d_pfrommer
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Dedicated server mission auto start
d_pfrommer replied to chronicsilence's topic in ARMA 3 - SERVERS & ADMINISTRATION
Try using the startup parameter -autoInit -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
d_pfrommer replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Have you tried setting these values via script instead? They seem to stick once placed in init.sqf. -
ALiVE - Advanced Light Infantry Virtual Environment
d_pfrommer replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, Has anyone used the sector/area modules with alive profiles? Thanks -
ACE3 - A collaborative merger between AGM, CSE, and ACE
d_pfrommer replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the reply. Will there be an option at one point to use configuration settings to disable these as opposed to removing pbos? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
d_pfrommer replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a way to disable the AI skills module? Thanks -
ALiVE - Advanced Light Infantry Virtual Environment
d_pfrommer replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi guys, Similar to the ALIVE_fnc_createProfilesFromUnitsRuntime, what is the best way to pass in a single group (or unit name) to get profiled at run time? I spawn some AI via script and would like to profile these units (but not necessarily invoke the profiler across all un-profile groups). Thanks -
ACE3 - A collaborative merger between AGM, CSE, and ACE
d_pfrommer replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for this; however, I'm looking to disable the AI skills module. Without removing the pbo, how can this be changed? Thanks in advance -
ACE3 - A collaborative merger between AGM, CSE, and ACE
d_pfrommer replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, Will there be a way to disable features with ACE through modules and/or script without the need to remove PBOs from all client machines? That certainly would make it quite a bit easier. Several of our players are not as technical, and the use of PWS is great. To have them go into their file system and remove PBOs has proven challenging upon each new release. Thanks -
ALiVE - Advanced Light Infantry Virtual Environment
d_pfrommer replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, Is it possible to have a custom objective in which AI profiles are distributed randomly across the custom objective's size/radius? For example, on Altis, there are a few areas which Alive does not recognize as a civilian or military area (despite having civilian or military buildings). The only way I believe one can add AI/profiles to that area is to create a custom objective with defined AI placement (infantry, spec ops, etc.); however, the AI get spawned in a very tight area (as opposed to randomly across a define TAOR). Thanks! -
Is it intended for 1.43 or 1.42? Isn't the next major release on 4/8 going to be 1.42? Or am I off?
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Has anyone else had any problems running the latest version of this mod on a dedicated server?
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ALiVE - Advanced Light Infantry Virtual Environment
d_pfrommer replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just my two cents... These guys carve out quite a bit of time each week of their personal time into this mod, without asking anything in return. Many hours, I'm sure, are spent at night after work and family obligations to ensure we have a fun, quality mod to enhance our entertainment experience. IMO, if they want to add some branding, they deserve it. Outside of the workarounds for removing the intro, if the branding is still bothersome, one can always deactivate the mod. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
d_pfrommer replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Actually, I believe I figured it out: 1) I need to set the mcc_sidename variable server-side prior to calling the spawninzone function (as this gets passed ultimately to the pv_handler and is mapped to _p_mcc_grouptype locally). 2) For roadblocks, one has to pass in a constant not a string for side: EAST as opposed to "EAST" Is this correct? Thanks -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
d_pfrommer replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi shay, I did look up the functions and was able to spawn roadblocks and units in zones when executing on the local machine, but executing in a dedicated server causes errors: Spawning infantry in zones... [1,"GROUP","LAND",true,"BUS_InfSquad",'configFile >> "CfgGroups" >>"West">>"BLU_F">>"Infantry">>"BUS_InfSquad"',"NOFOLLOW","Security Patrol"] call MCC_fnc_MWSpawnInZone; ... Error... "MCC: attemping to spawn" Error in expression <e select (mcc_zone_number)) select 1) , mcc_sidename , player , mcc_request , mc> Error position: <mcc_sidename , player , mcc_request , mc> Error Undefined variable in expression: mcc_sidename File mcc_sandbox_mod\mcc\general_scripts\mcc_SpawnStuff.sqf, line 328 Error in expression <mcc_iszone_update) then { if (TypeName _p_mcc_grouptype != "STRING") then {_p_m> Error position: <_p_mcc_grouptype != "STRING") then {_p_m> Error Undefined variable in expression: _p_mcc_grouptype File mcc_sandbox_mod\mcc\pv_handling\mcc_pv_handler.sqf, line 155 Spawning roadblocks creates the structure, but not the units: [(getMarkerPos "roadBlock1"), 90, 'configFile >> "CfgGroups" >>"West">>"BLU_F">>"Infantry">>"BUS_InfSquad"', West] call MCC_fnc_buildRoadblock; ...error... Error in expression <oup _side}; _unit = _group createUnit [_type select 0,_spawnPos,[],0.5,"NONE"];> Error position: <_type select 0,_spawnPos,[],0.5,"NONE"];> Error Undefined variable in expression: _type File mcc_sandbox_mod\mcc\fnc\general\fn_garrison.sqf, line 79 Are there variables I need to set first which define the faction (perhaps these functions are looking for the values set by the drop down box in the console?)? Or, maybe I'm doing something else wrong.. Thanks in advance! -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
d_pfrommer replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, Is it possible to call MCC_fnc_MWSpawnInZone and MCC_fnc_buildRoadblock on the server directly (as opposed to using the console)? When the mission starts, I have markers converts to zones using MCC_fnc_MWUpdateZone. Ideally, I would like to spawn random infantry, etc. in these zones without any player interaction. Is this possible? Thanks