Barotall
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Looking for someone to help with RVmats on team mod project
Barotall replied to SpaceNavy's topic in ARMA 3 - MODELLING - (O2)
Make sure to check your PM's :) -
i hate to say this but A3L were the people who really helped me learn how to use oxygen 2 but when i got more and more into the development of the mod i felt reallly bad about what i was doing because they gave you the links to download those models and coming for someone who didn't know about copyright at the time and who was just learning i thought i was doing a good geed but it turns out after i learned what i was doing was wrong i didnt want to do it anymore... i hope i did not do that much harm to the community if i did i am soooo sorry you guys may have seen my name in their videos but i have not been with them anymore since 4 months ago... but in that four months i been learning how to make my own shit and well i found a better and newer community that does not deal with that kinda of shit.
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Sadly i had this issue before and it's caused by how arma renders stuff... when your not looking at a object it disappers... i think bis added it to save CPU but its gets kinda of old... and the best thing to do in this cause is do the lodnoshadow = 1 this is what mine looks like for a vehicles... http://gyazo.com/a7589ef0b5ef7a2d9515ca2032bb728e
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Great errors when importing models
Barotall replied to devilslayersbane's topic in ARMA 3 - MODELLING - (O2)
when that happens to me when i use 3ds max i use a program called "Zmodeler" it's helpful alot... and as PuFU said you can not import Ngon Faces so when ever i do get a Ngon face i just import to zmodeler and then export it as a .3ds. -
Retroreflector texture (Reflecting area)
Barotall replied to stalkarn's topic in ARMA 3 - MODELLING - (O2)
I think so i have seen some community's do it i think it has to be a .rvmat to does the whole refection but i'm not really sure.. try messing a bit with the .rvmats and see if u can get one to do it that's really the best thing i could say. -
+1 mate nice one. :)
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i know the fix... when you load Buldozer alt-tab go to the env editor select the time you want... time in a name in the black box ( Make sure you unslick the start up one ) and then click save then alt-tab back into Buldozer it should be night with out the flashing...
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So i came across a crazy error today... "Cannot Proceed, exe is missing. D;\Program Files (x86)\Steam\SteamApps\common\Arma 3 Tools\CfgConvert\CfgConvert.exe" and im not a noob for using it i been doing vehicles for about 5 / 6 months now and i never seen this i tryed uninstalling and then reinstalling the A3 tools and it just gives me the same thing over and over i asked my friend if he has his "CfgConvert.exe" he did and when he .rared it to me i was unable to put it in my A3 tools and now i have no idea what to do... i can't even .pbo anything any more D:
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hey guys and girls, so I'm getting so tired of redoing like a crap ton of cars that i been doing and trying to fit the Bis Driver proxys in them and it wont work for the lay out... is their a way to make my own skeleton / proxy for it? if so how would i?
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Yes everything you see in the pictures will be used for the skins of the vehicle and they will be realistic :)
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Yup new textures have been added
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UPDATE on it! New Textures!
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Hey guys this is my very first {W.I.P} and what im doing is porting over the arma 2 Lada that was in the sample model over to arma 3 and yea :L erm im not to sure what to say sorry guys :P https://www.youtube.com/watch?v=9S2GyARJRj8&feature=youtu.be CREDITS ported to Arma 3: I3lueVein and Barotall Textures: Kelzar A. Physx: Barotall and I3lueVein Original Lada by Bohemia Interactive
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Hey guys i need some help im trying to do a "Chrome" effect / rvmat for a soon to be public release on a car and im asking for help i have tryed doing it but i cant :L i got my glass rvmat to work fine but i just cant do chrome :L please help me D:
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Hey guys i remember in arma 2 OA the life mods had really cool light points for the police and FD cars i'm making a mod my self and i was wondering how to do light points or something along the lines as one ... can someone please help on like a tut on it or something?