I´ve made a small test mission to check out the abilities of new server binaries.
mechanism:
The server creates a group of 50 soldiers every 20 seconds; between the creation of every unit is a delay of 0.5 sec.
mission runs on dedicated server with following specs: core i7-4770, 32 GB RAM, 2 x 250GB SSD, OS: Win 8.1, no mods
result:
http://youtu.be/NYc7GkDLXro
key for server monitor:
- OC0 --> all entities
- MEM Amount of allocated physical memory
- FPS (on a server this means simulation cycles per second)
- FPSmin (the minimum FPS of the last 16 cycles, hist. graph only)
- CPS Condition-evaluation per Second (rel. to AI response delay, VM load)
- PL# Number of alive player units
- AIL Number of alive server local AI units
- AIR Number of alive AI units on connected machines (remote)
code:
So in conclusion there is no multithreading.