In fear of being verbally abused for reviving a thread nearly 200 days old, here goes nothing.
Okay so I have read this a ton so far, and as any beginner to SQF, this stuff is confusing (I know C Style coding, but SQF is like spanish backwards).
About the code posted on the second page..
1. Can you make it show when a player first spawns and when they die/respawn?
2. Also, can you hide (black out) the background when the dialog is shown?
(By the way this does work in Arma 3)
My findings so far..
Ive found the loop in respawn_player.sqf did not do much if the timer ran out before a selection was made.. so I commented out the "player setPos getMarkerPos RespawnLocation;" and the while loop and used...
_pos = getMarkerPos lbData [sPWN_IDC_RespawnList, _selectedIndex]
player setPos _pos
.. in SPWN_AcceptButton. The problem is that the player still spawns while the menu is up and spawns at what ever is highlighted.
Any suggestions?