problems?

    Having the exact same problem. I was expecting Bohemia to be more on the ball with this and release a hotfix straight away, but I guess not.
  22. I've been playing ARMA II OA for quite some time now, however with the recent patch I encountered a problem which consisted of myself and another friend not being able to create multiplayer games without our games freezing. I have seen two other posts about this but haven't seen anyone post a fix. Anyone know anything about this?
  23. energeticsheep

    Advanced Combat Environment INVENTORY Glitch

    Uhm..- Sorry for not updating this. It appears that I have actually fixed the issue, one of the mods I had wasn't compatible with ACE, which in turn bugged it out. Thank you for the help anyway c:
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