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egreSS

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About egreSS

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  1. Thanks for the info, I'll do that as well - I got it working mostly by repacking but I messed up the m240, and probably one other somehow - the rest are okay. It still plays but I just noticed if I give that weapon to any AI they have hilarious looking laffy taffy arms. I'll just blacklist it till I figure out which file is the culprit. If there is one silver lining this should cut down memory usage too - alltho prolly by a very small amount and come to think of it, Arma3 must have very good memory management being only 32bit and what not, but I digress. Thanks again brother.
  2. Sorry if I missed it, but is there a way I can cut down on some of the variants - Opening VAB takes extremely long time with so many weapons, was gonna try to trim them down a bit. Edit: n/m I think I figured it out - gonna try backing up then deleting items from the pbo. Have a feeling this is gonna bork the signature but hopefully it won't matter. Edit2: On second thought after trying to make sense of the directory structure and file suffix's it would take far more time to rip them individually into a new pack - Is there an easier way to remove unwanted variants by, say, just deleting one file type for a given weapon, and leaving all the giblets like sound files intact? Blame it on my ADD baby.
  3. wow, this forum is locked down tight - pretty annoying. Just thought I'd register to say finding this mod extremely enjoyable, prety damn amazing how much content and replayability a dynamically generated force adds. I played for about 8 straight hours on my day off and still want to mess around with it - unfortunately my first game started lagging really badly and I can't tell why - dead bodies or some script function stuck in a loop? Wish there was a debug console or something.
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