Tiberius_161
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Script release: ACE Medical Practice Patient (will be removed)
Tiberius_161 replied to Tiberius_161's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Unfortunatly the project is terminated. After an update the script did not work anymore and I am unable to fix. -
Tiberius_161 started following Script release: Counter Battery Fire (physical guns) > No longer supported, How to give artillery computer input via script?, JBOY Speak and and 1 other
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How to give artillery computer input via script?
Tiberius_161 replied to Tiberius_161's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thnx for the suggestions. I'm sure this will help! -
How to give artillery computer input via script?
Tiberius_161 replied to Tiberius_161's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi Hi Melody_Mike, Thnx for your reply. What I mean is that if the/a player is in the gunner seat of a mortar or artillery piece and uses the default artillery computer, the gun automatically lays/aims itself. I am trying to actieve the same but without actually using the artillery computer. Perhaps my question should be: how does the artillery computer give commands to the gun and can I give similar input to a player manned gun via a script? -
How to give artillery computer input via script?
Tiberius_161 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi all, Is there a way to give input for the artillery computer without actually opening it and clicking on the map? the goal is that the player manned artillery piece is given a selection of targets. If he selects one the gun should lay itself to be able to fire on that target. Basically in the way that the artillery computer works. Is this even possible? Any advice would be greatly appreciated. Cheers Tiberius -
Script release: ACE Medical Practice Patient (will be removed)
Tiberius_161 replied to Tiberius_161's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry to hear it doesn 't work on a dedi. Did you make any changed, and if not, did it work for you with version 3? -
Script release: ACE Medical Practice Patient (will be removed)
Tiberius_161 replied to Tiberius_161's topic in ARMA 3 - MISSION EDITING & SCRIPTING
New version uploaden and initial post updated. Patient class names are now randomized. Other class names can be added via the initServer.sqf file. All patients will spawn on the civilian side. Cheers Tiberius -
Script release: ACE Medical Practice Patient (will be removed)
Tiberius_161 replied to Tiberius_161's topic in ARMA 3 - MISSION EDITING & SCRIPTING
New version uploaded and initial post updated. I've added a Cardiac arrest function, as that seems to fit the request from Verentalpha. I am looking into KAT Airway Management. I am not sure if I am going to include it and if I do, it might take a while. > Decided not to implement this, because it would require me to maintain separate script versions (which I don't want). I am willing to advice when you're tinkering with the script. Cheers Tiberius -
Script release: ACE Medical Practice Patient (will be removed)
Tiberius_161 replied to Tiberius_161's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi Verentalpha, Sorry for the late response. For the unconcious question, that should be possible, I will take a look this weekend and post a new version of the script. As for KAT Airway Management, I will have to dive deeper into that because it's a separate mod. No promises for that one. Cheers Tiberius -
How to get the distance between objects over multiple axis?
Tiberius_161 replied to Tiberius_161's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you both for the answer. This will certainly direct my search better. -
How to get the distance between objects over multiple axis?
Tiberius_161 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi all, Is it possible in ArmA to get the distance between two objects divided into two axis, relative to a known direction? The picture below shows what I mean: Link to picture What I am trying to achieve is the distance between two objects spread over 'line a' and 'line b'. I am at a guess on how to start figuring this out. Any tips and or tricks are highly appreciated. Cheers Tiberius -
Script release: ACE Medical Practice Patient (will be removed)
Tiberius_161 replied to Tiberius_161's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I will be AFK until around the summer. -
Script release: ACE Medical Practice Patient (will be removed)
Tiberius_161 replied to Tiberius_161's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Updated the script. See inital post for details -
Script release: Counter Battery Fire (physical guns) > No longer supported
Tiberius_161 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi all, This is the first version of a simple CBF (counter battery fire) script. It is designed to make the artillery or mortar role more challenging by adding a threat. When you fire your artillery piece/ mortar, there is a chance of enemy fire support shooting at the location where you fired from. Package contains: 1) Example mission; 2) Script folder; 3) initserver.sqf file; Usage: Have a mission available or save a new mission to create the mission folder; In the editor, place down any object and call it "Tib_CBF_radar" (this object will serve as a radar to detect artillery shots); In the editor, place down enemy artillery or mortar units and name them (keep their minimum and maximum range in mind when placing them); In the editor, place down a own/friendly artillery piece or mortar and add the following code in the unit's init: this addEventHandler ["Fired", {null = [_this select 0, _this select 1] execVM "TibCBF\cbf.sqf"}]; Copy the "TibCBF" folder into your own mission folder; Copy the "initserver.sqf" file into your mission folder, or copy the content from that file into your own initserver.sqf; In the "initserver.sqf" file, put the name of the enemy guns in the "TibCBF_nmyGunList = [];" array. In the "initserver.sqf" file, set up your preferences as desired. Comments on the functions are provided. Download link: https://www.mediafire.com/folder/3ggseg2tleivx/ The folder is inside the example mission. Required mods: None You are free to use this and expand on this script, as long as you give credits ;). I hope it has some use for people! EDIT: I am no longer able to support this script. It will remain available for download. Apologies for any inconvenience -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Tiberius_161 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks, that did the trick 🙂 -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Tiberius_161 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The resolution of the map tools is low on my computer, making it hard to get accurate readings. Does anyone know what setting I can change to get better a resolution?