

Gole
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Everything posted by Gole
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Hello everyone, this is my first mod and I'm actually been part of the Arma community for only 1.5 months. What I bring you is my mod Dynamic Movement, which introduces the ability to descend platforms/buildings/whatever with a neat animation. How? By just pressing your "StepOver"-Key (standard: v). By just a press of this button the mod will decide to do one of the following actions: jump over obstacles while running drop down from great (> 2.0m) height with rifle in hand drop down from medium (1.0m - 2.0m) height with rifle in hand drop down from great (> 2.0m) height with pistol in hand drop down from medium (1.0m - 2.0m) height with pistol in hand drop down from great(> 2.0m) height with nothing in hand (case if no weapon or launcher in hand) drop down from medium (1.0 - 2.0m) height with nothing in hand (case if no weapon or launcher in hand) All these actions utilise animations which are in the game and are partly used and partly unused, which allows me to keep the addon very, very small Of course if neither of these actions need to be done the normal "StepOver"-action will be executed. Changelog: v 0.2 Changed: jumping now takes priority while running (was last check before) Changed: Descending through walls mostly fixed... now gets checked via "lineIntersects"-command. Still wonky on stairs with gaps Changed: jumping doesn't check for stamina now, but still uses up stamina. Enjoy endless jumping Changed: Some value tweaking for trigger distances v 0.1 Initial release Known issues: No checking whether there is a railing/wall or not. Will just clip through atm. Some clipping issues due to player being moved to check whether he needs to drop down or not. Need better solution, this one is too messy. More, can't remember, it's 8 a.m. ToDo: Don't move player when checking if he should drop down. Possibly by placing/removing dummy object if it isn't too performance intensive. Maybe add climbing? Superfluous if BB comes out with his Enhanced Movement mod Scale fatigue used by weight and maybe injure player if too heavy Make jumping priority action if running. Currently it always drops you down and you don't get the chance to jump from platform to platform Postponed: I now know how to check for railings, but there are no proper jump animations which would suit my needs. I might have to check into animating them myself, but I don't know anything about animating. So this is postponed for now. Thanks to: Das Attorney for his awesome addon jumpmf License: Edit, de-pbo etc. as you want. In my opinion addons should be there to further the game, so if someone can improve on the addon? Go right ahead! However I would ask you to at least give me some credit :) Also if you think your changes could benefit the main release, just post your code/new PBO here and I will see to incorporating it. Download Link Requirements: CBA3
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Can you add the helicopters/vehicles from the GLT pack? There's reskins for pretty much every helicopter/vehicle in there.
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IgiLoad script - logistical support
Gole replied to igi_pl's topic in ARMA 3 - ADDONS & MODS: COMPLETE
While hovering the chute got stuck in my helicopter for a second, but after that it began slowly descending. However you should probably implement a slight wait period before the parachute attaches, otherwise it's placed above the heli. -
Dynamic Movement - Descend in Style
Gole replied to Gole's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@MordeaniisChaos: First off: Whoa, wall of text ;) Sadly I can't really change the fall damage on my part, because it might clash with some of the medical system out there. But the mod itself already allows you to drop down from greater heights without harm, considering I place you about 2m under your current position. Next step will probably be including a tumble/fall over animation when you fall from a height too high. Also I might adjust the speed needed to jump - will see. @MacScottie: Whoops, my bad ;) Currently if there is a wall within 2m of you you just can't step over at all. Will be fixed later today. -
Dynamic Movement - Descend in Style
Gole replied to Gole's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Never! Well okay... maybe tomorrow. -
Dynamic Movement - Descend in Style
Gole replied to Gole's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Alright, v 0.2 is ready for release and uploaded. Changelog is in the first post, download link stays the same. -
IgiLoad script - logistical support
Gole replied to igi_pl's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I just exchanged the nonsteerable parachute with a cargoparachute and it worked no problem. Seems fine. Also you might want to post here, considering this is not an addon: http://forums.bistudio.com/forumdisplay.php?162-ARMA-3-MISSION-EDITING-amp-SCRIPTING -
G36 Pack 2.0 - many Variants/AG36 - Optional JSRS and ASDG Compatible
Gole replied to spectrobr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, nice work! Is it however possible of getting an G36C AG36? Seems like that one is pretty much missing from Arma 3 at the moment. -
IgiLoad script - logistical support
Gole replied to igi_pl's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice work Igi! However you could use Cargo parachutes like in KK's blog entry: http://killzonekid.com/arma-scripting-tutorials-epic-armour-drop/ -
Shouldn't the helicopter itself hold the rope? When fastroping from a helicopter I wouldn't think that every soldier would use his own rope and then cut that off before the next fastropes. Instead they all use the same which then gets cut from the helicopter.
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BWA3_Uniform_Fleck BWA3_Uniform_Tropen
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Dynamic Movement - Descend in Style
Gole replied to Gole's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This will be fixed in the next version, which will be released some time next week. -
Dynamic Movement - Descend in Style
Gole replied to Gole's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It should work with other buttons, but I will check it out later. It might not work with button combinations though. Also fatigue is probably getting modified along the way. Yep, client side only. But only people who have the mod themselves will see you doing the animations. -
Dynamic Movement - Descend in Style
Gole replied to Gole's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I might make it configurable via userconfig. Will see. -
Dynamic Movement - Descend in Style
Gole replied to Gole's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sadly no. This is completely playerside. I wouldn't even know where to start for AI, considering that it should affect their pathfinding. I can't imagine that being easy. You can drop down while tired (which will exhaust you further), but you can't jump while tired. -
It's also pretty easy to edit the TMR_Disposable PBO to add other launchers as disposable. Just a few lines in the config and they're added.
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Dynamic Movement - Descend in Style
Gole replied to Gole's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Directly from the man himself. Thanks! -
ShackTac User Interface (STHUD, STGI, and more)
Gole replied to dslyecxi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Now I haven't looked at Dslyecxi's newest video, but one of our members had a really long name, but removing all spaces made his name stick to one line. Ofc that's kind of a band-aid, but it works for now. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Gole replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
shay, would it be possible to implement caching of AI in later versions? I imagine that this would help improve server performance greatly. -
I kinda couldn't sleep and decided that it'd be a good idea to pack this into a handy mod. Currently basic functionality is working (well, it was pretty easy, only changing a few script paths), but untested in MP (will do this later in the evening). Also working on implementing the Editable settings in a userconfig and broadcasting the server settings to all players via publicVariable. This saves the admin from having to change the .pbo file if he wants to try a new setting. Will see if I can upload a tested version for those interested later in the day or tomorrow.
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Gole replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can confirm that R17 doesn't work very well. Once you spawn anything via MCC the CPS (as in calculation the AI does) drop really low. However Dwarden told me that it's possibly related to spawning objects at (0,0,0), which probably is the case now that everything is only placed after the cursor is moved away. For VAS, you need to do either: a) Define vas_weapons, vas_magazines, vas_items, vas_backpacks and vas_glasses in your init.sqf and remove the arrays from the VAS config.sqf so your arrays are not overwritten b) Just define the arrays in both files or, I assume c) define vas_weapons, vas_magazines, vas_items, vas_backpacks and vas_glasses as empty arrays in your init.sqf and place your wanted items in the VAS config.sqf As for BTC Revive, we use it in our basic misson without problems.