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T.Hanford

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Everything posted by T.Hanford

  1. I know how to get a texture placed in the editor (like an image or so) but is there a way to scroll over the image or an object to be able to change what the texture is showing? So that when I look at an object, for example a sign, i can use the scroll wheel action menu to select an option that will change the image shown, like a slideshow. I got this idea from a video i saw where they used this as a briefing, but i haven't got the scripting knowledge to do that on my own thanks -Timmyrules
  2. 2nd Battalion, 77th Field Artillery Regiment 4th Infantry Division The 77th Field Artillery Regiment is a military simulation community operating in Bohemia Interactive’s Arma 3. The community is based in Europe, operating in the GMT timezone. We strive to provide a realistic environment in our events. We aim to support other units and communities in their operations as artillery support. Training is a large part of the 77FA. Each member must go training before participating in operations with the community. This to ensure the gun sections can operate effectively and fluidly while on deployment. Our training programs teach members how to operate with real-life tactics, techniques, and procedures. This is all part of our aim to provide a realistic environment in the game. The 77FA utilizes modifications to enhance Arma 3’s realism environment, and add the necessary equipment, weapons, and vehicles needed to operate as a United States Army unit. Those interested in enlisting may visit the ‘JOIN’ page on our website. https://4thinfantrydivision.org/
  3. Squad name: 77th Field Artillery Regiment Timezone/location: GMT Gamemode preference (eg coop or pvp): Coop and PvP Short description: The 77th Field Artillery Regiment is a military simulation community operating in Bohemia Interactive’s Arma 3. The community is based in Europe, operating in the GMT timezone. We strive to provide a realistic environment in our events. We aim to support other units and communities in their operations as artillery support. Language: English
  4. Hi there Looking for some modders who are experienced in making vehicles. I'd like two vehicles for a community. The vehicles are: - FV107 Scimitar - FV432 Links to these vehicles here: https://en.wikipedia.org/wiki/FV107_Scimitar https://en.wikipedia.org/wiki/FV432 You can contact through PM or on steam: http://steamcommunity.com/profiles/76561198074076775 Thanks :) - Tim
  5. In ACE3 there is a new slideshow module. Only objects with hiddenSelection 0 can be used as screens... What does hiddenSelection 0 mean? Thanks in advance.
  6. T.Hanford

    hiddenSelection 0 ???

    Ok thank you very much :)
  7. T.Hanford

    hiddenSelection 0 ???

    Ok thanks. Is there a way to find out which objects are like this?
  8. I would like to sling load an artillery gun from a mod (RDS east static weapons pack) from a chinook (dg British Aircraft mod). This can't be done with the vanilla sling load system. Is there a way I can do this through scripts? I'm pretty terrible at scripts so some explanation would help.
  9. T.Hanford

    Sling load || Help pls

    How would i use this? sorry i'm terrible at scripting
  10. Consider the 2nd Battalion, Parachute Regiment. Information 2 PARA is a British Milsim unit, with roots dating to 2012 and a multinational group of dedicated and commited players. Here at 2 PARA we use equipment, weaponry, vehicles and a structure based closely on the British Army's Parachute Regiment and 16 Air Assault Brigade. Mods At 2 PARA we use a set of mods to enhance the realism and immersion of the game as well as bring in equipment, weapons and vehicles that allow us to accurately portray the British Armed Forces. Our main mods are the following: - ACE3 - Task Force Radio - ALiVE - 3CB BAF Equipment, Weapons and Vehicles Operation 2 PARA features a slick balance between training and missions. We organize our time into Home Rotations and Deployments. The Home Rotation focusing on training and practice while the Deployments focus on immersive, developed campaigns based on realistic story-based missions. The duration for a Home Rotation is approximately 2-4 weeks and 4-8 weeks for a Deployment. Application 2 PARA features a wide range of roles for new recruits to fill, and proper training to fit new recruits into those roles. As a friendly and welcoming community, we ensure that all new recruits are part of the group and have fun both in and out of our events. For information on requirements and recruitment for 2 PARA, you can view the website or join our teamspeak. http://2para-arma3.co.uk/index.html 37.187.242.239:10052
  11. Squad name: 2nd Battalion, Parachute Regiment Timezone/location : Europe, GMT Gamemode preference (eg coop or pvp): Mostly Coop Contact email: 2btnparaarma3@gmail.com Website address: http://2para-arma3.co.uk/Media.html Short description: 2PARA is a ArmA 3 Milsim group without the 'BS', modeled closely around the British Army focusing on teamwork, communication and most importantly having fun. Therefore we utilise the key components to organised gameplay such as a rank structure. However, we understand this is a game! You arent required to call members by their ranks or carry out tasks which are irrelevant and boring. The training we conduct is shortened down to the aspects we need to use in our operations. This means you arent spending time doing fake pushups .etc But still have the "know how" to operate efficiently. If you think you would like to join 2PARA please visit our join us page for more information. Language: English
  12. https://docs.google.com/forms/d/1bKkc2qcJNPSYeD5SSKzKLc3H2G0aDiEoXtpuS-3uKz8/viewform?usp=send_form
  13. In the I44 mod for Arma 2 there was a feature that allowed you, through an action menu, to build up position around you. They look like this: Is there a way to possibly implement this in Arma 3? I'm not very good at scripting or modding but am i right in guessing you could have an action that when activated, creates to object and allows you to place it? Thanks in advance
  14. 504th Parachute Infantry Regiment 82nd Airborne Division Arma 3 Realism Unit In the 504PIR we focus on realistic usage of tactics, structure and methods to defeat our enemies. Detailed missions and campaigns provide our members with an immersive experience while a friendly atmosphere outside of missions creates a close connection between members. When it comes to mods we carefully select them to ensure we aren't making our members download 20GB of content. We pick mods that we believe will enhance the player's experience, a few examples being RHS, Alive and ACE3. When it comes to training we believe that putting our members though 2 hours of in-game sessions results in little improvement. Therefore we host a single training session a week that will take no longer than one hour, and will focus on mistakes made in previous missions, this allows us to iron out the flaws the team. Players do not need to "pass out" a training course before joining missions, as we believe playing our missions provides the best experience for improvement rather than a 2 hour training session. The unit is based in Europe, in the GMT timezone, however we ensure that our event times allow for members from other timezones to join with limited hassle. Our official events are hosted on Saturday and Sunday at 7pm GMT. Throughout the week our server runs a constant mission that players can simply hop onto and play casually. To join the unit, add Timmyrules [82AB] on steam. We hope to see you in our ranks. Thank you -Timmyrules [82AB]
  15. Squad name: 504PIR, 82nd Airborne. Timezone/location : GMT, based in Europe but accepts members all around. Gamemode preference (eg coop or pvp): both Contact email: 82ndairbornearma3@gmail.com Short description: We are a unit based in Europe that play as the US 82nd Airborne division, we focus on organised events with a multitude of objectives and environments Language: English
  16. Ok thanks i'll try that :)
  17. I have tried changing the contents of ammo crates in the editor, both through the init field and a script. They both work when i preview the mission in the editor but not when the mission is hosted in multiplayer. The script almost works, it adds the items I wanted, but it does not remove the default ones, but as i said it does work in the editor. Is there a way to fix this? thanks -Timmyrules
  18. That's what I had. Here is part of the script that spawns the gear. As I said in the editor it will work, it removes the default gear and puts in the stuff i want. But when it's hosted in Multiplayer it only adds the stuff, it doesn't remove the default contents if (! isServer) exitWith {}; _crate = _this select 0; while {alive _crate} do { clearMagazineCargo _crate; clearWeaponCargo _crate; clearItemCargoGlobal _crate; _crate addMagazineCargoGlobal ["rhs_mag_30Rnd_556x45_Mk318_Stanag", 60]; _crate addMagazineCargoGlobal ["rhs_mag_M441_HE", 20]; _crate addMagazineCargoGlobal ["rhsusf_100Rnd_556x45_M200_soft_pouch", 20]; _crate addMagazineCargoGlobal ["rhs_mag_m67", 20]; _crate addMagazineCargoGlobal ["rhs_mag_m18_green", 10]; _crate addMagazineCargoGlobal ["rhs_mag_m18_red", 10];
  19. T.Hanford

    ARMA 3 Addon Request Thread

    Is there a good mod or script out there that allows you to place fortifications such as bunkers and sand bags during the mission? thanks -Timmyrules
  20. T.Hanford

    OHally's T-10 Parachutes

    Is there any detailed explantion as to why the mod does not work And is there any known solution and is Ohally working on the fix? Thanks -Timmyrules 3rd Parachute Battalion
  21. T.Hanford

    OHally's T-10 Parachutes

    when using the ventral backpack mod and using the T-10 as a backack we still get the skydiving animation when we eject is there anyway we can still use it as a static line?
  22. T.Hanford

    3rd Parachute Battalion

    Update: Still looking for new members to fill our sections. Current status: decent number of paratroopers and pilots
  23. Who are we? We aim to provide our members a relatively laid back realism experience while playing Arma 3. We use tactics and procedures found in real life militaries and we use a rank system and platoon structure. We play as the 3rd Para Battalion which is a British unit in real life. Our requirements 1. Mature behavior 2. Arma 3 3. Teamspeak 3 4. A working mic 5. Willingness to install mods How to enlist Check out our website for details on enlisting and other information about our unit. http://timrules2011.wix.com/3paraarma3 https://www.youtube.com/watch?feature=player_embedded&v=UUOABSTw3nI
  24. Is there a way that i can have a player spawn in, and then pick a new loadout from certain presets? thanks in advance -timmyrules 3rd parachute battalion
  25. T.Hanford

    OHally's T-10 Parachutes

    Is there any fix found yet? As others have already discovered, the C-130 does not work, we don't get an option to jump out. thanks in advance -timmyrules 3rd Parachute Battalion
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