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About rius

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    Private First Class
  1. rius

    Enhanced Movement

    Hello, I'll have a quick question, how to make it very loader, you can climb a wall quickly? I try the commands given in the first post but nothing works. Thanks for your help
  2. rius

    Altis Life RPG

    Hello, I want a script to put the hand behind the head. I'd find it but not functioned. Did you? Can we save the inventory of the vehicle when the garage? thank you
  3. rius

    Altis Life RPG

    Hello everyone, Thank you for your reply. I'll test tonight. Is it possible to update its "3.0.9" to "3.1.1" without having to redo everything? If so, I am looking for a person who could help me transform my map because I edit a lot of files on it and I saw that the 3.1.1 files are changed a lot. I am willing to pay, depending on the price of course. thank you
  4. rius

    Altis Life RPG

    Hello, I would like donors and only they, can have access to custom skins. I see in the "fn_vehicleColorCfg.sqf" file that you can put "donate" but it does not work. Is it possible to do that? If so, how? Thank you to all
  5. rius

    Altis Life RPG

    I already have a file without the "allowedItems" but it does not save civilian clothes. I put this clothes to the police: U_BG_Guerilla2_3 but it does not save. I would also put this uniform "U_C_ShirtSurfer_shorts" for the police, but when when a civilian is next to me, he see me with "U_Rangemaster". How can I do to solve this problem? thank you very much /* File: fn_loadGear.sqf Author: Bryan "Tonic" Boardwine Description: Used for loading cop saved gear loadout. */ private["_loadout","_primary","_launcher","_handgun","_magazines","_uniform","_vest","_backpack","_items","_primitems","_secitems","_handgunitems","_uitems","_vitems","_bitems","_handle"]; _loadout = cop_gear; if(isNil "_loadout") exitWith {[] call life_fnc_copDefault;}; //Slot data doesn't exist if(count _loadout == 0) exitWith {[] call life_fnc_copDefault;}; //Slot data doesn't exist _primary = _loadout select 0; _launcher = ""; _handgun = _loadout select 1; _magazines = _loadout select 2; _uniform = _loadout select 3; _vest = _loadout select 4; _backpack = _loadout select 5; _items = _loadout select 6; _primitems = _loadout select 7; _secitems = _loadout select 8; _handgunitems = _loadout select 9; _uitems = _loadout select 10; _vitems = _loadout select 11; _bitems = _loadout select 12; //Strip the unit down RemoveAllWeapons player; {player removeMagazine _x;} foreach (magazines player); removeUniform player; removeVest player; removeBackpack player; removeGoggles player; removeHeadGear player; { player unassignItem _x; player removeItem _x; } foreach (assignedItems player); //Add the gear if(_uniform != "") then {_handle = [_uniform,true,false,false,false] spawn life_fnc_handleItem; waitUntil {scriptDone _handle};}; if(_vest != "") then {_handle = [_vest,true,false,false,false] spawn life_fnc_handleItem; waitUntil {scriptDone _handle};}; if(_backpack != "") then {_handle = [_backpack,true,false,false,false] spawn life_fnc_handleItem; waitUntil {scriptDone _handle};}; { _handle = [_x,true,false,false,false] spawn life_fnc_handleItem; waitUntil {scriptDone _handle}; } foreach _magazines; if(_primary != "") then {[_primary,true,false,false,false] spawn life_fnc_handleItem;}; if(_launcher != "") then {[_launcher,true,false,false,false] spawn life_fnc_handleItem;}; if(_handgun != "") then {[_handgun,true,false,false,false] spawn life_fnc_handleItem;}; {_handle = [_x,true,false,false,false] spawn life_fnc_handleItem; waitUntil {scriptDone _handle};} foreach _items; {[_x,true,false,false,true] call life_fnc_handleItem;} foreach (_uitems); {[_x,true,false,false,true] call life_fnc_handleItem;} foreach (_vitems); {[_x,true,true,false,false] call life_fnc_handleItem;} foreach (_bitems); {[_x,true,false,true,false] call life_fnc_handleItem;} foreach (_primitems); {[_x,true,false,true,false] call life_fnc_handleItem;} foreach (_secitems); {[_x,true,false,true,false] call life_fnc_handleItem;} foreach (_handgunitems); if(primaryWeapon player != "") then { player selectWeapon (primaryWeapon player); }; /* File: fn_saveGear.sqf Author: Bryan "Tonic" Boardwine Description: Saves the player / cops gear in a formatted array. */ private["_primary","_handgun","_magazines","_uniform","_vest","_backpack","_items","_primitems","_secitems","_handgunitems","_uitems","_vitems","_bitems","_curWep"]; //Old format / code _primary = primaryWeapon player; _handgun = handGunWeapon player; _magazines = []; _uniform = uniform player; _vest = vest player; _backpack = backpack player; _items = assignedItems player; _primitems = primaryWeaponItems player; _secitems = secondaryWeaponItems player; _handgunitems = handGunItems player; _uitems = []; _vitems = []; _bitems = []; if(_uniform != "") then {{_uitems set[count _uitems,_x];} foreach (uniformItems player);}; if(_vest != "") then {{_vitems set[count _vitems,_x];} foreach (vestItems player);}; if(_backpack != "") then {{_bitems set[count _bitems,_x];} foreach (backPackItems player);}; if(goggles player != "") then { _items set[count _items, goggles player]; }; if(headgear player != "") then { _items set[count _items, headgear player]; }; if(count (primaryWeaponMagazine player) > 0) then { { _magazines set[count _magazines,_x]; } foreach (primaryWeaponMagazine player); }; if(count (handgunMagazine player) > 0) then { { _magazines set[count _magazines,_x]; } foreach (handgunMagazine player); }; //Hard code for Laser Desigantor batteries _curWep = currentWeapon player; if("Laserdesignator" in assignedItems player) then { player selectWeapon "Laserdesignator"; if(currentMagazine player != "") then {_magazines set[count _magazines,(currentMagazine player)];}; }; player selectWeapon _curWep; cop_gear = [_primary,_handgun,_magazines,_uniform,_vest,_backpack,_items,_primitems,_secitems,_handgunitems,_uitems,_vitems,_bitems];
  6. rius

    Altis Life RPG

    Hello, I add clothing for police, but when I SYNC DATA and I left the clothes are not saved in the database. I think there is a restriction but I think not. Have you any idea? thank you very much
  7. rius

    Altis Life RPG

    Hello, Is it possible to change the fuel to expand on some vehicle and increase on the other? Can also ensure that when the vehicle is being repaired, refueled is not it? Thank you for your help
  8. rius

    Altis Life RPG

    I have another question. Is it possible to install this script on vehicles we buy? http://www.armaholic.com/page.php?id=23693 Thank you for your help
  9. rius

    Altis Life RPG

    thank you very much
  10. rius

    Script vehicle

    hello, Is it possible to execute a script on a vehicle you bought? For example to install this script. thank you for your help http://www.armaholic.com/page.php?id=23693
  11. rius

    Altis Life RPG

    Sorry, I read quite a page without finding the solution. I will try to look your post
  12. rius

    Altis Life RPG

    Hello, Could you tell me how to save the RPG for civilians? I have this script for backing up other weapons thank you
  13. Thank you for your reply. I just tested with a friend and I have no options but the blue he got it. I can not understand Edit: We just respawn and now it happens or more :(
  14. Hello, I am looking for someone who could help me configure Virtual ammobox System. I wish that civilians can not use, and the guns displayed according cop_level. If it is possible, thank you for your help thank you
  15. Hello, I can not seem to bring up the zodiac and put it with water. could someone help me? thank you very much