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Henroth

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About Henroth

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  1. Hi Spanish Surfer, I know I've talked to you on this issue in private over steam, but recent events have come to light that I hope will empower you to relax the ping requirements. First, yesteryday, around the hours of 6pm to 9pm Australian Eastern Standard time ... which I calculate to be 11pm ( Feb 2nd ) to 2am ( Feb 3rd ) Seattle time, I logged onto your host when it is a relatively full server ( 35+ players ), and to my surprise the ping settings had been relaxed, as I was not kicked. The server peaked with 40 players and during that time, and I noted that there were several Aussie players with pings hovering around the 220 - 270 ping mark. I was surprised that I was not kicked, and remembered your statement about desyncs occurring with pings over 220, so while I relished the time I had, I also thought it would be a good opportunity to pay strong attention to the server performance, and would regularly pull up the player list, and cycle through their ping / bandwidth and desync values. During that time I noted that the desync values remained at 0 for the players I picked at random ( including low and higher ping people ), furthermore the dreaded red chain did not appear, and during that time no-one complained about performance or desyncs. I can't explain it ( although I won't lie, it has given me great hope), and I would hazard a guess and say, maybe the bandwidth value is more important ? I found this forum post: I can't post the link .. but if you google search for these words it should be first result " arma 3 bandwidth desync XeNoWolf ". What might have happened is that players with poor pings, at times can also have poor bandwidth, and hence masks the true cause of desyncs and give an impression that it's the ping that causes it and not the true cause ( bandwidth ), or it might be a combination of the two, of which from the experience I had yesterday ( no desyncs or problems ), might indicate that with a decent bandwidth value, you can compensate for ping and not incur desyncs. I picture it almost like a stream of water, bandwidth = the size of your gulps and the ping = frequency you drink ... you can still keep up with the steam if you drink frequently but take small sips, or take big mouthfuls but less frequently. Under both conditions the clients can still remain in sync and keep up with the flow of information. I hope you have server logs and that if so, you might consider reviewing the validity of my statement ( i.e 40 players, some Aussies with pings in those ranges, desyncs not present ), or if not, inviting me to do a test sometime ( of which I would be happy to volunteer ). Second, I was hoping that if your are not convinced, then you might at least consider relaxing the hours when the ping limits are in place. As of now ( again us Aussies will play between our 6pm and 12pm, which equates to your 11pm to 5am ), I note that the volume of players seems to drop ( ~ 15 players ) in particular on weekdays, and hence, if at least you won't lower the ping limit, might you consider relaxing the times .. as the server is particularly under utilized, and many Aussie's would love a chance to play. Finally, if I seem persistent, I apologise, it's just I'm truly passionate about the server , the game mode and the great community of players ( including the admins who ensure we all have a fair and fun time ) of which I have yet to find or see any other server that comes close, and therefore I am hoping you might consider my points, and relax the settings to allow Aussie players in. Thanks for reading, and hope to see you on the battlefield in the near future :)
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