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clarionhorn

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About clarionhorn

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    Lance Corporal

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  1. clarionhorn

    Clarion WIP thread

    glad you liked it, guys. as for larger chests, you'll have to open up the model yourself, i'm completely incapable of adding things to a mesh without screwing things up. i'm limited to subtracting and repositioning vertices at this point. here's also a completed female flight suit. modified a bit since the screenshots so the waist is tight at the actual waist straps, and not above it. unbinarized. http://www.mediafire.com/download/3jeqpe2xb3tiaq7/coverall_f.pbo oh and toxic sludge, exact same thought crossed my mind when reviewing that shot ;) credits: icewindo's female configs and templates cinco's flight suit templates
  2. clarionhorn

    Terrible Performance

    because i'd like to know why you would mislead everyone like that with a blatant lie.
  3. clarionhorn

    Clarion WIP thread

    i'm releasing an unbinarized wip with the first 2 lods basically done. you can use it as a template to make your own female clothes. the face animation is working, but not pretty. i also included a female civilian model with a jacket and pants. you'll have to make your own config though, since i wasn't able to get it working as a unit. http://www.mediafire.com/download/8nr241xmm8g9mhs/female.pbo
  4. lol nor does spending money on new cpus and better coolers to overcock, because the game doesn't take advantage of multiple cores very well.
  5. clarionhorn

    Terrible Performance

    "for 65535 timer there is no -high commandline command and maxmem is for now limited to 2047" -dwarden, bis dev. why do people do this? make things up? just because you lie to yourself that the game runs better using these fake commands, doesn't actually make it run better, and won't help others make their game run better. can you please explain your reasoning? i'm just curious.
  6. clarionhorn

    Super Fast Animations

    haha of course not, he'd have to have the source files. but true, dayz animations are godlike compared to arma 3 animations. much more natural.
  7. clarionhorn

    Damage system sucks - fix needed

    in the older games, you got a medic to patch your wounds, or you crawled your way through, or you reloaded. all of these are better alternatives to taking magic pills.
  8. that would be an ideal outcome, but i doubt it. you can't make gta/call of dudebros/battlefield level money in this niche genre, so big companies aren't going to bother, and small companies can't compete with already established brands. we can hope for indie studios, but sandbox milsim is in fact a huge undertaking. it's frustrating yes, but realistically, i don't forsee arma 4 having any real competition. as always.
  9. clarionhorn

    weapons

    it's the damage system, they made it more realistic, so it's not always one shot one kill, however they didn't take into account the poor ai, and even worse reaction to hits. so now they flinch, then proceed to mow you down. unless you keep pelting them while they stand there like a statue. in either scenario, it looks pretty ridiculous.
  10. clarionhorn

    Soldier protection (dev branch)

    may i suggest that the reason it's not working out may be due to your focus on two competing notions? i mean, when it comes to fun, subjective as it may be, you pretty much cannot be authentic. it's like trying to mix water and oil, don't do it. you'll fail. don't bother with fun, it's a subjective thing that you cannot possibly please everyone. there are no references, no measurements, no real life data to help you design "fun".
  11. clarionhorn

    SOC WIP Thread

    negative. most call of duty characters up until cod ghost looked like midgets with poorly done normal mapping, that were just haphazardly scribbled on in zbrush or whatever. and they have almost never accurately represented any of the equipment they were trying to imitate. once, i even thought their art lead may be learning disabled due to his utter inability to reflect the simplest features of a piece of uniform or equipment or mimick normal human proportion. they also seem to have some fetish for mashing together random equipment they find on google images. example: for whatever reason, they keep basing the sas on the equipment they used during operation nimrod in the 80s, regardless of the setting or time period.
  12. well, i hope when they announce "upgraded engine" for arma 4, it won't be another lie. hopefully it'll be "new engine"
  13. clarionhorn

    SOC WIP Thread

    details will get drowned out by mip mapping anyway, so i question the necessity of having things like readable wash tags. a lot of those big companies miss details because of deadlines, you don't have this restriction, but it's also a form of organization and management. by the time you get these addons out, visual technology may have advanced enough where your work may be moot. i know a few ambitious mods that have suffered this fate. best of luck.
  14. clarionhorn

    Clarion WIP thread

    yeah, i used the default setting, but you can actually turn the specularity level down in the rvmat. i don't know why bis doesn't do that, because it helps a lot. you can see more of the details, like the pores on the skin and some sweat beads, which would have been drowned out by high specularity levels. i use about 30% specularity with the default smd and smdi maps.
  15. clarionhorn

    Clarion WIP thread

    yeah, the head and body are separate. you can use her head on normal body, it just looks really bad because the male bodies are buff guys with bulging muscles and vascular hands. here's a screenshot comparison these customs models are lower quality because transported from past games, but they are weighed, which is good because i don't have much success with weighing bones .
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